Reconciles the parallel Draft 14 line (targeting, spell effects, Straining the Weave) with the mechanics designed in a live pencil-and-paper session: - Banes (replacing the Stumble, by design decision): two or more 1s bank a Bane regardless of Successes; burn 1 Success to cancel a fail (drop below two → no Bane); a single 1 is the free twist. The roll card offers Burn / Take the Bane. Threaded through the Draft 14 targeting/apply-damage so effective Successes drive net damage and spend budgets. - Twist the Knife: the d66 table replaced by a tuned 2d6 table (single fail triggers it; effects hit the roller or a chosen comrade). - Momentum: a 3+ Success roll grants +1 die on the next Draw (keep highest, stacks to +2) via a VanityCombatant subclass; shown on the sheet's Draw button. - Initiative: right-click a combatant to "Go first — make an entrance (1 Vanity)" or (GM) "Move to top", instead of re-rolling for a 6. - Conditions: token/HUD icons rebuilt as bold colour-coded badges (red=combat, teal=spell, plum=state) with white glyphs; renderer moved to headless Chrome. - Marked reworded (no more "Stumble"); build-conditions now targets Draft 14. Rules brought into line: Draft 14 (§1, §3, §6, §11b, §21a, Common Sense, the Reckoning reference), the player rulebook (regenerated HTML + PDF, 43pp), the condition card deck & GM summary, and the system description. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
140 lines
4.9 KiB
JavaScript
140 lines
4.9 KiB
JavaScript
// AUTO-GENERATED by tools/build-conditions.py — do not edit by hand.
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export const VANITY_CONDITIONS = [
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{
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"id": "rattled",
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"name": "Rattled",
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"group": "combat",
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"short": "−1 die on everything",
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"rules": "You've lost half your Grit and it shows: <b>−1 die on every roll</b> until you climb back above half.",
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"ends": "Grit recovers above half"
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},
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{
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"id": "wounded",
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"name": "Wounded",
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"group": "combat",
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"short": "−1 die to a fitting action",
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"rules": "A lingering injury — a gashed arm, a split brow. <b>−1 die</b> to a kind of action the GM rules it hampers.",
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"ends": "Treated: kit, Mend, or downtime"
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},
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{
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"id": "off-balance",
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"name": "Off-Balance",
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"group": "combat",
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"short": "−2 dice on your next roll",
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"rules": "You're reeling. <b>−2 dice on your next roll</b>, attack or defence — you still act, you just act badly.",
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"ends": "After your next roll"
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},
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{
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"id": "prone",
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"name": "Prone",
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"group": "combat",
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"short": "−1 die; rising costs your Move",
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"rules": "Flat on your back: <b>−1 die</b> on everything, and standing up costs your Move.",
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"ends": "You spend a Move to rise"
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},
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{
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"id": "held",
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"name": "Held",
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"group": "combat",
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"short": "No move, no clean swings",
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"rules": "Grappled or snared: <b>no movement, no clean attacks</b>, and defenders hit you as if you were flanked.",
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"ends": "You win a Brawn contest to break free"
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},
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{
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"id": "marked",
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"name": "Marked",
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"group": "combat",
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"short": "The next Bane you bank counts as 2",
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"rules": "Something patient has written your name. <b>The next Bane you bank counts as 2</b> instead of 1 — the GM will tell you when it lands.",
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"ends": "The next time you bank a Bane"
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},
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{
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"id": "encumbered",
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"name": "Encumbered",
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"group": "combat",
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"short": "−1 die Brawn/Flair · half move",
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"rules": "Carrying past your Load (6 + Brawn): <b>−1 die on Brawn and Flair, half movement</b> until you drop the excess.",
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"ends": "You drop below your Load"
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},
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{
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"id": "slowed",
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"name": "Slowed",
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"group": "spell",
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"short": "−2 dice, no move next round",
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"rules": "Frost Grip or its like: <b>−2 dice</b> and you cannot move until the caster's next turn.",
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"ends": "The caster's next turn"
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},
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{
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"id": "asleep",
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"name": "Asleep",
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"group": "spell",
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"short": "Unconscious until roused",
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"rules": "Dropped by Sleep: unconscious, and may be Subdued without a roll. <b>Damage or loud danger wakes you.</b>",
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"ends": "Harm or clamour wakes you"
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},
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{
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"id": "charmed",
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"name": "Charmed",
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"group": "spell",
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"short": "Treats the caster as a trusted friend",
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"rules": "You believe the caster is a dear friend for the scene. <b>Requests against your nature, or violence, break it</b> — and you remember.",
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"ends": "Scene's end, or a betrayal"
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},
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{
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"id": "blessed",
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"name": "Blessed",
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"group": "spell",
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"short": "+1 die on everything",
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"rules": "Conviction, made contagious: <b>+1 die on every roll</b> this scene. Does not stack with itself.",
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"ends": "Scene's end"
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},
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{
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"id": "cursed",
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"name": "Cursed",
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"group": "spell",
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"short": "−1 die on everything",
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"rules": "Doubt with a pointed finger: <b>−1 die on every roll</b> until cleared by an act the GM rules penitent.",
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"ends": "A penitent act, or Cleanse"
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},
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{
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"id": "warded",
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"name": "Warded",
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"group": "spell",
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"short": "+2 defence dice",
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"rules": "Arcane Ward, Sanctuary or Aegis: <b>+2 defence dice</b>, stacking with armour and shields.",
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"ends": "The ward's stated duration"
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},
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{
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"id": "blurred",
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"name": "Blurred",
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"group": "spell",
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"short": "Attackers take −2 dice",
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"rules": "Your edges smear: <b>everyone attacking you takes −2 dice</b> until the caster's next turn (or the scene, if paid up).",
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"ends": "The caster's next turn, or scene"
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},
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{
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"id": "downed",
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"name": "Downed",
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"group": "state",
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"short": "A companion is out — not dead",
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"rules": "A companion at 0 Grit: <b>out of the scene, not dead.</b> It recovers to full after a night's rest or Mend Beast.",
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"ends": "A night's rest, or Mend Beast"
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},
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{
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"id": "spent",
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"name": "Spent",
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"group": "state",
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"short": "A spell can't be cast",
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"rules": "A failed spell is <b>spent</b>: it cannot be cast again until you recover it with a rest or a recovery ritual.",
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"ends": "Rest, or a recovery ritual"
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},
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{
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"id": "taken-out",
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"name": "Taken Out",
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"group": "state",
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"short": "Down — the fiction decides how badly",
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"rules": "Your Grit is empty: <b>you're out</b> — unconscious, routed, captured, dying or dead, as the fiction and the weapons decide. A winner may Subdue instead of kill.",
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"ends": "The story says so"
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}
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];
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