Phases read 41/36/31 before the fumble; the fight with the rival desk cost two
agents; the last two phases resolved at 11% and 1% and the card says why —
Wounded: -20%. The wound pipeline reaches case phases, which is correct and now
legible. Closed at Containment 6, Resources 3, Clearance 5.
Confirms R-222: every agent finished with experience ticks from phase and combat
work, where before the fix a case produced none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>