diff --git a/css/mothership.css b/css/mothership.css index 1fa19f0..7552914 100644 --- a/css/mothership.css +++ b/css/mothership.css @@ -826,7 +826,7 @@ } .mothership .rollh1 { - width: 90%; + width: 107%; margin-top: 0; margin-left: -9px; font-size: 1.2rem; @@ -834,7 +834,7 @@ text-transform: uppercase; background: #111; color: white; - border-bottom-right-radius: 1.5em; + /* border-bottom-right-radius: 0.5em; */ padding: 5px; } @@ -847,10 +847,11 @@ font-weight: bold; text-transform: uppercase; background: #111; - border-bottom-right-radius: 1.5em; + /* border-bottom-right-radius: 1.5em; */ color: white; padding: 5px; flex: auto; + width: 71%; } .mothership .rollh2 { diff --git a/packs/armor.db b/packs/armor.db deleted file mode 100644 index 6aed5ce..0000000 --- a/packs/armor.db +++ /dev/null @@ -1,4 +0,0 @@ -{"name":"Advanced Battle Dress","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"
Standard dress for marines deployed in combat heavy offworld engagements.
\nBuilt for scientists and explorers to wear on alien planets.
\nCoveralls and leather jackets. The standard outfit worn by crew members onboard spacecraft. Basic assumed attire for all classes.
","bonus":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/armor_s06.png","effects":[],"_id":"IifMu1GZHhxC6214"} -{"name":"Vaccsuit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"armor","data":{"description":"The basic suit worn while operating in space.
\nFilters air and allows for underwater breathing for up to twenty minutes at a time without resurfacing.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_40.png","effects":[],"_id":"1NO8Gn3Vmo1HuBpi"} -{"name":"Cybernetic Diagnostic Scanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows the user to scan androids and other cybernetic organisms in order to diagnose any physical or mental issues they may be having. Often distrusted by androids. Can be used as a locating device for synthetic organisms.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_13.png","effects":[],"_id":"25ftUqowNH2tEZjz"} -{"name":"Bioscanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows the user to scan the immediate area for signs of life. Generally can scan for 100m in all directions without being blocked by most known metals. Can tell the location of signs of life but not what that life is.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_12.png","effects":[],"_id":"6ZytGdeAwAlaby11"} -{"name":"Flashlight","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Handheld or shoulder mounted, illuminates 20m ahead of the user.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/flashlight_b_01.PNG","effects":[],"_id":"C87OMuINLcsncMUF"} -{"name":"Pain Pills","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"When ingested immediately heals [[/r 1d10]] points of damage and lowers Stress by 1. There is a danger of addiction and/or overdose if used frequently.
","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/pills_b_03.png","effects":[],"_id":"CITVT6XHy5UgxtF0"} -{"name":"Long-Range Comms","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"For use in ship-to-surface comunication.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_13.PNG","effects":[],"_id":"DUf9vLDwzjTJNlBr"} -{"name":"First Aid Kit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Adds +10% to rolls made to bandage wounds and stop bleeding.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_03.png","effects":[],"_id":"DobTZRzvxK8yhlrm"} -{"name":"Lockpick Set","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"A highly advanced set of tools meant for hacking basic airlock and electronic door systems. Confers +10% on Checks made to open these doors.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_06.png","effects":[],"_id":"E5xGcip0P5gNS2Iw"} -{"name":"Oxygen Tank","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"When attached to a vaccsuit allows up to 12 hours of oxygen under normal circumstances. 4 hours under stressful circumstances. Explosive.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_30.png","effects":[],"_id":"HetfM2ncsfQqCz14"} -{"name":"Heads-Up Display","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Often worn by marines, the HUD allows the wearer to see through the body cams of others in their unit and tap into their guns’ smart-link capabilities.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_10.png","effects":[],"_id":"JG7K0pLHZkuVZxjn"} -{"name":"MRE","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"“Meal, Ready-to-Eat.” Self-contained, individual field rations in lightweight packaging. Each one has sufficient sustenance for a single person for one day (does not include water).
","quantity":7,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_11.PNG","effects":[],"_id":"MOD10AJcxdAWnxW2"} -{"name":"Short-Range Comms","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows communication from ship-to-ship within a reasonable distance as well as surface-to-surface within 12 kilometers.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_18.PNG","effects":[],"_id":"MOZEfOMQr1s7u0Kw"} -{"name":"Electronic Tool Set","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"A full set of tools for detailed repair or construction work on electronics. Confers +10% to Checks seeking to repair electronics.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_29.png","effects":[],"_id":"NzWRb0nGZYhpwYWP"} -{"name":"Binoculars","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"20x magnification. Often come with thermal and night vision options
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_31.png","effects":[],"_id":"SaEaXbINmDYkIGo3"} -{"name":"Stimpack","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Grants an immediate [[/r 2d10]] to Health and temporarily increases Strength and Combat by [[/r 2d10]] each for [[/r 1d10]] hours.
