From 2ce7bc41844168e846dc681fde1017518b00cf58 Mon Sep 17 00:00:00 2001
From: Chris Schmalz Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower. Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm. You have trouble distinguishing between reality and fantasy. Gain Advantage on all surprise rolls but lose 1d10 Calm every day. Gain Advantage on all surprise rolls but lose 1d10 Calm every day. You become permanently, irreparably insane. Your character is now played by the Warden. Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower. Whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.<><>@UUID[Compendium.mosh.macros_triggered_0e.Er4ULzvdn2urxuet]{Fear Save} Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage. Whenever a character joins your group (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.<><>@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save} Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage. Once per session, the Warden may take over your character for one round. Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare. Lose double Calm from all sources. Lose 1d10 Calm whenever you converse with someone new. Lose 1d10 Calm whenever you converse with someone new. Lose double Calm from all sources. Humans can survive roughly 3 weeks without food. After 24 hours without food you’re at Disadvantage to all rolls. In space you can last 15 seconds without oxygen before you fall unconscious. After passing out you can survive for 3-5 minutes before dying.
@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.RdJ2nh41wDUT4ZTP]{Fear Save [-]}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.RdJ2nh41wDUT4ZTP]{Fear Save [-]}
@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}
The bare minimum to survive: you’ll need 1 liter of water a day. However, at this level any strenuous activity (like running, Combat, or making mechanical repairs) will force you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely you’re at Disadvantage to all Checks.
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"xlKWL5nZm3SJPhrf","name":"Threat Assessment Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/death_wish.png","system":{"description":"You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"iZzcfZ26I2svoonl","name":"Turing Test Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/turing_test_failure.png","system":{"description":"Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
@UUID[Compendium.mosh.macros_triggered_0e.Er4ULzvdn2urxuet]{Fear Save}
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
Your manual tasks have Disadvantage.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"x0YRvBbVoHPILD6x","name":"Vocalization Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/vocalization_failure.png","system":{"description":"Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"ZIYe2ULX7AKP5MVI","name":"Worship Danger","type":"condition","img":"systems/mosh/images/icons/ui/conditions/worship_danger.png","system":{"description":"Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_0e.Er4ULzvdn2urxuet]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_0e.qwmJTfTgmjNEApfX]{+1 Phobia}
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
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z>pwv~ei@=3%LxT?$)5
Whenever you would recover Calm, recover half as much instead.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"pxtF1NfletmoFFGV","name":"Bleeding","type":"condition","img":"systems/mosh/images/icons/ui/conditions/bleeding.png","system":{"description":"Some weapons or Wounds cause you to Bleed. This means you take 1 Damage every round until the bleeding is stopped. This is cumulative. If a character is bleeding 1 Damage per round and gains Bleeding +1, they now take 2 Damage per round. Bleeding damage ignores armor and damage reduction.
@UUID[Compendium.mosh.macros_triggered_1e.aur5HWqZJNspwdCd]{Take Bleeding Damage}
Some weapons or Wounds cause you to Bleed. This means you take 1 Damage every round until the bleeding is stopped. This is cumulative. If a character is bleeding 1 Damage per round and gains Bleeding +1, they now take 2 Damage per round. Bleeding damage ignores armor and damage reduction.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.aur5HWqZJNspwdCd]{Take Bleeding Damage}
Make a Panic Check whenever a nearby crew member fails a Save.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"acxtiC0oGwQloAwj","name":"Corrosive Atmosphere","type":"condition","img":"systems/mosh/images/icons/ui/conditions/corrosive_atmosphere.png","system":{"description":"Planets with Corrosive atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is deadly and destructive. It deals Damage every round while on it. This ranges from 1 DMG / round (Mildly Corrosive) to 10 DMG / round (Highly Corrosive). Anything higher is simply impossible to safely traverse without specialized equipment and armor.
