diff --git a/macros/triggered/+1_bleeding.js b/macros/triggered/+1_bleeding.js index de61614..fb9f197 100644 --- a/macros/triggered/+1_bleeding.js +++ b/macros/triggered/+1_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',1); +prepModifyItem('pxtF1NfletmoFFGV',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_coward.js b/macros/triggered/+1_coward.js index cfe84eb..cc2101a 100644 --- a/macros/triggered/+1_coward.js +++ b/macros/triggered/+1_coward.js @@ -1,4 +1,4 @@ -prepModifyItem('Coward',1); +prepModifyItem('YIF9QkUlexxauSCE',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_death_wish.js b/macros/triggered/+1_death_wish.js index 3cb2f0e..f7d8623 100644 --- a/macros/triggered/+1_death_wish.js +++ b/macros/triggered/+1_death_wish.js @@ -1,4 +1,4 @@ -prepModifyItem('Death Wish',1); +prepModifyItem('srws3n4rpl4oCj83',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_deflated.js b/macros/triggered/+1_deflated.js index 33b0110..6241aff 100644 --- a/macros/triggered/+1_deflated.js +++ b/macros/triggered/+1_deflated.js @@ -1,4 +1,4 @@ -prepModifyItem('Deflated',1); +prepModifyItem('waimTU6LXaADcJrT',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_doomed.js b/macros/triggered/+1_doomed.js index 8a5e5b5..acadbb5 100644 --- a/macros/triggered/+1_doomed.js +++ b/macros/triggered/+1_doomed.js @@ -1,4 +1,4 @@ -prepModifyItem('Doomed',1); +prepModifyItem('x41AwiI03h7wNjaM',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_frightened.js b/macros/triggered/+1_frightened.js index d665fa0..5c22e80 100644 --- a/macros/triggered/+1_frightened.js +++ b/macros/triggered/+1_frightened.js @@ -1,4 +1,4 @@ -prepModifyItem('Frightened',1); +prepModifyItem('z0avrplKe6M0RcXk',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_haunted.js b/macros/triggered/+1_haunted.js index 0fb59b2..452d85a 100644 --- a/macros/triggered/+1_haunted.js +++ b/macros/triggered/+1_haunted.js @@ -1,4 +1,4 @@ -prepModifyItem('Haunted',1); +prepModifyItem('olC4JytslvUrQN8g',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_loss_of_confidence.js b/macros/triggered/+1_loss_of_confidence.js index aa444f8..2beb59e 100644 --- a/macros/triggered/+1_loss_of_confidence.js +++ b/macros/triggered/+1_loss_of_confidence.js @@ -1,4 +1,4 @@ -prepModifyItem('Loss of Confidence',1); +prepModifyItem('kbbVOYgjwzoODs7N',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_nightmares.js b/macros/triggered/+1_nightmares.js index 14d9256..d090a79 100644 --- a/macros/triggered/+1_nightmares.js +++ b/macros/triggered/+1_nightmares.js @@ -1,4 +1,4 @@ -prepModifyItem('Nightmares',1); +prepModifyItem('MLPSYfWrwY6R7JDy',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_spiraling.js b/macros/triggered/+1_spiraling.js index 154a0e4..94f2b33 100644 --- a/macros/triggered/+1_spiraling.js +++ b/macros/triggered/+1_spiraling.js @@ -1,4 +1,4 @@ -prepModifyItem('Spiraling',1); +prepModifyItem('Bt2rl2c5jGyt3QAr',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+1_suspicious.js b/macros/triggered/+1_suspicious.js index 02c690e..a78ca81 100644 --- a/macros/triggered/+1_suspicious.js +++ b/macros/triggered/+1_suspicious.js @@ -1,4 +1,4 @@ -prepModifyItem('Suspicious',1); +prepModifyItem('8lOkseRbg09YFvv7',1); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+2_bleeding.js b/macros/triggered/+2_bleeding.js index b8bb629..ebcd8c4 100644 --- a/macros/triggered/+2_bleeding.js +++ b/macros/triggered/+2_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',2); +prepModifyItem('pxtF1NfletmoFFGV',2); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+3_bleeding.js b/macros/triggered/+3_bleeding.js index ace9ca5..42a00b6 100644 --- a/macros/triggered/+3_bleeding.js +++ b/macros/triggered/+3_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',3); +prepModifyItem('pxtF1NfletmoFFGV',3); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+4_bleeding.js b/macros/triggered/+4_bleeding.js index 60064be..2a10868 100644 --- a/macros/triggered/+4_bleeding.js +++ b/macros/triggered/+4_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',4); +prepModifyItem('pxtF1NfletmoFFGV',4); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+5_bleeding.js b/macros/triggered/+5_bleeding.js index 