Files
contingency2027/README.md
T
2026-07-31 22:22:27 +01:00

4.7 KiB
Raw Blame History

Contingency 2027 — Convention Scenarios

Working repository for Tim Evans' games at Contingency 2027.

Convention: Contingency (Wyrd Sisters Games Club) · Wed 27 – Sun 31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming · Members-only event (£10/yr, £5 concession for GMs & volunteers) · Advance game booking via Warhorn, with on-the-day sign-ups at the event · Self-catering on-site accommodation, check-in from Mon 25 Jan

GM commitment: two games a day — one afternoon, one evening — across all five days. Ten slots; eight scenarios booked, two Sunday slots held as reserve.


The Slate

# Day Session System Game PCs Status
1 Wed 27 Afternoon VANITY ANOTHER BLOODY TREASURE MAP 6 Outline
2 Wed 27 Evening Blade Runner RPG AFTERIMAGE 4 Port — con-ready (v2.2)
3 Thu 28 Afternoon The Walking Dead Universe (modified) BLACK SUMMER — Last Flight Out 5 Outline
4 Thu 28 Evening Call of Cthulhu 7e DEAD AIR I — Ash & Concrete (1946) 6 Outline
5 Fri 29 Afternoon The Dee Sanction THE FAVOUR — sequel to The Princes Bride 5 Outline
6 Fri 29 Evening Call of Cthulhu 7e DEAD AIR II — The Quiet City (1962) 6 Outline
7 Sat 30 Afternoon Vaesen THE CURIOUS CASE OF MR PARKER'S DIARY 4 Outline
8 Sat 30 Evening Call of Cthulhu 7e DEAD AIR III — Full Volume (2027) 6 Outline
9 Sun 31 Afternoon — Reserve — re-run of highest-demand game — Held
10 Sun 31 Evening — Reserve — pick-up / open table — Held

The three DEAD AIR games are a linked Call of Cthulhu trilogy running on three consecutive nights, so a player can book all three without a clash. Each also stands alone. It begins in a room built under Hitler's bunker that appears on no plan, and it is about what the Reich's occult programme was actually for. See the trilogy bible, including its Handling the Nazi material section — a design constraint, not a disclaimer.


Repository Map

Path What it is
docs/one-page-flyer.html Advertising one-pager — print A4 portrait, or use the rendered PDF
docs/one-page-simple.txt Plain-text one-pager — one paragraph per game, no formatting. Paste anywhere
docs/one-page-flyer.md The designed flyer's copy in Markdown
docs/schedule.md Slot grid, running times, day-by-day GM load, prep deadlines
docs/warhorn-blurbs.md Player-facing, spoiler-free pitches for Warhorn submission
docs/dead-air-trilogy-bible.md The linking truth, arc rules and hand-off state for the CoC trilogy
docs/production-tracker.md Per-game status: scenario, pregens, handouts, art, playtest, print
docs/house-standards.md The house one-shot format this repo is written to
games/slotNN-<slug>/ One folder per game — see the per-game README

Per-game folder shape

games/slotNN-<slug>/
  README.md                 status line, file index, remaining prep
  scenarios/                the scenario document(s)
  characters/               pregens + print-ready sheets
  handouts/                 player-facing props
  reference/                GM quick-reference screens
  playtest/                 desk playtest logs and fix lists
  gm-utility/               GM console modules
  print/                    generated PDFs

Directories are created as their content is written; every game starts with a README.md and a scenario outline.


Status

Framework stage. The slate is fixed and every game has a synopsis, design intent, act skeleton and open-questions list. One game (AFTERIMAGE) is already convention-ready and only needs porting. Full scenario drafts, pregens, handouts and playtests are the work ahead — see docs/production-tracker.md.


Private convention play materials — not for sale or distribution. All game systems are the property of their respective publishers.