rpg skill: lessons — Vain Crown build (pregen incentive audit, dice primer, villain countdown, pipeline silence)
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@@ -78,3 +78,20 @@ pass.
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geography; a hand-styled SVG (rough displacement filter, handwriting font,
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cream paper) passes visually as sketch art and stays correct. Expect two
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or three label-collision passes in a browser before it's clean.
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## 2026-07 — The Vain Crown build (house-system debut package)
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- **A rulebook's pregens are not con pregens.** VANITY's five shipped without
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Vices — the system's own core engine. When packaging an included adventure
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for a slot, audit the pregens against the system's *incentive* mechanics,
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not just their stat legality.
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- **Debut systems need a dice primer baked into the Intro** — one staged
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practice roll per player that doubles as the arrival scene, so teaching
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costs zero extra minutes and the first Stumble happens somewhere safe.
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- **Give the villain a countdown table.** "Where is he now" per session-clock
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row makes lost time (a failed pathfinding roll) mean something concrete and
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lets fast tables genuinely change the finale's staging.
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- **Silence from a generation pipeline is a diagnosis, not a delay.** When a
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batch goes quiet, check the actual channel/API for what the service said
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before waiting again — and keep a fallback asset source (the system's own
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existing art) so the package ships regardless.
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