R-228: Ambidextrous was a compulsory build. 0/-20 gave a full-strength main hand AND a cheap second attack. It now buys consistency, not a free attack: -20 in both hands against -20/-40 untrained. R-229: full auto was a firing squad. Ten independent hits off one critical, each with its own damage, location and Major Wound check. Hits capped at 3/5/7, and a burst is ONE wounding event however many rounds connect. R-230: Engines deleted the pressure it existed to create. Guns +2 and Helm +1 against a vent of 3 made a fighting round heat-neutral, so Heat only mattered when the engineer failed. Venting is now 2/3/4. Also: falling halving no longer stacks (soft + controlled quartered the drop); blast has one formula floored once, so the answer no longer depends on call order. And the structural note — "giving everyone a roll is not the same as giving everyone a decision". Sensors, Damage Control and Medical now have mutually exclusive modes that bite in the engine: mark/spoof/read, patch/brace, restore/steady. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2026/08/11-08:06:24.262897 171d3f000 Delete type=3 #1
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