\nThere is a danger of addiction and/or overdose if used frequently.
","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_20.PNG","effects":[],"_id":"UJL9zA3k9DIirqkI"} -{"name":"Automed","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Nanotech pills that assist your body in repairing damage. They give +10% to Body Saves meant to repel disease or poison, as well as attempts to heal, and +10% to Fear Saves made to reduce Stress.
","quantity":6,"weight":0},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/pills_b_02.png","effects":[],"_id":"VuRlqnbWq8WB4XRl"} -{"name":"Water Filter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Can pump 50 liters of filtered water an hour from even the most brackish swamps.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_21.png","effects":[],"_id":"agMW1cUfpLQbJfBY"} -{"name":"Mag-Boots","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Grants a magnetic grip to the wearer, allowing them to easily to walk on the surface of a ship (in space, while docked or free-floating), or metal based asteroids.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/boots_s02.png","effects":[],"_id":"evuCIrt1V1d4FsW2"} -{"name":"Field Recorder","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Used to research alien flora and fauna in the field. Can take vital signs, collect DNA samples and perform basic genetic and material analysis on foreign objects.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_41.png","effects":[],"_id":"fZH1mZPtxoaKDbIQ"} -{"name":"Body Cam","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"A camera worn on your clothing that can stream video back to a control center so that your other crew members can view what you’re seeing.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_38.png","effects":[],"_id":"hQAhs6iBNaZR17pg"} -{"name":"Infrared Goggles","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows the wearer to see heat signatures, sometimes several hours old.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/helmet_s08.png","effects":[],"_id":"kuKkWQmKJ1W3ecvP"} -{"name":"Medscanner","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows the user to scan a living or dead body and to analyze it for disease or abnormalities without having to do a biopsy (or autopsy).
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s03.png","effects":[],"_id":"l72uG5YFj3tWopAY"} -{"name":"Locator","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Allows crew members at a control center (or on the bridge of a ship) to track the location of the wearer.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_19.PNG","effects":[],"_id":"mlwPtW8dkEYoNiZ1"} -{"name":"Radio Jammer","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Renders incomprehensible the radio signals of all within 100km.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/ammunition_s05.png","effects":[],"_id":"olZKMGxuBlkWhNwo"} -{"name":"Survey Kit","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"When used on the surface of a planet allows for quick mapping of a nearby few kilometers as well as data on air breathability, gravity and other important notable features of the surrounding landscape.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_11.png","effects":[],"_id":"pGBx61aulFj1EKYt"} -{"name":"Camping Gear","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"Tent, canteen, stove, backpack, sleeping bag.
","quantity":1,"weight":0},"flags":{},"img":"icons/sundries/survival/bedroll-grey.webp","effects":[],"_id":"wVysdrhtL9BmPmcF"} -{"name":"Emergency Beacon","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"item","data":{"description":"A small device that sends up a flare and then emits a loud beep every few seconds. Additionally, sends out a call on all radio channels to ships or vehicles in the area. Can be configured to be silent or to only make calls on known channels.
","quantity":1,"weight":0},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_15.png","effects":[],"_id":"yrt2TXWdjPi8Tc9e"} diff --git a/packs/ship-modules.db b/packs/ship-modules.db deleted file mode 100644 index f554b0e..0000000 --- a/packs/ship-modules.db +++ /dev/null @@ -1,16 +0,0 @@ -{"name":"Life Support","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Life support keeps the human crew alive. Each point of life support can support up to 10 humans.
\nFor every point below the required minimum, anyone not wearing a vaccsuit must make a Body Save every hour or take [[/r 1d10]] damage. This includes those in cryochambers as well, but does not include androids.
\nMany ships include 2-3 times the required amount of life support in case of extra passengers or damage to the system.
","quantity":1,"hull":1,"feature":"x10 Passengers"},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_12.PNG","effects":[],"_id":"51l3If6tnk5KptDU"} -{"name":"Command","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"The command module is the cockpit, command center, or bridge of a ship. For every 4 officer positions, one command module is required. Officers can be captains, first mates, navigation officers, communications officers, and is largely up to the Warden and the players to decide.
","quantity":1,"hull":1,"feature":"Officers/4"},"flags":{"core":{"sourceId":"Item.s0X9PsDP6II9URNq"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_11.png","effects":[],"_id":"Mu74XGS9JpoZbc5i"} -{"name":"Armor","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Armor plating protects the ship from small metoerites, space dust and debris, as well as, if need be,
\nattacks from other vessels. Every point of armor costs 3 hull, and grants the ship +10% Armor Save (Max 80).