@UUID[Compendium.mosh.macros_triggered_1e.vwpxRBbMwjfDCQVG]{-1 Health}
@UUID[Compendium.mosh.macros_triggered_1e.C9iTlPOpROuuYi2F]{-10 Health}
You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.mosh.macros_triggered_1e.R2KizR1soAhFYDZm]{Fear Save}
Planets with Corrosive atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is deadly and destructive. It deals Damage every round while on it. This ranges from 1 DMG / round (Mildly Corrosive) to 10 DMG / round (Highly Corrosive). Anything higher is simply impossible to safely traverse without specialized equipment and armor.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.vwpxRBbMwjfDCQVG]{-1 Health}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.C9iTlPOpROuuYi2F]{-10 Health}
You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}
To endure long space journeys or hyperspace jumps, crews use cryopods, which are coffinlike capsules that freeze them in a suspended animation called cryosleep. While in cryosleep, vitals are preserved and aging slows down. However, upon awakening, you experience a hangover-like feeling called cryosickness, which causes sluggishness and slow reflexes. While cryosick you suffer [-] on all rolls for 1 week. Upgraded cryochambers can help mitigate these effects, and a stimpak can cure them instantly.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"srws3n4rpl4oCj83","name":"Death Wish","type":"condition","img":"systems/mosh/images/icons/ui/conditions/death_wish.png","system":{"description":"For the next 24 hours, whenever you encounter a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.mosh.macros_triggered_1e.TkMfT4RIczQb56j2]{Sanity Save}
Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.dvJR9DYXI2kV0BbR]{+1 Stress}
For the next 24 hours, whenever you encounter a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.TkMfT4RIczQb56j2]{Sanity Save}
Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}
Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"x41AwiI03h7wNjaM","name":"Doomed","type":"condition","img":"systems/mosh/images/icons/ui/conditions/doomed.png","system":{"description":"You feel cursed and unlucky. All Critical Successes are instead Critical Failures.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"iiiAIZvpfUUNai74","name":"Emotional Detachment","type":"condition","img":"systems/mosh/images/icons/ui/conditions/detached.png","system":{"description":"You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"qejBMjd8niz1y3Zi","name":"Escapism","type":"condition","img":"systems/mosh/images/icons/ui/conditions/addicted.png","system":{"description":"You always have Disadvantage on Body Saves to prevent Addiction.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"pe7ChrErjX6N57VP","name":"Ethical Directive Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/moral_compass.png","system":{"description":"You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"OBpJQ7uYIj3KezNc","name":"Ethical Directive Misread","type":"condition","img":"systems/mosh/images/icons/ui/conditions/moral_compass.png","system":{"description":"Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"jfcpnfM3bSHvMJlG","name":"Exhausted","type":"condition","img":"systems/mosh/images/icons/ui/conditions/exhausted.png","system":{"description":"Long grueling treks on undiscovered planets can easily grind you down. If it becomes relevant, track exhaustion by making a Body Save every hour after 12 hours of activity. On a failure gain 1 Stress and take 1 Damage. After 24 hours of exhaustion, roll at Disadvantage on all rolls until you can rest for 8 hours.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_triggered_1e.vwpxRBbMwjfDCQVG]{-1 Health}
In most cases, a cold climate has no notable effects. However, in places of extreme cold, you should make Body Saves every hour or succumb to the Extreme Cold.
In sub-zero temperatures hypothermia and frostbite can set in within 10-30 min for those not dressed appropriately. To survive you must bring your body up to its normal temperature. Hypothermia can kill within 30 min to 6 hours.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
In most cases, a hot climate has no notable effects. However, in places of extreme heat, you should make Body Saves every hour or succumb to the Extreme Heat.
Extreme heat over 100ºF/40ºC can cause heat stroke and kill within hours. Victims must move to a cooler location immediately to get their temperature down.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
Long grueling treks on undiscovered planets can easily grind you down. If it becomes relevant, track exhaustion by making a Body Save every hour after 12 hours of activity. On a failure gain 1 Stress and take 1 Damage. After 24 hours of exhaustion, roll at Disadvantage on all rolls until you can rest for 8 hours.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.vwpxRBbMwjfDCQVG]{-1 Health}
In most cases, a cold climate has no notable effects. However, in places of extreme cold, you should make Body Saves every hour or succumb to the Extreme Cold.
