diff --git a/module/actor/actor.js b/module/actor/actor.js
index 0a5cd61..7784384 100644
--- a/module/actor/actor.js
+++ b/module/actor/actor.js
@@ -60,21 +60,20 @@ export class MothershipActor extends Actor {
if (game.settings.get("mosh", "useCalm") && context === 'stress') {
context = 'calm';
}
-
- let systemclass = this.system.class.value.toLowerCase();
- if (systemclass != "android"){
- systemclass = "human";
+ let systemclass = "human";
+ if (this.type === 'character') {
+ systemclass = this.system.class.value.toLowerCase();
}
let locString = `Mosh.${type}.${context}.${action}.${systemclass}`;
//check to see if this address exists in the library, return the action parameter if not
if(game.i18n.has(locString, true)){ // You can pass false as the second argument to ignore english-language fallback.
//log what was done
- console.log(`Retrieved flavor text for ${type}:${context}:${action}`);
+ console.log(`Retrieved flavor text for ${locString}`);
//return class appropriate text
return game.i18n.localize(locString);
} else {
//log what was done
- console.log(`Retrieved flavor text for ${type}:${context}:${action}, which did not have an entry`);
+ console.log(`Retrieved flavor text for ${locString}, which did not have an entry`);
//return what we were asked
return action;
}
diff --git a/templates/item/item-weapon-sheet.html b/templates/item/item-weapon-sheet.html
index dd3ed36..a5076a5 100644
--- a/templates/item/item-weapon-sheet.html
+++ b/templates/item/item-weapon-sheet.html
@@ -91,18 +91,18 @@
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
{{/if}}