","quantity":1,"hull":3,"feature":"+10 Armor Save (Max 80)"},"flags":{"core":{"sourceId":"Item.BUthC9OrYlVfJYcI"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_42.png","effects":[],"_id":"f6Elq5V1HJ4Ptf81"} -{"name":"Jump Drive","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Jump drives enable the ship to travel through hyperspace. Every point of Jump Drive increases the ship’s jump capability by 1 (Max 9). The first drive costs 1 hull, the second costs 2, the third costs 3, etc.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.FW0Q0EaR75pQhp8S"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_44.png","effects":[],"_id":"LZY5rxsdJNo4OeVP"} -{"name":"Computer","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"The ship’s computer is a powerful artificial intelligence that helps with astrogation, combat, and a number of other autonomous tasks. A ship’s Intellect is equal to the number of computer modules x10 +30%.
\nIt’s Combat is equal to the number of computer modules x10 +10%. A computer module is required for each jump drive. Additionally, each computer module equipped allows the computer to take more actions during combat.
","quantity":1,"hull":1,"feature":"Intellect+"},"flags":{"core":{"sourceId":"Item.rgH0uWaRFWga7qiD"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_04.PNG","effects":[],"_id":"bO5IYB9DVxEFxhY5"} -{"name":"Galley","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Galleys contain a kitchen, restrooms, and a common area on a ship. Any ships making trips longer than 1 day must have 1 galley for every 2 life support modules or else the crew must take Body Saves once/day. Failure means [[/r 2d10]] damage and [[/r 1d10]] Stress. Galleys must be re-stocked once a month and extra stores take up 1 Cargo.
","quantity":1,"hull":1,"feature":"1 Per 2 Life Support"},"flags":{"core":{"sourceId":"Item.f3AIHtTn37UilQB2"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_09.png","effects":[],"_id":"Bc3PIzdnIuD0wjPJ"} -{"name":"Weapon Mount","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"For every weapon your ship has you must have 1 mount for it. You can find the list of ship weapons in the Player’s Survival Guide on page 30.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.94hrFCsXvEnreome"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_27.PNG","effects":[],"_id":"kfMjaaBTAqhmVutQ"} -{"name":"Medical Bay","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Medical bays allow scientists, doctors, and other researchers to heal crew members and perform various procedures (biopsies, autopsies, surgery). Each connected medbay on the ship grants +5% to the Intellect of the Scientists or Androids using them. Medical bays also grant advantage on Body Saves made for healing.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.sQABpiUC8GMuAsa1"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_07.png","effects":[],"_id":"aP9F1KWqR4IuSlsD"} -{"name":"Living Quarters","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Generally, if a ship is to travel through normal space for at least a week, then living quarters or “staterooms” are provided for each of the ship’s officers, or other important crew members.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.7YEv1RM7oxej8IN0"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/bracers_s01.png","effects":[],"_id":"YFk6bj0FBJ4zlCj3"} -{"name":"Barracks","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"The same as living quarters, except they are non-private and house up to twelve crew members.
\nLike living quarters, they are not-essential rooms, but ships that need them, but don’t have them, give their crew
\n+1 Stress per journey or month of travel.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.2HFATUQupQn0W1iA"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_10.png","effects":[],"_id":"8em8Fy36ElxJYE64"} -{"name":"Cargo Hold","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Cargo holds are essentially 20x20m rooms used for storage. Each cargo hold can hold up to 10 cargo units (each cargo is roughly the size of a large pallet).
\nCargo holds can also be used for any other basic room not provided for on this list (brigs, secret compartments, mining equipment, training facilities, hangars, armories, etc.)
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.0iSiKgAh7iMllNvg"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/boxes/boxes_10.png","effects":[],"_id":"gAWtD49n158qPIwq"} -{"name":"Science Lab","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Similar to the medical bay, the science lab allows for detailed research. Each connected science lab grants +5% Intellect to Scientists and Androids using them to conduct research or experiments.
\nAdditionally, they can be designated as repair shops and used by Teamsters to repair electronics, machines, or even Androids.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.fRUpJTX0JaB7Ve4A"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_08.png","effects":[],"_id":"iGQPSUnpozZZb94S"} -{"name":"Thruster","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Without thrusters, the ship cannot move. Every thruster module equipped increases the speed of the ship by +10% (to a maximum of 80). Additionally, thrusters cost an extra 1 hull for every 10 base hull.
