Files
tevansandClaude Fable 5 6b63a95dc2 Ringworld 0.5.0: v13/v14 compatibility, Ringworld '84 theme, combat automation
- Foundry v13/v14 compatibility (verified on 14.364)
- Complete "Ringworld '84" retheme: CSS custom properties, warm
  space-black + bronze + ring-arc amber palette, uniform across sheets,
  dialogs, chat cards, hit-location picker, and impulse HUD
- Fix HP damage evaporating on re-prepare: maximums always derived,
  current values source-authoritative, with a one-time world migration
- Ammunition tracking: per-attack consumption, reload button, ammo
  badge; empty weapons block attacks
- Energy weapons auto-link a carried power pack instead of failing
- Special Success rolls damage dice twice; fumbles flag GM adjudication
  (both toggleable world settings)
- Defender Dodge prompt before damage (special hits need special dodge)
- Damage Mod and derived rolls always recompute; shown read-only
- Creature sheet rebuilt to full parity: characteristics, derived
  rolls, body-schema hit grid with AP totals, weapons/armor/skills
- Seeded "Ringworld GM Reference" journal (outcomes, impulses, attack
  workflow, wounds, 1984 quirks, quick start)
- Shared characteristic-check dialog between explorer and creature

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:41:33 +01:00

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JSON

{
"id": "ringworld",
"title": "Ringworld",
"description": "Ringworld RPG-compatible percentile system (BRP-like)",
"version": "0.5.0",
"url": "https://github.com/slaguru666/Ringworld",
"manifest": "https://raw.githubusercontent.com/slaguru666/Ringworld/main/system.json",
"download": "https://raw.githubusercontent.com/slaguru666/Ringworld/main/dist/ringworld-system.zip",
"compatibility": {
"minimum": "13",
"verified": "14.364",
"maximum": "14"
},
"authors": [
{
"name": "Codex"
}
],
"esmodules": [
"module/ringworld.mjs"
],
"styles": [
"styles/ringworld.css"
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"documentTypes": {
"Actor": {
"explorer": {},
"creature": {},
"vehicle": {}
},
"Item": {
"skill": {},
"weapon": {},
"armor": {},
"gear": {},
"species": {},
"pursuit": {}
}
},
"grid": {
"units": "m"
},
"primaryTokenAttribute": "system.generalHp.value",
"secondaryTokenAttribute": "system.resources.energy.value"
}