add rpg-skill memory
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- [MINI-S browser automation](infra_minis_browser_automation.md) — Playwright MCP (headless Chromium) lets Claude view/control web pages on the LAN incl. the Zyxel router; restart Claude after adding to load tools
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- [Local LLM agent stack](local-llm-agent-stack.md) — Hermes Agent + Ollama + Gemma 4 12B on the user's Mac; install gotchas (64K ctx, uv-managed Python 3.11)
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- [NotebookLM CLI setup](notebooklm-cli-setup.md) — notebooklm-py on the Mac; pin --python 3.12 (else silent 0.1.1 downgrade), browser login, launchd auth-refresh keepalive
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- [RPG skill](rpg-skill.md) — house scenario-writing skill at ~/.claude/skills/rpg, shared via claude-config; pull+install before sync, sync.sh after RPG work.
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---
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name: afterimage-scenario
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description: AFTERIMAGE — new 4-player Blade Runner scenario for Contingency 2026 Wed Slot 3; repo slaguru666/Contingency26 (private); playtest fixes pending review
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description: AFTERIMAGE — 4-player Blade Runner scenario for CONTINUUM 2026, Friday 24 July, Slot 2 (20:00–00:00); repo slaguru666/Continuum2026 (private)
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metadata:
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node_type: memory
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type: project
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originSessionId: 445b61b6-6e68-4f8e-8caa-28bf213400e9
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modified: 2026-07-19T10:56:54.351Z
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---
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AFTERIMAGE is the new Blade Runner RPG scenario for Contingency 2026, Wednesday 28 Jan 2026, Slot 3 (4 players, replaces the 6-player Shattered Nexus plan). Chamber-noir: memory designer Elias Kade dead; three replicant copies of his estranged daughter Aris; the real Aris may or may not have killed him — ambiguity is by design and must not be resolved by dice. Foot chase in Act Two (night market); duplicated key-memory monologue handout (print W3-H02-A twice) is the core reveal.
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AFTERIMAGE is the Blade Runner RPG scenario for **Continuum 2026** (continuumconvention.co.uk, Cranfield), **Friday 24 July 2026, Slot 2 = 20:00–00:00**, 4 players. *(Corrected 2026-07-19: it was originally mis-filed under Contingency 2026 Wed Slot 3 — the old repo `Contingency26` is now a pointer stub.)* Chamber-noir: memory designer Elias Kade dead; three replicant copies of his estranged daughter Aris; the real Aris may or may not have killed him — ambiguity is by design and must not be resolved by dice. Foot chase in Act Two (night market); duplicated key-memory monologue handout (print F2-H02-A twice) is the core reveal.
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Locations: private GitHub repo `slaguru666/Contingency26`; local copy in the con folder under `.../Slot 3 Evening Blade Runner/AFTERIMAGE/`.
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Locations: private GitHub repo `slaguru666/Continuum2026` (full history); local copy at `.../RPGS/Conventions/Continuum 2026/01 Friday/Slot 2 Evening Blade Runner/AFTERIMAGE/`. Asset IDs are `F2-*`; scenario file is `scenarios/fri-slot2-blade-runner-afterimage.md`.
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Also in the repo: **REP-DETECT GM Console** (`gm-utility/index.html`) — Tim's touch-screen Blade Runner GM app; offline single-file HTML, localStorage per module + JSON export, scenario modules via `BRGM.registerModule()` in `gm-utility/modules/` (AFTERIMAGE included). To add a scenario: new module JS + a script tag in index.html.
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Also in the repo: **REP-DETECT GM Console** (`gm-utility/index.html`) — Tim's touch-screen Blade Runner GM app; offline single-file HTML, localStorage per module + JSON export, animated idle screen (film-style Spinner + live rain), scenario modules via `BRGM.registerModule()` in `gm-utility/modules/` (AFTERIMAGE included). To add a scenario: new module JS + a script tag in index.html.