486c6d3..154a6f5 100644 --- a/macros/triggered/+5_bleeding.js +++ b/macros/triggered/+5_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',5); +prepModifyItem('pxtF1NfletmoFFGV',5); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+6_bleeding.js b/macros/triggered/+6_bleeding.js index 7a7830f..813620c 100644 --- a/macros/triggered/+6_bleeding.js +++ b/macros/triggered/+6_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',6); +prepModifyItem('pxtF1NfletmoFFGV',6); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/+7_bleeding.js b/macros/triggered/+7_bleeding.js index fcd5bc4..a47ec41 100644 --- a/macros/triggered/+7_bleeding.js +++ b/macros/triggered/+7_bleeding.js @@ -1,4 +1,4 @@ -prepModifyItem('Bleeding',7); +prepModifyItem('pxtF1NfletmoFFGV',7); //tell the actor to roll on the table async function prepModifyItem(itemName,addAmount) { diff --git a/macros/triggered/bleeding_wound+.js b/macros/triggered/bleeding_wound+.js index 367c7b9..f002e67 100644 --- a/macros/triggered/bleeding_wound+.js +++ b/macros/triggered/bleeding_wound+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Bleeding Wound`,`1d10 [+]`,`low`,true,false,null,null) +prepTableRoll(`ata3fRz3uoPfNCLh`,`1d10 [+]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/bleeding_wound-.js b/macros/triggered/bleeding_wound-.js index 17896fb..f5749e3 100644 --- a/macros/triggered/bleeding_wound-.js +++ b/macros/triggered/bleeding_wound-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Bleeding Wound`,`1d10 [-]`,`low`,true,false,null,null) +prepTableRoll(`ata3fRz3uoPfNCLh`,`1d10 [-]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/bleeding_wound.js b/macros/triggered/bleeding_wound.js index 31ff78a..c4be8e8 100644 --- a/macros/triggered/bleeding_wound.js +++ b/macros/triggered/bleeding_wound.js @@ -1,4 +1,4 @@ -prepTableRoll(`Bleeding Wound`,`1d10`,`low`,true,false,null,null) +prepTableRoll(`ata3fRz3uoPfNCLh`,`1d10`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/blunt_force_wound+.js b/macros/triggered/blunt_force_wound+.js index b1dd27a..484594e 100644 --- a/macros/triggered/blunt_force_wound+.js +++ b/macros/triggered/blunt_force_wound+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Blunt Force Wound`,`1d10 [+]`,`low`,true,false,null,null) +prepTableRoll(`31YibfjueXuZdNLb`,`1d10 [+]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/blunt_force_wound-.js b/macros/triggered/blunt_force_wound-.js index 77bd6f0..b43244a 100644 --- a/macros/triggered/blunt_force_wound-.js +++ b/macros/triggered/blunt_force_wound-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Blunt Force Wound`,`1d10 [-]`,`low`,true,false,null,null) +prepTableRoll(`31YibfjueXuZdNLb`,`1d10 [-]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/blunt_force_wound.js b/macros/triggered/blunt_force_wound.js index d802f2c..1d7a633 100644 --- a/macros/triggered/blunt_force_wound.js +++ b/macros/triggered/blunt_force_wound.js @@ -1,4 +1,4 @@ -prepTableRoll(`Blunt Force Wound`,`1d10`,`low`,true,false,null,null) +prepTableRoll(`31YibfjueXuZdNLb`,`1d10`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/death_save+.js b/macros/triggered/death_save+.js index d9e9b76..0429367 100644 --- a/macros/triggered/death_save+.js +++ b/macros/triggered/death_save+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Death Save`,`1d10 [+]`,`low`,true,false,null,null); +prepTableRoll(`W36WFIpCfMknKgHy`,`1d10 [+]`,`low`,true,false,null,null); //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/death_save-.js b/macros/triggered/death_save-.js index 8f24cb6..ddec552 100644 --- a/macros/triggered/death_save-.js +++ b/macros/triggered/death_save-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Death Save`,`1d10 [-]`,`low`,true,false,null,null); +prepTableRoll(`W36WFIpCfMknKgHy`,`1d10 [-]`,`low`,true,false,null,null); //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/fire_&_explosives_wound+.js b/macros/triggered/fire_&_explosives_wound+.js index 4b0c87d..3c237c6 100644 --- a/macros/triggered/fire_&_explosives_wound+.js +++ b/macros/triggered/fire_&_explosives_wound+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Fire & Explosives Wound`,`1d10 [+]`,`low`,true,false,null,null) +prepTableRoll(`lqiaWwh5cGcJhvnu`,`1d10 [+]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/fire_&_explosives_wound-.js b/macros/triggered/fire_&_explosives_wound-.js index a13ebe4..0253551 100644 --- a/macros/triggered/fire_&_explosives_wound-.js +++ b/macros/triggered/fire_&_explosives_wound-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Fire & Explosives Wound`,`1d10 [-]`,`low`,true,false,null,null) +prepTableRoll(`lqiaWwh5cGcJhvnu`,`1d10 [-]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/fire_&_explosives_wound.js b/macros/triggered/fire_&_explosives_wound.js index 1e8c462..223ae37 100644 --- a/macros/triggered/fire_&_explosives_wound.js +++ b/macros/triggered/fire_&_explosives_wound.js @@ -1,4 +1,4 @@ -prepTableRoll(`Fire & Explosives Wound`,`1d10`,`low`,true,false,null,null) +prepTableRoll(`lqiaWwh5cGcJhvnu`,`1d10`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gore_&_massive_wound+.js b/macros/triggered/gore_&_massive_wound+.js index 3fbec87..9b239f0 100644 --- a/macros/triggered/gore_&_massive_wound+.js +++ b/macros/triggered/gore_&_massive_wound+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gore & Massive Wound`,`1d10 [+]`,`low`,true,false,null,null) +prepTableRoll(`uVfC1CqYdojaJ7yRd`,`1d10 [+]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gore_&_massive_wound-.js b/macros/triggered/gore_&_massive_wound-.js index c5b822e..44f4e45 100644 --- a/macros/triggered/gore_&_massive_wound-.js +++ b/macros/triggered/gore_&_massive_wound-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gore & Massive Wound`,`1d10 [-]`,`low`,true,false,null,null) +prepTableRoll(`uVfC1CqYdojaJ7yR`,`1d10 [-]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gore_&_massive_wound.js b/macros/triggered/gore_&_massive_wound.js index deb27cb..b9dff62 100644 --- a/macros/triggered/gore_&_massive_wound.js +++ b/macros/triggered/gore_&_massive_wound.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gore & Massive Wound`,`1d10`,`low`,true,false,null,null) +prepTableRoll(`uVfC1CqYdojaJ7yR`,`1d10`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gunshot_wound+.js b/macros/triggered/gunshot_wound+.js index 815a985..09a1f3f 100644 --- a/macros/triggered/gunshot_wound+.js +++ b/macros/triggered/gunshot_wound+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gunshot Wound`,`1d10 [+]`,`low`,true,false,null,null) +prepTableRoll(`XjDU2xFOWEasaZK0`,`1d10 [+]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gunshot_wound-.js b/macros/triggered/gunshot_wound-.js index 8f4b784..e7a5569 100644 --- a/macros/triggered/gunshot_wound-.js +++ b/macros/triggered/gunshot_wound-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gunshot Wound`,`1d10 [-]`,`low`,true,false,null,null) +prepTableRoll(`XjDU2xFOWEasaZK0`,`1d10 [-]`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/gunshot_wound.js b/macros/triggered/gunshot_wound.js index 172293c..c8fb3ae 100644 --- a/macros/triggered/gunshot_wound.js +++ b/macros/triggered/gunshot_wound.js @@ -1,4 +1,4 @@ -prepTableRoll(`Gunshot Wound`,`1d10`,`low`,true,false,null,null) +prepTableRoll(`XjDU2xFOWEasaZK0`,`1d10`,`low`,true,false,null,null) //tell the actor to roll on the table async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/panic_check+.js b/macros/triggered/panic_check+.js index 71bc1db..e70c6f8 100644 --- a/macros/triggered/panic_check+.js +++ b/macros/triggered/panic_check+.js @@ -1,4 +1,4 @@ -prepTableRoll(`Panic Check`,`1d20 [+]`,`high`,false,false,'system.other.stress.value','>'); +prepTableRoll(`ypcoikqHLhnc9tNs`,`1d20 [+]`,`high`,false,false,'system.other.stress.value','>'); //run the panic check async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) { diff --git a/macros/triggered/panic_check-.js b/macros/triggered/panic_check-.js index cfd06d5..3aff7e6 100644 --- a/macros/triggered/panic_check-.js +++ b/macros/triggered/panic_check-.js @@ -1,4 +1,4 @@ -prepTableRoll(`Panic Check`,`1d20 [-]`,`high`,false,false,'system.other.stress.value','>'); +prepTableRoll(`ypcoikqHLhnc9tNs`,`1d20 [-]`,`high`,false,false,'system.other.stress.value','>'); //run the panic check async function prepTableRoll(tableName,rollString,aimFor,zeroBased,checkCrit,rollAgainst,comparison) {