rpg skill: lessons — con desk hub pattern, contrarian-pass value
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@@ -133,3 +133,16 @@ pass.
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are true** — Braddock "too afraid to act" AND "cult member" became a
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are true** — Braddock "too afraid to act" AND "cult member" became a
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coerced member, which was stronger than either. Contradictions are usually
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coerced member, which was stronger than either. Contradictions are usually
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two halves of a better fact.
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two halves of a better fact.
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## 2026-07 — The Con Desk (multi-slot convention tooling)
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- **A convention weekend needs ONE entry point.** When several scenarios each
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have their own GM console, build a hub with the con's real schedule baked
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in: live-clock "up next / live now" badges, one-tap launches, and per-slot
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pack-the-bag checklists. Every console gets a ⌂ link home. The hub's
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relative links mean the whole repo folder must travel to the tablet
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together — say so in the README.
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- **A contrarian pass earns its keep on the moves the GM prays nobody makes.**
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"Cross the river NOW" and "we go back for the van" were both one-line hooks
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until dice forced them; both became the best unwritten scenes. If a hook
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can be driven to, it needs a written destination and its cost said aloud.
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