","quantity":1,"hull":1,"feature":"+10% Speed"},"flags":{"core":{"sourceId":"Item.CvlFjBb90mLqU7gC"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_31.png","effects":[],"_id":"qxx9rcgQhSKlbWbD"} -{"name":"Engine","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Without the engine, the entire ship ceases to operate and becomes a ruin. You must have 1 engine module for every jump drive, plus 1 for every 4 thrusters, plus 1 for every 20 points of base hull.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.3QjEp2MsWIgvpn1I"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_37.png","effects":[],"_id":"6bHEZyqyDm4j03MG"} -{"name":"Fuel","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"The engine needs fuel to run on. Every jump requires double the fuel of the jump (Jump 2 = 4 fuel) and thrusters burn 1unit of fuel per day. The engine requires at least 3 fuel for every point of engine plus any extra fuel capacity you want to add. More fuel can be stored in Cargo Holds at 1 Fuel per 10 Cargo.
","quantity":1,"hull":1,"feature":""},"flags":{"core":{"sourceId":"Item.Z18INg5JiggaD0GY"}},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_09.png","effects":[],"_id":"1NnMt8wUVuFlbnh1"} -{"name":"Frame","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"module","data":{"description":"Frame covers the miscellaneous parts of a ship, docking gear, airlocks, ventillation, corridors, comms relays, everything else a ship generally uses. Frame is 1 point per 10 points of base hull.
","quantity":1,"hull":1,"feature":""},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_02.PNG","effects":[],"_id":"a7tKqsg89LN2xFi1"} diff --git a/packs/ship-weapons.db b/packs/ship-weapons.db deleted file mode 100644 index 830b50f..0000000 --- a/packs/ship-weapons.db +++ /dev/null @@ -1,6 +0,0 @@ -{"name":"[S] Autocannon","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"2d10 MDMG.
\nShots before reloading: 24
\nOften automated by the Computer and a standard weapon for vehicles travelling in the far reaches of space.
","damage":"2d10","ammo":0,"shots":24,"curShots":24,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.kW6K2oDKkHS3nywT"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s09.png","effects":[],"_id":"4n4jL6vf7AcERHZo"} -{"name":"[S] Laser Cutter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"1d10 MDMG
\nShots before reloading: 12
\nThe Laser Cutter takes one round to charge between firing. After firing 12 shots it must recharge for one day.
","damage":"1d10","ammo":64,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.0YLyrfZzAsjVBgin"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s04.png","effects":[],"_id":"WkRUXvYkISNQFDgs"} -{"name":"[S] Railgun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"1d10+10 MDMG
\nShots before reloading: 12
\nA massive weapon used almost exclusively in military vehicles.
\nUses up two weapon slots and cannot be computer automated.
","damage":"(1d10+10)*10","ammo":12,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{"core":{"sourceId":"Item.xXNfCFgZZKAwe7Qd"}},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s06.png","effects":[],"_id":"3e0IC0LC4epYG7Y9"} -{"name":"[S] Rigging Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"1MDMG.
\nShots before reloading: 3.
\nDeals little Damage but on a succesful hit the two ships become attached and it takes requires a Speed Check to break free, often at the cost of rolling on the Critical Hit Effect Table (pg. 34). Rigging guns are often employed as the first step towards boarding another ship.
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Minimum Stress: 5","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[30,30],"drawn":false},{"_id":"7rGEkWbA0nznQGQ4","flags":{},"type":0,"text":"Left Leg - Kneecap blown. -1d10 Speed. +1d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[31,31],"drawn":false},{"_id":"QaCdPGDzl0FHZ6z7","flags":{},"type":0,"text":"Right Leg - Kneecap blown. -1d10 Speed. +1d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[32,32],"drawn":false},{"_id":"WaJnGRxuX2fvhsMk","flags":{},"type":0,"text":"Left Arm - Deep Bruise. -1d10 Strength +1d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[33,33],"drawn":false},{"_id":"zmiqKAsYLSOElEFS","flags":{},"type":0,"text":"Right Arm - Deep Bruise. -1d10 Strength +1d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[34,34],"drawn":false},{"_id":"lxFfN1lkVjNdE6Re","flags":{},"type":0,"text":"Internal - Liver Damaged. 1d10dmg per day. +1d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[35,35],"drawn":false},{"_id":"y05ardSMYGVekVl3","flags":{},"type":0,"text":"Torso - Hit in the crotch if relevent, Body save or fall. +1d5dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[36,36],"drawn":false},{"_id":"AYTVFyqaGfYjUofp","flags":{},"type":0,"text":"Abdomen - Solar plexus hit. 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Roll on the unconciousness table.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[60,60],"drawn":false},{"_id":"JPACNzil2iipeOh3","flags":{},"type":0,"text":"Left Leg - 1d5 toes on left foot severed/mangled. -2d10 Speed. 