rpg skill: lessons — con desk hub pattern, contrarian-pass value

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slaguru666
2026-07-19 17:39:03 +01:00
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are true** — Braddock "too afraid to act" AND "cult member" became a are true** — Braddock "too afraid to act" AND "cult member" became a
coerced member, which was stronger than either. Contradictions are usually coerced member, which was stronger than either. Contradictions are usually
two halves of a better fact. two halves of a better fact.
## 2026-07 — The Con Desk (multi-slot convention tooling)
- **A convention weekend needs ONE entry point.** When several scenarios each
have their own GM console, build a hub with the con's real schedule baked
in: live-clock "up next / live now" badges, one-tap launches, and per-slot
pack-the-bag checklists. Every console gets a ⌂ link home. The hub's
relative links mean the whole repo folder must travel to the tablet
together — say so in the README.
- **A contrarian pass earns its keep on the moves the GM prays nobody makes.**
"Cross the river NOW" and "we go back for the van" were both one-line hooks
until dice forced them; both became the best unwritten scenes. If a hook
can be driven to, it needs a written destination and its cost said aloud.