A Foundry VTT game system: Basic Roleplaying d100 in a drab British agency that deals with crossings, where reality keeps a record of what belongs where and can be made to get it wrong. Contents: - rules.mjs as the single authority for every rule formula, with 40 rules and 132 spot-checked values. Nothing may restate a formula it defines. - 25 postings, each with a key characteristic, trained skills, talents and its own kit; a 175-item catalogue across four eras; 231 generated icons. - Reaction Lanes initiative, re-rolled every round including the first. - Coherence, and the Quiet Arts, which only ever arrive from a crossing gone wrong. - Graded defences: only a critical stops a critical. - Borrowed Authority — access as a record rather than a hacking roll. - A case generator, and a rules journal generated from rules.mjs so the book cannot drift from the code. Built compendia are committed so a remote Foundry needs only the files. node_modules is not; `npm install` restores it for rebuilding content. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
19 lines
784 B
Handlebars
19 lines
784 B
Handlebars
<div class="ringbrp-chat rb-coherence rb-coh-{{band.id}}">
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<h3 class="rb-chat-title">{{localize "RINGBRP.Coh.Title"}}</h3>
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<div class="rb-chat-line">
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<span class="rb-chat-rating">{{actorName}}</span>
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<span class="rb-chat-arrow">→</span>
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<span class="rb-chat-mod">−{{cost}}</span>
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<span class="rb-coh-reason">{{reason}}</span>
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</div>
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{{#if note}}<p class="rb-chat-flavour">{{note}}</p>{{/if}}
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<div class="rb-coh-track">
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{{#each pips as |on|}}<span class="rb-pip {{#if on}}on{{/if}}"></span>{{/each}}
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</div>
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<div class="rb-chat-result">
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<span class="rb-chat-roll">{{after}}</span>
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<span class="rb-chat-level">{{localize band.label}}</span>
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</div>
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{{#if crossed}}<p class="rb-coh-crossed">{{localize band.note}}</p>{{/if}}
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</div>
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