Registering them with "preferred" made them the default for everybody in the world, which overrides whatever dice a player had already chosen — the system helping itself to a setting that belongs to the user. Off at the author's request. One named constant rather than a settings API: this codebase registers no game settings at all, and adding that surface, its lang keys and its UI to switch one feature off is more machinery than the job needs. Flip RB_DICE_ENABLED to true and everything below it still works. The textures in dice/ and the generator behind `npm run dice` are left alone. Nothing reads them while this is false, and deleting work in order to turn a feature off is a poor trade. Verified in a running Foundry with Dice So Nice active: "custodians" is no longer among the registered systems, and preferredSystem has gone back to "standard" rather than ours. Version 1.0.6. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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