Slate: Another Bloody Treasure Map moves to Wed afternoon at 6 players; DEAD AIR moves to Thu/Fri/Sat evenings at 6 players. Black Summer, The Favour and Mr Parker's Diary shift to the freed afternoons. Game folders renumbered to match. DEAD AIR reframed: an SS-Ahnenerbe unit built an acoustic chamber below the Fuehrerbunker to make one broadcast on the last night. The occult programme was not a regime finding power, it was something cultivating a regime that could build transmitters. Part One retitled Ash & Concrete. Bible gains a Handling the Nazi material section as a binding design constraint (no wonder-weapon glamour, victims named, bunker kept banal, no regalia in the art) and a six-player design section (Act Twos split 3+3). Flyer, Warhorn blurbs, schedule and production tracker rebuilt; flyer re-verified as a single A4 page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
4.6 KiB
Contingency 2027 — Convention Scenarios
Working repository for Tim Evans' games at Contingency 2027.
Convention: Contingency (Wyrd Sisters Games Club) · Wed 27 – Sun 31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming · Members-only event (£10/yr, £5 concession for GMs & volunteers) · Advance game booking via Warhorn, with on-the-day sign-ups at the event · Self-catering on-site accommodation, check-in from Mon 25 Jan
GM commitment: two games a day — one afternoon, one evening — across all five days. Ten slots; eight scenarios booked, two Sunday slots held as reserve.
The Slate
| # | Day | Session | System | Game | PCs | Status |
|---|---|---|---|---|---|---|
| 1 | Wed 27 | Afternoon | VANITY | ANOTHER BLOODY TREASURE MAP | 6 | Outline |
| 2 | Wed 27 | Evening | Blade Runner RPG | AFTERIMAGE | 4 | Port — con-ready (v2.2) |
| 3 | Thu 28 | Afternoon | The Walking Dead Universe (modified) | BLACK SUMMER — Last Flight Out | 5 | Outline |
| 4 | Thu 28 | Evening | Call of Cthulhu 7e | DEAD AIR I — Ash & Concrete (1946) | 6 | Outline |
| 5 | Fri 29 | Afternoon | The Dee Sanction | THE FAVOUR — sequel to The Princes Bride | 5 | Outline |
| 6 | Fri 29 | Evening | Call of Cthulhu 7e | DEAD AIR II — The Quiet City (1962) | 6 | Outline |
| 7 | Sat 30 | Afternoon | Vaesen | THE CURIOUS CASE OF MR PARKER'S DIARY | 4 | Outline |
| 8 | Sat 30 | Evening | Call of Cthulhu 7e | DEAD AIR III — Full Volume (2027) | 6 | Outline |
| 9 | Sun 31 | Afternoon | — | Reserve — re-run of highest-demand game | — | Held |
| 10 | Sun 31 | Evening | — | Reserve — pick-up / open table | — | Held |
The three DEAD AIR games are a linked Call of Cthulhu trilogy running on three consecutive nights, so a player can book all three without a clash. Each also stands alone. It begins in a room built under Hitler's bunker that appears on no plan, and it is about what the Reich's occult programme was actually for. See the trilogy bible, including its Handling the Nazi material section — a design constraint, not a disclaimer.
Repository Map
| Path | What it is |
|---|---|
docs/one-page-flyer.html |
Advertising one-pager — print A4 portrait, or use the rendered PDF |
docs/one-page-flyer.md |
Same copy as plain text, for Discord/Facebook/email |
docs/schedule.md |
Slot grid, running times, day-by-day GM load, prep deadlines |
docs/warhorn-blurbs.md |
Player-facing, spoiler-free pitches for Warhorn submission |
docs/dead-air-trilogy-bible.md |
The linking truth, arc rules and hand-off state for the CoC trilogy |
docs/production-tracker.md |
Per-game status: scenario, pregens, handouts, art, playtest, print |
docs/house-standards.md |
The house one-shot format this repo is written to |
games/slotNN-<slug>/ |
One folder per game — see the per-game README |
Per-game folder shape
games/slotNN-<slug>/
README.md status line, file index, remaining prep
scenarios/ the scenario document(s)
characters/ pregens + print-ready sheets
handouts/ player-facing props
reference/ GM quick-reference screens
playtest/ desk playtest logs and fix lists
gm-utility/ GM console modules
print/ generated PDFs
Directories are created as their content is written; every game starts with a
README.md and a scenario outline.
Status
Framework stage. The slate is fixed and every game has a synopsis, design
intent, act skeleton and open-questions list. One game (AFTERIMAGE) is already
convention-ready and only needs porting. Full scenario drafts, pregens, handouts
and playtests are the work ahead — see
docs/production-tracker.md.
Private convention play materials — not for sale or distribution. All game systems are the property of their respective publishers.