1dmg per toe.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,61],"drawn":false},{"_id":"TCyxKwAmPxpNcwJd","flags":{},"type":0,"text":"Right Leg - 1d5 toes on right foot severed/mangled. -2d10 Speed. 1dmg per toe.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[62,62],"drawn":false},{"_id":"M2Hqc2DqKJjspdk4","flags":{},"type":0,"text":"Left Arm - 1d5 fingers on hand severed or mangled. Combat halved. +2d10+5dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[63,63],"drawn":false},{"_id":"kP6Nf9yEcnV5SY03","flags":{},"type":0,"text":"Right Arm - 1d5 fingers on hand severed or mangled. 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Combat halved. +2d10+5dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[74,74],"drawn":false},{"_id":"J4eLQyLN6rLe9J8a","flags":{},"type":0,"text":"Internal - Kidneys impaled. 1d10*10dmg per round for 1d10+1 rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[75,75],"drawn":false},{"_id":"wycFNxGlZiQyoxDD","flags":{},"type":0,"text":"Torso - Torso Impaled. +2d10*10 dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[76,76],"drawn":false},{"_id":"RQVzMndtRBCmu1yy","flags":{},"type":0,"text":"Abdomen - Chunk of flesh ripped out. Horrifying scar. +1d10*10 dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[77,77],"drawn":false},{"_id":"gDXz1MfdXa9EDoc0","flags":{},"type":0,"text":"Chest - Breast/Pectoral muscle torn off. +(1d10-5)*10","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[78,78],"drawn":false},{"_id":"VafETfvheFCsvjFk","flags":{},"type":0,"text":"Back - Spine cracked. Paralyzed from the waist down. Speed=0","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[79,79],"drawn":false},{"_id":"jKq8JF4rFnz6oqvG","flags":{},"type":0,"text":"Head - Eyes destroyed/gouged out. +2d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[80,80],"drawn":false},{"_id":"cln0GEoFkHyv5QON","flags":{},"type":0,"text":"Left Leg - Femoral artery cut. +4d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[81,81],"drawn":false},{"_id":"IJnZXiyxNFDoIgvl","flags":{},"type":0,"text":"Right Leg - Femoral artery cut. +4d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[82,82],"drawn":false},{"_id":"MVDlMBgJId04yahY","flags":{},"type":0,"text":"Left Arm - Brachial artery cut. +4d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[83,83],"drawn":false},{"_id":"aDk548JYOB1dmhzE","flags":{},"type":0,"text":"Right Arm - Brachial artery cut. +4d10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[84,84],"drawn":false},{"_id":"Xqcb8qSVlwT9UCSK","flags":{},"type":0,"text":"Internal - Massive internal bleeding. +6d10dmg in 1d10 hours","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[85,85],"drawn":false},{"_id":"qYPx7DYsF1rM7Q05","flags":{},"type":0,"text":"Torso - Lung punctured. +2d10*10dmg.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[86,86],"drawn":false},{"_id":"WSK4kxuAX9fttbDB","flags":{},"type":0,"text":"Abdomen - Gut punctured. +2d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[87,87],"drawn":false},{"_id":"pxttHt9uxraDPlTU","flags":{},"type":0,"text":"Chest - Sucking chest wound. 2d10*10dmg per round for 1d10 rounds","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[88,88],"drawn":false},{"_id":"QDtmdI0izGIf2PIX","flags":{},"type":0,"text":"Back - Spinal column shattered. Permanently paralyzed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[89,89],"drawn":false},{"_id":"J7TjfPpRBmGm2Feb","flags":{},"type":0,"text":"Head - Brain hemmorage in 1d10 days. Body save or die. Shows up on scan.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[90,90],"drawn":false},{"_id":"xW6lCAQAVPVaB1bg","flags":{},"type":0,"text":"Left Leg - Leg severed. Speed 0. +2d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[91,91],"drawn":false},{"_id":"0XljaXO56lm9EnBY","flags":{},"type":0,"text":"Right Leg - Leg severed. Speed 0. +2d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[92,92],"drawn":false},{"_id":"AUvuFs3fkXzNhJjd","flags":{},"type":0,"text":"Left Arm - Arm severed. +2d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[93,93],"drawn":false},{"_id":"iMprDJ7cPdspHhZV","flags":{},"type":0,"text":"Right Arm - Arm severed. +2d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[94,94],"drawn":false},{"_id":"gB18eOIPraNhYGke","flags":{},"type":0,"text":"Internal - Guts spooled out in large ropes. +1d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[95,95],"drawn":false},{"_id":"fsi3lJ8vNiB47Jxm","flags":{},"type":0,"text":"Torso - Stomach explodes. Acid spills through organs. +1d10*10dmg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[96,96],"drawn":false},{"_id":"WgHuJx1wSgCCisUw","flags":{},"type":0,"text":"Abdomen - Body splits in two. Instant death.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[97,97],"drawn":false},{"_id":"ywTRoQVityks9TgT","flags":{},"type":0,"text":"Chest - Heart pierced. Instant death.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[98,98],"drawn":false},{"_id":"Ry2KMRHxqL4ie0Cz","flags":{},"type":0,"text":"Back - Back broken in half. Instant death.