The baseline needed no re-recording — e5dc9b5 already captured these
numbers, it matches HEAD's code exactly, and it differs from 4b71859's
in precisely the 26 entries ddc4f99 moved. What was missing was any
record of WHAT that change did, since it was folded silently into a
commit about wings.
Isolated by replaying 322389b and ddc4f99 against the same party, seed
and counts, so the figures are ddc4f99's own and not contaminated by the
four commits after it:
creatures whose numbers moved 26 of 46
deadlier 3
less deadly 8
unchanged wipe rate, moved elsewhere 15
mean change in wipe rate -0.17 points
Routing every blow through a hit location REDISTRIBUTED lethality
without raising it. Creatures with one big attack got slightly less
dangerous, because a blow that used to come off a single pool now has to
beat the armour covering wherever it landed; creatures that attack often
got slightly more dangerous, because they now accumulate damage in a
limb and disable it. Across the bestiary those cancel to within a fifth
of a point. Largest moves: the courier 6% -> 3.5%, the arrears 7.5% ->
9.5%, the stanchion 26% -> 28%, the long walker 68% -> 66.5%.
The log entry also records the two corrections I owe this thread, both
from explaining before measuring: the seeding was always per creature,
and the claim in check-lethality's header that I called untrue was true.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>