rpg skill: OPEN DAY lessons — build prologues out of pregen seams, MJ two-ink prompts
This commit is contained in:
@@ -213,3 +213,36 @@ pass.
|
||||
new case so that pairing is its best scene costs nothing and is the whole
|
||||
payoff for returning players. Keep the house rule intact — every seam still
|
||||
needs a written alternate route so new players lose nothing but the echo.
|
||||
|
||||
## 2026-08 — OPEN DAY (The Custodians prologue, house system)
|
||||
|
||||
- **Write the recruitment prologue out of the pregens' own biography lines.** The
|
||||
ten "(before)" sheets each ended with a *How they found her/him* line. Two of
|
||||
them — a building that "stopped being on the street it was on" and a caller
|
||||
talked down "for eleven minutes" — were already the same incident, and the
|
||||
other eight fitted over it without a single edit to the plot. Build the
|
||||
prologue at the intersection of the existing seams and the scenario cannot
|
||||
contradict a sheet, because the sheets came first. **Read the whole roster's
|
||||
private lines before inventing an inciting incident.**
|
||||
- **Reconcile the seams in both directions, and prefer changing the sheet.** One
|
||||
line said *night* and the scenario is an afternoon: one word on the pregen was
|
||||
the cheap fix, and both became true. Where a seam needed an event the scenario
|
||||
did not have (a casualty for the one who carries people out, an injury for the
|
||||
doctor), the honest move is to add the event, not to bend the seam.
|
||||
- **A scenario where nothing is hostile needs that stated as a GM instruction, in
|
||||
the first page, three times.** The default GM reflex under pressure is to make
|
||||
something menacing. "Every figure is busy, polite or preoccupied" is a rule,
|
||||
not flavour.
|
||||
- **Let them succeed and let the outcome not change.** For a fixed-timetable act,
|
||||
write explicitly that every intervention *works* mechanically and alters
|
||||
nothing — and that the GM must not have them fail instead. Failing is
|
||||
comforting, because failing implies succeeding would have helped.
|
||||
- **Three unresolved things is the right number.** One is a loose end, two is a
|
||||
mystery the table will try to solve, four is untidy. Name them in the GM notes
|
||||
as *do not resolve* so a helpful GM does not answer them.
|
||||
- **Midjourney will not stop putting lettering on a building.** "no text / no
|
||||
signage / no lettering" failed twice on a shopfront-shaped prompt. What worked:
|
||||
describe it as a *two-ink screen print*, name the two inks, say "flat pale
|
||||
yellow background instead of sky", and add "no shops". Palette drift and
|
||||
hallucinated signage are the same failure — the prompt was letting the model
|
||||
reach for a naturalistic reference photo.
|
||||
|
||||
Reference in New Issue
Block a user