Witch Finder Garratt is the NPC from Faversholme (Continuum 2026, Sun Slot 7), spelled Garratt. The scenario now runs forward from that game's written bonus scene - the blank column in his ledger - and wires the returning pregens' seams into the case. Blocker resolved in the production tracker; Warhorn blurb and slate updated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2.8 KiB
2.8 KiB
Contingency 2027 — Production Tracker
Legend: — not started · ◐ in progress · ✔ done · n/a not required
| # | Game | Outline | Scenario v1 | Pregens | Handouts | Art | Playtest | Console | |
|---|---|---|---|---|---|---|---|---|---|
| 1 | BLACK SUMMER | ✔ | — | — | — | — | — | — | — |
| 2 | AFTERIMAGE | ✔ | ✔ (port) | ✔ | ✔ | ✔ | ✔ ×3 | ◐ reprint | ◐ port |
| 3 | DEAD AIR I | ✔ | — | — | — | — | — | — | — |
| 4 | THE FAVOUR | ✔ | — | — | — | — | — | — | — |
| 5 | DEAD AIR II | ✔ | — | — | — | — | — | — | — |
| 6 | ANOTHER BLOODY TREASURE MAP | ✔ | — | — | — | — | — | — | — |
| 7 | DEAD AIR III | ✔ | — | — | — | — | — | — | — |
| 8 | MR PARKER'S DIARY | ✔ | — | — | — | — | — | — | — |
A game is convention-ready when: the scenario is at v2 or later, pregens are audited against the rules, handouts and art are produced, it has survived at least two desk playtests inside the 3:30 budget with the fix list applied, and the print pack exists.
Decisions blocking work
These are the open questions that stop drafting, gathered from the outlines. Everything else can proceed without them.
| # | Question | Blocks |
|---|---|---|
| 1 | THE FAVOUR — pregens only | |
| 2 | Does Ilse Brandt (Part One) return in Part Two, and does the Brandt name carry to Part Three? | DEAD AIR II and III — Act Two shape |
| 3 | Trilogy pregens: three fresh sets, or one lineage across the eras? | All three DEAD AIR pregen sets |
| 4 | Confirmed Warhorn slot times. | All print, all timing tables |
| 5 | Which TWDU book edition is at the table? | BLACK SUMMER Runner stat block |
| 6 | Which Vaesen bestiary entry the ferryman is built on. | MR PARKER'S DIARY v1 |
Shared production
- VANITY rules digest — copy the Continuum 2026 build into
games/slot06-.../reference/. No rewrite. - GM console — one Contingency 2027 build with a module per game. The AFTERIMAGE module already exists and ports; the rest are new.
- DEAD AIR is one production with three outputs. Shared bible, shared NPC lineage, shared art direction, one print run. Treating it as three separate scenarios is the main way this slate becomes undeliverable.
- Art — house style throughout: ink sketch / pencil, hand-drawn feel, never
photorealistic. Generate via
mj-gen "<prompt>". Each game states its own direction line on top of the base style.