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Status (2026-07-18, v2.2): **convention-ready** — three desk playtests (GM chair, Act Two stress, player chair), three endings, all inside 3:30; art complete; only physical prep remains (print sheets/handouts — monologue card ×2 — and Tim's read-through). Earlier v2.1 detail: Fixes 1–5 applied (field-scan `IDENT CONFLICT` spoof, idle players voice chase obstacles capped at 30s cameos, monologue recital staging, Esper facial search sanctioned, dawn-pressure throttle + partial-wipe ending). Act Two stress re-run done (split path + no-split/chase-escape variant); patches 10–12 added — notably Lark is now the backup carrier of Clue 7 so the trail has no single point of failure. Jax Miller confirmed as Fixer. Open: cosmetic findings 6–9. Remaining prep: print handouts (monologue card ×2), generate art via `mj-gen` from the scenario's prompts table, GM read-through.
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Status (v2.3+, convention-ready): three desk playtests (GM chair, Act Two stress, player chair), three endings, all inside 3:30; art complete (F2-ART-01..06 + app art); PDFs exported with Continuum branding; only physical prep remains (print sheets/handouts — monologue card ×2 — and Tim's read-through). Cosmetic playtest findings 6–9 still open.
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v2.3 continuity audit (Tim-requested; he's had date/name errors in past scenario work — always audit these): Aris b. 1998, pier memory 2007 (age 9), adult (33) at the 2031 callout, off-grid 2031 (= six years in 2037); Kade at Tyrell 2009–2022, gap, Wallace 2028–2031; death Wed 23:40, found Fri 10:15 (~35 hrs); **Sloane is a Nexus-9, serial SN9-1.11, 12 months** (not N8/SN8-1.11); Kael's examiner is Dr. Imani Okafor, Sloane's bakery is Castellano & Sons (renamed to avoid collision).
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Continuity anchors (Tim-requested audit; he's had date/name errors in past scenario work — always audit these): Aris b. 1998, pier memory 2007 (age 9), adult (33) at the 2031 callout, off-grid 2031 (= six years in 2037); Kade at Tyrell 2009–2022, gap, Wallace 2028–2031; death Wed 23:40, found Fri 10:15 (~35 hrs); **Sloane is a Nexus-9, serial SN9-1.11, 12 months** (not N8); Kael's examiner is Dr. Imani Okafor; Sloane's bakery is Castellano & Sons.
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Portrait art mapping in the con folder: true portraits are `Rick.png`, `JAX copy ZOOM.png`, `KAEL copy.png`, `SLONE Zoom.png`; the `* Trans` PNGs are sheet scans, not portraits. Related: [[mapwright-module]], [[user_github]].
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Portrait art mapping (art also copied into the repo): true portraits are `Rick.png`, `JAX copy ZOOM.png`, `KAEL copy.png`, `SLONE Zoom.png`; the `* Trans` PNGs are sheet scans, not portraits. Related: [[mapwright-module]], [[user_github]].
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@@ -0,0 +1,17 @@
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---
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name: rpg-skill
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description: "The \"rpg\" Claude Code skill — house scenario-writing system, shared via claude-config repo, self-updating lessons log"
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metadata:
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node_type: memory
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type: project
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originSessionId: 063192d8-013b-4c4f-9d0b-ad355d9ae7c1
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modified: 2026-07-19T11:17:43.964Z
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---
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The **rpg** skill at `~/.claude/skills/rpg/` (created 2026-07-19) auto-triggers on any tabletop RPG scenario work and encodes the house system: 3h30 convention structure with 2:45 hard rule, three-route clue standard, pregen private seams, desk playtest protocol, mj-gen art pipeline.
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**Live loop:** transferable lessons are appended to `references/lessons.md` (promotion rule: delete once encoded into a reference); scenario-specific facts go to Graphiti; sync across machines with `cd ~/Git/claude-config && ./sync.sh`.
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**Sync ordering matters:** `sync.sh` copies live state over the repo with deletes — always `git pull && ./install.sh` before working on a machine, `./sync.sh` after, or machines clobber each other's memory/skill files (this happened once; fixed by union merge 2026-07-19).
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Related: [[afterimage-scenario]] (the exemplar scenario the skill was distilled from).
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