In sub-zero temperatures hypothermia and frostbite can set in within 10-30 min for those not dressed appropriately. To survive you must bring your body up to its normal temperature. Hypothermia can kill within 30 min to 6 hours.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
In most cases, a hot climate has no notable effects. However, in places of extreme heat, you should make Body Saves every hour or succumb to the Extreme Heat.
Extreme heat over 100ºF/40ºC can cause heat stroke and kill within hours. Victims must move to a cooler location immediately to get their temperature down.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"kYdj6XJlPvJAhBEN","name":"Fried Logic Core","type":"condition","img":"systems/mosh/images/icons/ui/conditions/logic_core.png","system":{"description":"Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"z0avrplKe6M0RcXk","name":"Frightened","type":"condition","img":"systems/mosh/images/icons/ui/conditions/frightened.png","system":{"description":"When encountering what frightened you make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.wVhApjRP5MXue2kh]{Fear Save -}
@UUID[Compendium.mosh.macros_triggered_1e.luNKvwmm2tjUJhT6]{+1d5 Stress}
When encountering what frightened you make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wVhApjRP5MXue2kh]{Fear Save -}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}
You have trouble distinguishing between reality and fantasy.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"olC4JytslvUrQN8g","name":"Haunted","type":"condition","img":"systems/mosh/images/icons/ui/conditions/haunted.png","system":{"description":"Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"tGYYK71q2QxnPtpL","name":"Hypervigilance","type":"condition","img":"systems/mosh/images/icons/ui/conditions/hypervigilance.png","system":{"description":"Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_1e.jHyqXb2yDFTNWxpy]{-1d10 Calm}
Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}
You become permanently, irreparably insane. Your character is now played by the Warden.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"gSTHeVqpynRxoQEy","name":"Irradiated","type":"condition","img":"systems/mosh/images/icons/ui/conditions/irradiated.png","system":{"description":"Whether it’s cosmic rays, an engine leak, or some previously undiscovered asteroid ore, radiation can kill you if you’re not careful.
Whether it’s cosmic rays, an engine leak, or some previously undiscovered asteroid ore, radiation can kill you if you’re not careful.
Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"kNjz3I0yAYkt9CV0","name":"Losing Your Grip","type":"condition","img":"systems/mosh/images/icons/ui/conditions/distress.png","system":{"description":"Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"kbbVOYgjwzoODs7N","name":"Loss of Confidence","type":"condition","img":"systems/mosh/images/icons/ui/conditions/loss_of_confidence.png","system":{"description":"Choose one Skill and lose that Skill’s bonus.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"MLPSYfWrwY6R7JDy","name":"Nightmares","type":"condition","img":"systems/mosh/images/icons/ui/conditions/nightmares.png","system":{"description":"Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.mosh.macros_triggered_1e.AM9nIK5l7mC5Ho8C]{Rest Save [-]}
Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AM9nIK5l7mC5Ho8C]{Rest Save [-]}
Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"NuzL7Yi7PvUOeWsj","name":"Phobia","type":"condition","img":"systems/mosh/images/icons/ui/conditions/frightened.png","system":{"description":"Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage.
@UUID[Compendium.mosh.macros_triggered_1e.wVhApjRP5MXue2kh]{Fear Save [-]}
Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wVhApjRP5MXue2kh]{Fear Save [-]}
Once per session, the Warden may take over your character for one round.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"lXoBqGW2eCK0b1tX","name":"Rampancy","type":"condition","img":"systems/mosh/images/icons/ui/conditions/confused.png","system":{"description":"Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"S2kZpUl3nNPS4wNS","name":"Recurring Nightmares","type":"condition","img":"systems/mosh/images/icons/ui/conditions/nightmares.png","system":{"description":"Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_1e.jHyqXb2yDFTNWxpy]{-1d10 Calm}
Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}
Lose double Calm from all sources.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"hskhRKLEAJN7huAk","name":"Social Anxiety","type":"condition","img":"systems/mosh/images/icons/ui/conditions/anxiety.png","system":{"description":"Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_1e.jHyqXb2yDFTNWxpy]{-1d10 Calm}
Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}
Lose double Calm from all sources.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"Bt2rl2c5jGyt3QAr","name":"Spiraling","type":"condition","img":"systems/mosh/images/icons/ui/conditions/spiraling.png","system":{"description":"Panic Checks are at [-].
