Files
slaguru666andClaude Opus 5 563ccf6921 Reschedule slate; rebuild DEAD AIR around the Fuehrerbunker and Ahnenerbe
Slate: Another Bloody Treasure Map moves to Wed afternoon at 6 players; DEAD AIR
moves to Thu/Fri/Sat evenings at 6 players. Black Summer, The Favour and Mr
Parker's Diary shift to the freed afternoons. Game folders renumbered to match.

DEAD AIR reframed: an SS-Ahnenerbe unit built an acoustic chamber below the
Fuehrerbunker to make one broadcast on the last night. The occult programme was
not a regime finding power, it was something cultivating a regime that could
build transmitters. Part One retitled Ash & Concrete. Bible gains a Handling the
Nazi material section as a binding design constraint (no wonder-weapon glamour,
victims named, bunker kept banal, no regalia in the art) and a six-player design
section (Act Twos split 3+3).

Flyer, Warhorn blurbs, schedule and production tracker rebuilt; flyer re-verified
as a single A4 page.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 22:18:20 +01:00

7.1 KiB

Warhorn Blurbs — Contingency 2027

Player-facing copy for game submission. Spoiler-free. Each entry: title, system, player count, tone flags, content warnings, and a pitch of ~80 words.

Copy these into Warhorn as-is once the slot times are confirmed.


Slot 1 · Wed afternoon

ANOTHER BLOODY TREASURE MAP

VANITY (a house d6 game — no prior knowledge needed) · 6 players · pregens provided Comic fantasy · dungeon crawl · light rules · rivals

You bought a treasure map off a man in a tavern. Yes. You know. So did four other groups this week. Here is the thing, though: the map is real, the vault is where it says it is, and there is a great deal of gold in it. The old man who printed four hundred of them was not running a swindle. He was running a recruitment drive.

Content warnings: cartoon violence, greed, one genuinely unpleasant moment at the vault door. Safety tools in use.


Slot 2 · Wed evening

AFTERIMAGE

Blade Runner RPG · 4 players · pregens provided Investigation-heavy · noir · one foot chase · ambiguous ending

Los Angeles, 2037. A memory designer is dead in his studio and Rep-Detect has been handed the case with a whisper attached: rogue replicant. The whisper comes from a corporation, and it is a lie of the useful kind. You have until dawn. Nobody in this story gets to be right — you only get to decide who pays.

Content warnings: violence, a death investigation, themes of grief, memory and consent. Safety tools in use.

Previously run at Continuum 2026.


Slot 3 · Thu afternoon

BLACK SUMMER: LAST FLIGHT OUT

The Walking Dead Universe RPG (modified) · 5 players · pregens provided Survival · downbeat · human antagonists · high lethality

New York, six weeks after the fall. The army is still flying people out of an old airfield in Brooklyn, and they stop at dawn. To board you need a stamped transit chit with your face on it. Between the five of you, you have three. Ten miles of dead city lie between here and the runway, and the queue at the far end is longer than anybody wants to think about.

Content warnings: graphic violence and gore, a child in danger, summary execution, crowd crush, PvP possible. Safety tools in use.


Slot 4 · Thu evening

DEAD AIR I: ASH & CONCRETE (1946)

Call of Cthulhu 7e · 6 players · pregens provided Historical · investigation · a descent · part one of three — stands alone

Berlin, February 1946. You catalogue German science before the other lot get to it, and it has been six weeks of frozen filing cabinets. Then a crate of untranslated requisitions turns out to be for forty tons of concrete, delivered in 1943, to a building that was already finished. There is a room under the bunker that is on nobody's plan. It is under two metres of water, and you are not the only people who want it.

Content warnings: Nazism and the Holocaust as historical fact and present context, human experimentation and its documentation, conditions in occupied Berlin, drowning, suicide. Safety tools in use.

Part one of the DEAD AIR trilogy (Thu/Fri/Sat evenings). Each part stands completely alone — play one, two or all three.


Slot 5 · Fri afternoon

THE FAVOUR

The Dee Sanction · 5 players · pregens provided Historical horror · investigation · moral trap · no clean ending

Six months ago you left a witch finder standing at a crossroads with a list in his hand — three villages where the evidence didn't add up and the verdict came anyway. Dee took the list. Now Garratt has called in the favour, and what he wants is one name cleared: a woman he hanged in 1581 on evidence he was paid to believe. Dee's instruction is one line and it is impossible. The village has its own view.

Content warnings: judicial murder, witch-trial persecution, exhumation, a threatened hanging on screen, a community choosing to kill a stranger. Safety tools in use.

A sequel to The Princes Bride (Continuum 2026) — but written to stand completely alone. Returning players may take their own agent back.


Slot 6 · Fri evening

DEAD AIR II: THE QUIET CITY (1962)

Call of Cthulhu 7e · 6 players · pregens provided Historical · closed-box procedural · paranoia · part two of three — stands alone

A closed city in the Urals that is not on any map, October 1962. You have worked here eleven years and long ago stopped being curious about the tapes. On Monday the gates shut for an "administrative period". On Tuesday a technician takes off his headphones and walks into the lake. On Friday, at six in the morning, someone is going to close a switch.

Content warnings: Soviet state violence and coerced labour, institutional cruelty, suicide, medical horror, the Nazi programme this one inherited. Safety tools in use.

Part two of the DEAD AIR trilogy. Stands completely alone — no need to have played part one.


Slot 7 · Sat afternoon

THE CURIOUS CASE OF MR PARKER'S DIARY

Vaesen — Nordic Horror Roleplaying · 4 players · pregens provided Folk horror · archival mystery · slow burn · winter

A parcel reaches the Society in February: the field diary of an English naturalist who drowned in a northern lake last October. It was posted three weeks after he died. The first sixty pages are ordinary. The next twenty are in the same hand and written from somewhere outside his own life. The last page is dated nine days from now and it describes your arrival.

Content warnings: drowning, dead children, an implied suicide, a community's collective silence. The diary prop addresses players directly. Safety tools in use.


Slot 8 · Sat evening

DEAD AIR III: FULL VOLUME (2027)

Call of Cthulhu 7e, modern day · 6 players · pregens provided Contemporary · research sprint · escalating scale · part three of three — stands alone

Berlin, today. A lacquer disc came out of a box of Cold War acetates at auction and sold for four hundred euros to a producer who liked the label. He sampled fifteen seconds of it, and the hook has been going round the city for eight months. You have almost certainly already heard it. At midnight it closes a festival on Teufelsberg — live, uncut, streamed to two hundred thousand people — and it was cut, eighty years ago, in a room under a bunker.

Content warnings: self-harm and suicide, mass-casualty risk, drug use in a club setting, Nazism and the Holocaust as historical context, loud audio and flashing lights described in play (described only — no audio or lighting effects are used at the table). Safety tools in use.

Part three of the DEAD AIR trilogy, and its payoff. Stands completely alone.


Submission checklist

  • Slot times confirmed against the published 2027 schedule
  • Decide whether DEAD AIR is listed as a linked series with booking priority
  • Six-player tables (Slots 1, 4, 6, 8) confirmed against room capacity
  • "Pregens provided, no system knowledge needed" stated on every entry
  • Content warnings reviewed once more before submission — particularly the DEAD AIR entries, where the historical material needs to be visible to a player deciding whether to sit down