Slate: Another Bloody Treasure Map moves to Wed afternoon at 6 players; DEAD AIR moves to Thu/Fri/Sat evenings at 6 players. Black Summer, The Favour and Mr Parker's Diary shift to the freed afternoons. Game folders renumbered to match. DEAD AIR reframed: an SS-Ahnenerbe unit built an acoustic chamber below the Fuehrerbunker to make one broadcast on the last night. The occult programme was not a regime finding power, it was something cultivating a regime that could build transmitters. Part One retitled Ash & Concrete. Bible gains a Handling the Nazi material section as a binding design constraint (no wonder-weapon glamour, victims named, bunker kept banal, no regalia in the art) and a six-player design section (Act Twos split 3+3). Flyer, Warhorn blurbs, schedule and production tracker rebuilt; flyer re-verified as a single A4 page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Slot 4 · Thu 28 Jan, evening — DEAD AIR I: ASH & CONCRETE
There is a room under the bunker that is on nobody's plan.
System: Call of Cthulhu 7e · 6 players · 4-hour slot (3h30 play) · a descent against a rival team · flooded-chamber set-piece · the players choose who inherits what they found.
Part one of the DEAD AIR trilogy (Slots 4, 6, 8 — Thu/Fri/Sat evenings). Stands alone.
| File | What it is |
|---|---|
scenarios/dead-air-1-outline.md |
Synopsis, design intent, plot truth, act skeleton, open questions |
Status: outline. Next: full scenario draft to v1.
Remaining prep: scenario v1 · 6 pregens · handouts (the concrete requisition,
a sectional drawing of the shelter with one room too many, the listening ledger,
Vehr's account, a lacquer label) · art (DA1-ART-##) · desk playtest ×2 ·
print pack.
Read first: the bible's Handling the Nazi material section is a design constraint on this scenario, not a disclaimer — no wonder-weapon glamour, victims named, the bunker kept banal, no regalia in the art.
Call of Cthulhu © Chaosium Inc. Private convention play materials — not for sale or distribution.