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claude-config/skills/rpg/references/pregens.md
T
slaguru666 2366a633f8 Add rpg scenario-writing skill; sync/install skills/ across machines
- skills/rpg: SKILL.md + 7 references/assets encoding the house scenario
  system (convention one-shot structure, craft research, pregens, playtest
  protocol, production pipeline, living lessons log)
- sync.sh: mirror ~/.claude/skills/ into repo
- install.sh: install repo skills/ into ~/.claude/skills/
- README: document skills tracking + pull-before-sync ordering
2026-07-19 12:17:17 +01:00

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Pre-Generated Characters

Pregens are half the scenario. A con player meets the game through the sheet.

The three tests (every roster must pass all three)

  1. Rules-accurate. Audit every sheet against the system's build rules — attribute/skill budgets by experience tier, derived stats, restrictions (e.g. Blade Runner replicant rookies carry no specialties). Show the audit math in the pregens file so errors are checkable: (Budget: Veteran +2 attr → INT A, EMP B; +12 skill increases ✓).
  2. A working party. Each PC owns a distinct investigation/action lane with minimal overlap (scene-reader, people-person, muscle/pursuit, forensics/tech is a proven quartet). If the scenario has a set-piece, check no PC sits skill-dead all night — rebuild the sheet or the set-piece. Flag deliberate rebuilds of existing roster characters for review.
  3. Wired into the case. Every PC gets a Private (do not share) box: a personal seam the scenario will pull on, phrased as a question the night will force them to answer. The best private seams make the player decide something about themselves in Act Three, not just recognise a connection.

Sheet contents (per PC)

  • Name, archetype, experience tier, one-line essence in italics — the essence line doubles as the GM's spoken pitch during Slot Zero pregen picks
  • Attributes table, derived stats (show modifiers: incl. replicant +2/−2)
  • Skills (only the ones above baseline), specialties with rules text inline
  • Gear with the numbers the player needs (damage, range) — no page refs
  • Signature item with a small mechanical hook (e.g. interact once per session to heal 1 stress) — these produce the best unprompted table moments
  • Key memory and key relationship — write relationships to NPCs and places that appear in the scenario, so the case walks through their lives
  • Private box (see above)
  • "Playing X" — three bullet behaviour cues, imperative mood ("speak second, watch first"), so a stranger can act the character in 30 seconds

Roster-level checks

  • Party seams: note which PCs pair naturally for splits, and give a recommended 2+2 split per act (but let players choose at the table).
  • Player-count scaling: state which PC drops first at fewer players (their lane must be recoverable elsewhere), how splits adjust (2+2 → 2+1), and what a walk-up extra plays if the system supports a +1.
  • The roster file opens with goals + audit notes + errors fixed from previous versions, so the next revision has provenance.
  • Produce print-ready sheets (HTML → A4, one page per PC + a table quick-reference page). Portraits from the scenario art set.