rpg skill: OPEN DAY lessons — build prologues out of pregen seams, MJ two-ink prompts

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slaguru666
2026-08-12 17:04:25 +01:00
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@@ -213,3 +213,36 @@ pass.
new case so that pairing is its best scene costs nothing and is the whole
payoff for returning players. Keep the house rule intact — every seam still
needs a written alternate route so new players lose nothing but the echo.
## 2026-08 — OPEN DAY (The Custodians prologue, house system)
- **Write the recruitment prologue out of the pregens' own biography lines.** The
ten "(before)" sheets each ended with a *How they found her/him* line. Two of
them — a building that "stopped being on the street it was on" and a caller
talked down "for eleven minutes" — were already the same incident, and the
other eight fitted over it without a single edit to the plot. Build the
prologue at the intersection of the existing seams and the scenario cannot
contradict a sheet, because the sheets came first. **Read the whole roster's
private lines before inventing an inciting incident.**
- **Reconcile the seams in both directions, and prefer changing the sheet.** One
line said *night* and the scenario is an afternoon: one word on the pregen was
the cheap fix, and both became true. Where a seam needed an event the scenario
did not have (a casualty for the one who carries people out, an injury for the
doctor), the honest move is to add the event, not to bend the seam.
- **A scenario where nothing is hostile needs that stated as a GM instruction, in
the first page, three times.** The default GM reflex under pressure is to make
something menacing. "Every figure is busy, polite or preoccupied" is a rule,
not flavour.
- **Let them succeed and let the outcome not change.** For a fixed-timetable act,
write explicitly that every intervention *works* mechanically and alters
nothing — and that the GM must not have them fail instead. Failing is
comforting, because failing implies succeeding would have helped.
- **Three unresolved things is the right number.** One is a loose end, two is a
mystery the table will try to solve, four is untidy. Name them in the GM notes
as *do not resolve* so a helpful GM does not answer them.
- **Midjourney will not stop putting lettering on a building.** "no text / no
signage / no lettering" failed twice on a shopfront-shaped prompt. What worked:
describe it as a *two-ink screen print*, name the two inks, say "flat pale
yellow background instead of sky", and add "no shops". Palette drift and
hallucinated signage are the same failure — the prompt was letting the model
reach for a naturalistic reference photo.