Reconciles the parallel Draft 14 line (targeting, spell effects, Straining the Weave) with the mechanics designed in a live pencil-and-paper session: - Banes (replacing the Stumble, by design decision): two or more 1s bank a Bane regardless of Successes; burn 1 Success to cancel a fail (drop below two → no Bane); a single 1 is the free twist. The roll card offers Burn / Take the Bane. Threaded through the Draft 14 targeting/apply-damage so effective Successes drive net damage and spend budgets. - Twist the Knife: the d66 table replaced by a tuned 2d6 table (single fail triggers it; effects hit the roller or a chosen comrade). - Momentum: a 3+ Success roll grants +1 die on the next Draw (keep highest, stacks to +2) via a VanityCombatant subclass; shown on the sheet's Draw button. - Initiative: right-click a combatant to "Go first — make an entrance (1 Vanity)" or (GM) "Move to top", instead of re-rolling for a 6. - Conditions: token/HUD icons rebuilt as bold colour-coded badges (red=combat, teal=spell, plum=state) with white glyphs; renderer moved to headless Chrome. - Marked reworded (no more "Stumble"); build-conditions now targets Draft 14. Rules brought into line: Draft 14 (§1, §3, §6, §11b, §21a, Common Sense, the Reckoning reference), the player rulebook (regenerated HTML + PDF, 43pp), the condition card deck & GM summary, and the system description. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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