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[99,99],"drawn":false},{"_id":"XlC3vD88Lp8xHs5Q","flags":{},"type":0,"text":"Head - Entire head pulped and splattered over a wide area. Instant/errevocable death.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[100,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true,"_id":"VAaQKMAziwFJCu3f"} -{"name":"Ship Critical Hit Effect Table","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"flags":{"core":{"sourceId":"RollTable.VN6NOunqFFfsM8xC"}},"img":"icons/svg/daze.svg","description":"1d100","results":[{"_id":"TwEgWNOS5W6daUrB","flags":{},"type":0,"text":"Cargo Destroyed. 1d10 units of cargo are destroyed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[0,9],"drawn":false},{"_id":"66zdgFokEo88gRuY","flags":{},"type":0,"text":"Life Support System. Reduce Life Support modules by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,14],"drawn":false},{"_id":"kIzouwSBsR4EuWjB","flags":{},"type":0,"text":"Massive Hull Damage. Ship takes x2 Hull Damage. Crew makes Body Saves or takes 1d10 Damage.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[15,19],"drawn":false},{"_id":"Q4lP0Gl2LD8enWuP","flags":{},"type":0,"text":"Armor Breach. Ship receives Disadvantage on Armor Saves until repaired.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[20,24],"drawn":false},{"_id":"WvNdr3bEH6waSgZq","flags":{},"type":0,"text":"Data Storage Wiped. All navigation and research data contained on the ship has been destroyed. The crew no longer knows where they are in space.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[25,29],"drawn":false},{"_id":"eO1bfarnhs5TlQ9v","flags":{},"type":0,"text":"Thrusters. Reduce Thrusters by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[30,34],"drawn":false},{"_id":"PvtITku6geMQpwgV","flags":{},"type":0,"text":"Random Stateroom or other non-essential room destroyed. Body Saves for those in the room to escape or be destroyed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[35,39],"drawn":false},{"_id":"aVoTk0SwqVXy35vX","flags":{},"type":0,"text":"Random Weapon Disabled. Weapon cannot fire or function until repaired.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[40,44],"drawn":false},{"_id":"SbtvvoVrUYFTmo4i","flags":{},"type":0,"text":"Jump Drive. Reduce Jump Drive by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[45,49],"drawn":false},{"_id":"FiPtAHuluXKBp03X","flags":{},"type":0,"text":"Engines. Reduce Engine by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[50,54],"drawn":false},{"_id":"hVIiBMa4uTUm36gO","flags":{},"type":0,"text":"System Overload. Computer and Jump Drives cease to work for d10 rounds unless repaired. -10% to Combat.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[55,59],"drawn":false},{"_id":"3ezon7UnNoT4Hfs2","flags":{},"type":0,"text":"Artificial Gravity. The artificial gravity in the ship ceases to work and everyone/ everything starts floating. Body Saves or take 1d10 damage from the jolt.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[60,64],"drawn":false},{"_id":"C93xV9CFdTjH88ns","flags":{},"type":0,"text":"EMP. All systems shut down for 1 round. Androids shut off and must be rebooted.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[65,69],"drawn":false},{"_id":"MW0gZn5oXvUlBECe","flags":{},"type":0,"text":"1d10 Cryosleep Chambers Destroyed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[70,74],"drawn":false},{"_id":"FAhbWG8CL60kpw7v","flags":{},"type":0,"text":"Hull Breach. Ship begins to depressurize (starting in random room) unless airlocks can be secured. Vacuum suits required for all affected areas and Body Save at Disadvantage to avoid being sucked out of the ship if you are in the vicinity of the breach.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[75,79],"drawn":false},{"_id":"LYO8QFjKEnHpOL7g","flags":{},"type":0,"text":"Navigation Controls. Ship cannot change direction without Repair Check.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[80,84],"drawn":false},{"_id":"rvTq46WuDf7sg1cz","flags":{},"type":0,"text":"Internal Fire. Starts in random room, spreads one room per turn. Destroys room in 1d10 turns.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[85,89],"drawn":false},{"_id":"FVU0oI5qsJf4IOfM","flags":{},"type":0,"text":"System Reboot. Entire ship ceases to function for 1d10 turns.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[90,94],"drawn":false},{"_id":"kycCXBznhAqjk3ag","flags":{},"type":0,"text":"Cockpit or Bridge Destroyed. Body Saves to escape the room before it’s destroyed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[95,98],"drawn":false},{"_id":"WkuYEhcE9Y6cqnA6","flags":{},"type":0,"text":"Fuel Line. Ship destroyed in 1d10 turns.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[99,100],"drawn":false}],"formula":"1d100-1","replacement":true,"displayRoll":true,"_id":"sZje4zxvw9QYkQtg"} diff --git a/packs/weapons.db b/packs/weapons.db deleted file mode 100644 index 779dca0..0000000 --- a/packs/weapons.db +++ /dev/null @@ -1,18 +0,0 @@ -{"name":"Combat Shotgun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"1/2 damage at medium range. 1/4 damage at long range.
