The last of the original four untested branches, played: a party that opens
fire at the Act Three swap. Seed 7311 for the played fight, 2000 runs at
seed 11 for the distribution around it.
The party survives the fight and the document does not survive the aftermath.
Six findings:
1. Two blocks two hundred lines apart specify two different fights for the
same trigger. "Use three" is a five-round skirmish that kills nobody
(0.1% wiped); the mixed force it should name takes 21 rounds and buries
an agent (8.3% wiped, 0.97 deaths). The mild one predates the measurement.
2. "Forty-one" appears sixteen times and is load-bearing arithmetic. A fight
moves the count and the handout in the players' hands does not.
3. Ivy is unplaced in the one scene that decides whether the Close happens.
4. A taken PC gets six lines; a dead one gets nothing, at a mean of 0.97 per
fight in a convention one-shot.
5. A fight in Act Three ends Act Three. Say which three things are lost.
6. The party shooting the thing while it wears the anchor — found by the
concurrent session, verified here: Transposition 63 is Ashcroft's alone
and the other five are on the 1% floor, so killing it leaves a 4.90%
chance anybody opens a door home, and no Close.
Every figure checked against tools/pack-tables-baseline.json rather than
recalled. 20 guards green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>