- Foundry v13/v14 compatibility (verified on 14.364) - Complete "Ringworld '84" retheme: CSS custom properties, warm space-black + bronze + ring-arc amber palette, uniform across sheets, dialogs, chat cards, hit-location picker, and impulse HUD - Fix HP damage evaporating on re-prepare: maximums always derived, current values source-authoritative, with a one-time world migration - Ammunition tracking: per-attack consumption, reload button, ammo badge; empty weapons block attacks - Energy weapons auto-link a carried power pack instead of failing - Special Success rolls damage dice twice; fumbles flag GM adjudication (both toggleable world settings) - Defender Dodge prompt before damage (special hits need special dodge) - Damage Mod and derived rolls always recompute; shown read-only - Creature sheet rebuilt to full parity: characteristics, derived rolls, body-schema hit grid with AP totals, weapons/armor/skills - Seeded "Ringworld GM Reference" journal (outcomes, impulses, attack workflow, wounds, 1984 quirks, quick start) - Shared characteristic-check dialog between explorer and creature Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Ringworld Content Module
Companion module for the Ringworld Foundry system.
What it does
- Adds a GM-only button to the Items directory: Import Ringworld Content
- One click imports/updates:
- skills
- species
- pursuits
- weapons
- armor
- gear
It uses the Ringworld system API (game.ringworld.seedWorldCatalog) and keeps content synced.
Requires
- Foundry world running the
ringworldsystem - Ringworld system version
0.1.0or later