\nStormassault Slugs:
\nAudio Range-Finder:
\n+5 Mechanical Repair.
","damage":"1d10","ammo":null,"shots":1,"curShots":0,"useAmmo":false,"ammoType":"CQC","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":null,"medium":null,"long":null}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/crowbar_b_01.png","effects":[],"_id":"rtE4XGB8R4iWNwMN"} -{"name":"Flame Thrower","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"","damage":"2d10","ammo":0,"shots":8,"curShots":8,"useAmmo":true,"ammoType":"Fuel","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":2,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_07.png","effects":[],"_id":"foHJVuO9xLbEHcUV"} -{"name":"Flare Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"High Intensity Flare: Visible from 25km away.
","damage":"1d10","ammo":0,"shots":2,"curShots":2,"useAmmo":true,"ammoType":"Flare","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":5,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_12.png","effects":[],"_id":"aP0brYsoQeQWa1hx"} -{"name":"Foam Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Quick Hardening Foam: Body/Instinct Save to avoid or become stuck. Foam coveres 5sqm.
","damage":"0","ammo":0,"shots":10,"curShots":10,"useAmmo":true,"ammoType":"Foam Cannister","critDmg":"","critEffect":"No Save","bonus":0,"ranges":{"short":0,"medium":5,"long":10}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_02.png","effects":[],"_id":"2Crgt5R8ROTHLNFu"} -{"name":"Frag Grenade","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Deals DMG to all within 15m radius.
\nSpecial: Can deal 1 MDMG to ships (or more if internal).
","damage":"1d10*10","ammo":0,"shots":0,"curShots":0,"useAmmo":true,"ammoType":"Frag Grenade","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":20,"medium":30,"long":40}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/ammunition/amm_14.png","effects":[],"_id":"LC3iRlmD41BcSibs"} -{"name":"Hand Welder","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Ultra heat emitter: Cuts through airlocks/heavy doors. -10 vs. Armor Save.
","damage":"1d10","ammo":0,"shots":1,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_16.png","effects":[],"_id":"9686ic05dRSJIOuN"} -{"name":"Laser Cutter","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Long Reload: Takes 1 round to recharge between shots.
\nSpecial: Takes 1 hour to recharge from a power source or 6 hours in sunlight.
","damage":"1d100","ammo":0,"shots":6,"curShots":6,"useAmmo":true,"ammoType":"Power","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":25,"medium":250,"long":700}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_19.PNG","effects":[],"_id":"VF6oLmzTvrQRBueo"} -{"name":"Nail Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Heavy Duty Nails: -10 vs. Armor Save
","damage":"2d10","ammo":0,"shots":32,"curShots":32,"useAmmo":true,"ammoType":"","critDmg":"2d10","critEffect":"Double Damage","bonus":0,"ranges":{"short":0,"medium":5,"long":10}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_36.png","effects":[],"_id":"YbRVZiWyCIPamUEN"} -{"name":"Pulse Rifle","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Shots: 1(5)
\nPhosphorus Rounds: Fully automatic.
\nSmart-link system: +5 Combat if wearing HUD. Pump-Action Grenade Launcher: Holds 6 frag grenades.
","damage":"5d10","ammo":0,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"Phosphorus Rounds","critDmg":"5d10","critEffect":"Double Damage","bonus":0,"ranges":{"short":15,"medium":125,"long":300}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_23.PNG","effects":[],"_id":"OHpgK99zNZDhTyMo"} -{"name":"Revolver","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Critical: Knock-down.
\nKineti-slugs: -5 vs. Armor Save.
","damage":"3d10","ammo":0,"shots":8,"curShots":8,"useAmmo":true,"ammoType":"Kineti-slugs: -5 vs. Armor Save.","critDmg":"","critEffect":"Knock Down","bonus":null,"ranges":{"short":2,"medium":30,"long":125}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/gun_b_01.png","effects":[],"_id":"RQX6Ox2O11mPDio3"} -{"name":"Rigging Gun","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Retractable Harpoon: Body/Instinct Save or become entangled. Does an extra +[[/r 1d10]] DMG when grapnel is pulled out of target.
\nAmmo: Micro-filament: 500m. Hard to cut.