@UUID[Compendium.mosh.macros_triggered_1e.EwZbGIwHB3JuRvx5]{Panic Check [-]}
Humans can survive roughly 3 weeks without food. After 24 hours without food, you’re at Disadvantage to all rolls.
For the bare minimum of survival you need 1 liter of water a day. However, at this level, any strenuous activity (e.g., running, combat, making mechanical repairs) forces you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely, you’re at Disadvantage on all rolls.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
In space you can last 15 seconds without oxygen before falling unconscious. After passing out, you can survive for [[/r 1d5]] minutes before dying.
If all of a ship’s Life Support system goes offline, roll [[/r 1d10]] and multiply it by the maximum crew capacity. This is the remaining oxygen supply.
Every 24 hours, subtract the total number of breathing crewmembers from the remaining oxygen supply. Any crewmembers engaging in strenous activity (e.g., running, combat, mechanical repairs, etc.) further reduce the oxygen supply by 2 each.
Whenever the oxygen supply is less than twice the amount of breathing passengers, all rolls are at Disadvantage as the crew suffers headaches, fatigue, anxiety, and general clumsiness.
Whenever the oxygen supply is less than the total amount of breathing passengers, every breathing passenger must make a Body Save or else make a Death Save as they suffer panting, dizziness, severe headaches, impaired vision and tinnitus.
Once the oxygen supply runs out, you can survive for 15 seconds before you fall unconscious. After falling unconscious, you can survive for [[/r 1d5]] minutes without oxygen before dying.
Androids do not consume oxygen from the oxygen supply. Those in cryosleep do not reduce the Oxygen supply.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Death Save}
For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.R2KizR1soAhFYDZm]{Fear Save}
Panic Checks are at [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.EwZbGIwHB3JuRvx5]{Panic Check [-]}
Humans can survive roughly 3 weeks without food. After 24 hours without food, you’re at Disadvantage to all rolls.
For the bare minimum of survival you need 1 liter of water a day. However, at this level, any strenuous activity (e.g., running, combat, making mechanical repairs) forces you to make a Body Save or pass out. When water is scarce and you’re tracking it this closely, you’re at Disadvantage on all rolls.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
In space you can last 15 seconds without oxygen before falling unconscious. After passing out, you can survive for [[/r 1d5]] minutes before dying.
If all of a ship’s Life Support system goes offline, roll [[/r 1d10]] and multiply it by the maximum crew capacity. This is the remaining oxygen supply.
Every 24 hours, subtract the total number of breathing crewmembers from the remaining oxygen supply. Any crewmembers engaging in strenous activity (e.g., running, combat, mechanical repairs, etc.) further reduce the oxygen supply by 2 each.
Whenever the oxygen supply is less than twice the amount of breathing passengers, all rolls are at Disadvantage as the crew suffers headaches, fatigue, anxiety, and general clumsiness.
Whenever the oxygen supply is less than the total amount of breathing passengers, every breathing passenger must make a Body Save or else make a Death Save as they suffer panting, dizziness, severe headaches, impaired vision and tinnitus.
Once the oxygen supply runs out, you can survive for 15 seconds before you fall unconscious. After falling unconscious, you can survive for [[/r 1d5]] minutes without oxygen before dying.
Androids do not consume oxygen from the oxygen supply. Those in cryosleep do not reduce the Oxygen supply.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.NsRHfRuuNGPfkYVf]{Death Save}
For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}
You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"HZBI88iwvtQVWKOR","name":"Threat Assessment Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/death_wish.png","system":{"description":"You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"TCB5GnuGt45WbPsw","name":"Toxic Atmosphere","type":"condition","img":"systems/mosh/images/icons/ui/conditions/toxic_atmosphere.png","system":{"description":"Planets with Toxic atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is not fit to breathe, but is otherwise safe. A rebreather or armor with its own oxygen supply is required. Without these, characters take 1d10 DMG per round, Body Save for half.
