Ringworld 0.5.0: v13/v14 compatibility, Ringworld '84 theme, combat automation
- Foundry v13/v14 compatibility (verified on 14.364)
- Complete "Ringworld '84" retheme: CSS custom properties, warm
space-black + bronze + ring-arc amber palette, uniform across sheets,
dialogs, chat cards, hit-location picker, and impulse HUD
- Fix HP damage evaporating on re-prepare: maximums always derived,
current values source-authoritative, with a one-time world migration
- Ammunition tracking: per-attack consumption, reload button, ammo
badge; empty weapons block attacks
- Energy weapons auto-link a carried power pack instead of failing
- Special Success rolls damage dice twice; fumbles flag GM adjudication
(both toggleable world settings)
- Defender Dodge prompt before damage (special hits need special dodge)
- Damage Mod and derived rolls always recompute; shown read-only
- Creature sheet rebuilt to full parity: characteristics, derived
rolls, body-schema hit grid with AP totals, weapons/armor/skills
- Seeded "Ringworld GM Reference" journal (outcomes, impulses, attack
workflow, wounds, 1984 quirks, quick start)
- Shared characteristic-check dialog between explorer and creature
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>