Reconciles the parallel Draft 14 line (targeting, spell effects, Straining the
Weave) with the mechanics designed in a live pencil-and-paper session:
- Banes (replacing the Stumble, by design decision): two or more 1s bank a Bane
regardless of Successes; burn 1 Success to cancel a fail (drop below two → no
Bane); a single 1 is the free twist. The roll card offers Burn / Take the Bane.
Threaded through the Draft 14 targeting/apply-damage so effective Successes drive
net damage and spend budgets.
- Twist the Knife: the d66 table replaced by a tuned 2d6 table (single fail
triggers it; effects hit the roller or a chosen comrade).
- Momentum: a 3+ Success roll grants +1 die on the next Draw (keep highest,
stacks to +2) via a VanityCombatant subclass; shown on the sheet's Draw button.
- Initiative: right-click a combatant to "Go first — make an entrance (1 Vanity)"
or (GM) "Move to top", instead of re-rolling for a 6.
- Conditions: token/HUD icons rebuilt as bold colour-coded badges (red=combat,
teal=spell, plum=state) with white glyphs; renderer moved to headless Chrome.
- Marked reworded (no more "Stumble"); build-conditions now targets Draft 14.
Rules brought into line: Draft 14 (§1, §3, §6, §11b, §21a, Common Sense, the
Reckoning reference), the player rulebook (regenerated HTML + PDF, 43pp), the
condition card deck & GM summary, and the system description.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>