@UUID[Compendium.mosh.macros_triggered_1e.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_triggered_1e.w3ttEaXP7yp25M5Q]{-1d10 Health}
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.R2KizR1soAhFYDZm]{Fear Save}
Planets with Toxic atmospheres require special gear to explore, otherwise there is the risk of harm or even death.
The planet’s atmosphere is not fit to breathe, but is otherwise safe. A rebreather or armor with its own oxygen supply is required. Without these, characters take 1d10 DMG per round, Body Save for half.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3gqTFFwMe7AudiS]{Body Save}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.w3ttEaXP7yp25M5Q]{-1d10 Health}
Have difficulty expressing humanity. Party members make a Fear Save whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}
Your manual tasks have Disadvantage.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"ZO4f9gvaiVSKDmRC","name":"Vocalization Failure","type":"condition","img":"systems/mosh/images/icons/ui/conditions/vocalization_failure.png","system":{"description":"Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak.
","treatment":{"value":0,"html":""}},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"LDoAzwiELtLjgxrf","name":"Worship Danger","type":"condition","img":"systems/mosh/images/icons/ui/conditions/worship_danger.png","system":{"description":"Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_1e.R2KizR1soAhFYDZm]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_1e.RTL29CqdaAriGSTS]{+1 Phobia}
Becomes Nihilistically Worshipful of the Source of Danger. Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}
You doubt the true nature of your identity. If you are human, you have started to believe you may be an android with implanted memories. If you are an android, you have started to believe you are a real person.
The severity of this condition starts at 5 unless you still have your Trinket from character creation, in which case it starts at 0. The Bends can never be decreased below 5, unless you never lose control of your Trinket. So you should never lose it. Ever.
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","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"l1OGQ0IXZHjnO4Ys","name":"Internal networking issues.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"vleMoz5bbkZ5w28o","name":"Inaccurate data collection.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":false,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"T4wAR08WyT3g9C6D","name":"Oxygen leak. If ship is low on O2, lose 1d5 extra per day.
@UUID[Compendium.mosh.macros_triggered_1e.u7TchSo3qutnzaKF]{-1d5 Oxygen}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"fbrN7sbgPjIwkk7I","name":"Throttled Afterburners. -2d10 Thrusters.
@UUID[Compendium.mosh.macros_triggered_1e.jmOh8n2ps0YIeBC0]{-2d10 Thrusters}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"7GqbGIOzA9vYOPiI","name":"Lemon. Maintenance Checks at [-].
@UUID[Compendium.mosh.macros_triggered_1e.C04VbNoj8LgfY8QK]{Maintenance Check [-]}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
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@UUID[Compendium.mosh.macros_triggered_1e.Macro.u7TchSo3qutnzaKF]{-1d5 Oxygen}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} +{"_id":"fbrN7sbgPjIwkk7I","name":"Throttled Afterburners. -2d10 Thrusters.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jmOh8n2ps0YIeBC0]{-2d10 Thrusters}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} +{"_id":"7GqbGIOzA9vYOPiI","name":"Lemon. Maintenance Checks at [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.C04VbNoj8LgfY8QK]{Maintenance Check [-]}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"dgisAPnBbrIOiisk","name":"Slow acceleration. +1 Week to travel.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
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","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} -{"_id":"3Ptitg8HBZfl2CXN","name":"Miscalibrated Targeting Sensors. -1d10 Battle.
@UUID[Compendium.mosh.macros_triggered_1e.X3cL9eS2HOPxhLH5]{-1d10 Battle}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
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@UUID[Compendium.mosh.macros_triggered_1e.Macro.X3cL9eS2HOPxhLH5]{-1d10 Battle}","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"mK1Acfk5NAgs1MHC","name":"Faulty Cryopods. Nightmares. Cryosickness lasts an additional week.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"IR1sWnYXniMg9TdP","name":"Malfunctioning escape pods.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
","major":true,"quantity":1},"effects":[],"flags":{},"folder":null,"sort":0,"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}} {"_id":"FIqSHePAeLJywerx","name":"Unable to send distress signals.","type":"repair","img":"systems/mosh/images/icons/ui/rolltables/maintenance_issues.png","system":{"description":"Maintenance Issue
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