","damage":"2d10","ammo":0,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"Harpoon","critDmg":"4d10","critEffect":"Impale. Triple DMG.","bonus":0,"ranges":{"short":10,"medium":30,"long":100}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_28.png","effects":[],"_id":"QrGDePMUKWh5MsC0"} -{"name":"Scalpel","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"CQC Only.
\n+10 Surgery.
","damage":"1d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"1d10","critEffect":"+1d10 DMG and bleeding.","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/razor_b_01.PNG","effects":[],"_id":"FHXdse0h6WQbMOAp"} -{"name":"Smart Rifle","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Ammo: Armor Piercing: -10 vs. Armor Save.
\nSmart-link system: +10 Combat if wearing HUD.
\nSpectroscope: Night/Thermal Vision.
","damage":"1d10*10","ammo":0,"shots":12,"curShots":12,"useAmmo":true,"ammoType":"","critDmg":"2d10*10","critEffect":"x3 Damage","bonus":null,"ranges":{"short":25,"medium":200,"long":500}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_20.PNG","effects":[],"_id":"NUlTDxDPF3n0YoAH"} -{"name":"SMG","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Ammo: 1(5) Fully Automatic
","damage":"4d10","ammo":10,"shots":1,"curShots":1,"useAmmo":true,"ammoType":"","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":10,"medium":75,"long":150}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/guns/guns_15.png","effects":[],"_id":"wxMXSmbNSoVeeZ9P"} -{"name":"Stun Baton","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"CQC Only
\nSpecial: Body Save or stunned for 1 round.
","damage":"1d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"CQC Only","critDmg":"","critEffect":"No Save","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/modern_inventory_icons/black/club_b_01.png","effects":[],"_id":"iN8sO9k7NlqDEkCL"} -{"name":"Tranq Pistol","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Body [+] Save or fall unconscious for [[/r 1d10]] rounds.
","damage":"0","ammo":10,"shots":6,"curShots":6,"useAmmo":true,"ammoType":"Tranquilizer Darts.","critDmg":"","critEffect":"","bonus":0,"ranges":{"short":2,"medium":10,"long":20}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_armor_icons_png/bg/weapon_s08.png","effects":[],"_id":"Vcd1tu0q5C5inEBR"} -{"name":"Vibechete","permission":{"default":0,"9AC8KoPbjaV3X6DU":3},"type":"weapon","data":{"description":"Machete that vibrates at ultra-high speeds in order to cut cleanly through dense foliage.
\nCan hack through limbs or dense forestry but not metal doors, airlocks, etc.
","damage":"2d10","ammo":0,"shots":0,"curShots":0,"useAmmo":false,"ammoType":"","critDmg":"","critEffect":"Hacks off limb.","bonus":0,"ranges":{"short":0,"medium":0,"long":0}},"flags":{},"img":"systems/mothership/images/icons/sci-fi_icons/black/parts/parts_18.PNG","effects":[],"_id":"V5COlxIm6xcmOiCA"} diff --git a/system.json b/system.json index 7d0ee9c..5743616 100644 --- a/system.json +++ b/system.json @@ -10,71 +10,7 @@ "esmodules": ["module/mothership.js"], "styles": ["css/mothership.css"], "scripts": [], - "packs": [ - { - "name": "weapons", - "label": "Weapons", - "system": "mothership", - "path": "packs/weapons.db", - "entity": "Item" - }, - { - "name": "armor", - "label": "Armor", - "system": "mothership", - "path": "packs/armor.db", - "entity": "Item" - }, - { - "name": "gear", - "label": "Gear", - "system": "mothership", - "path": "packs/gear.db", - "entity": "Item" - }, - { - "name": "skills-trained", - "label": "Skills - Trained", - "system": "mothership", - "path": "packs/skills-trained.db", - "entity": "Item" - }, - { - "name": "skills-expert", - "label": "Skills - Expert", - "system": "mothership", - "path": "packs/skills-expert.db", - "entity": "Item" - }, - { - "name": "skills-master", - "label": "Skills - Master", - "system": "mothership", - "path": "packs/skills-master.db", - "entity": "Item" - }, - { - "name": "ship-modules", - "label": "Ship - Modules", - "system": "mothership", - "path": "packs/ship-modules.db", - "entity": "Item" - }, - { - "name": "ship-weapons", - "label": "Ship - Weapons", - "system": "mothership", - "path": "packs/ship-weapons.db", - "entity": "Item" - }, - { - "name": "tables", - "label": "Tables", - "system": "mothership", - "path": "packs/tables.db", - "entity": "RollTable" - } -], + "packs": [], "languages": [ { "lang": "en", diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html index dadb0ec..292d712 100644 --- a/templates/actor/actor-sheet.html +++ b/templates/actor/actor-sheet.html @@ -380,11 +380,23 @@