diff --git a/module/windows/actor-generator.js b/module/windows/actor-generator.js
index 2118d33..9dee170 100644
--- a/module/windows/actor-generator.js
+++ b/module/windows/actor-generator.js
@@ -197,6 +197,7 @@ export class DLActorGenerator extends FormApplication {
for (let j = 0; j < skillPopupOptions.length; j++) {
buttons_options.push({
icon: '',
+ action: skillPopupOptions[j].name,
label: skillPopupOptions[j].name,
callback: () => resolve(skillPopupOptions[j].uuid),
});
@@ -369,6 +370,7 @@ export class DLActorGenerator extends FormApplication {
for (let i=0;i',
+ action: list_option_skills_or[i].name,
label: list_option_skills_or[i].name,//game.i18n.localize("Mosh.CharacterGenerator.SkillOption.ChoiceWord") + ` ${i}`,
callback: () => {
resolve(list_option_skills_or[i]);
@@ -480,6 +482,7 @@ export class DLActorGenerator extends FormApplication {
let prev_bonus = this._element.find(`input[name="system.stats.${option_stats_and_saves.stats[j]}.bonus"]`).prop("value");
buttons_options.push({
icon: '',
+ action: option_stats_and_saves.stats[j],
label: option_stats_and_saves.stats[j],//.replace(/\.bonus/i,"").replace(/(.*)\.+/i,""),
callback: () => this._element.find(`input[name="system.stats.${option_stats_and_saves.stats[j]}.bonus"]`).prop("value", (parseInt(option_stats_and_saves.modification) + parseInt(prev_bonus)))
});