diff --git a/module/actor/actor-sheet.js b/module/actor/actor-sheet.js
index 6a6058e..2d6e297 100644
--- a/module/actor/actor-sheet.js
+++ b/module/actor/actor-sheet.js
@@ -179,7 +179,6 @@ export class MothershipActorSheet extends ActorSheet {
const attribute = this.actor.data.data.stats[statName];
var shifted = false;
if (ev.shiftKey) shifted = true;
-
this.actor.rollStat(attribute, shifted);
});
diff --git a/module/actor/actor.js b/module/actor/actor.js
index 7de2f30..0447949 100644
--- a/module/actor/actor.js
+++ b/module/actor/actor.js
@@ -147,6 +147,7 @@ export class MothershipActor extends Actor {
}
rollWeapon(itemId, options = { event: null }) {
+
let item = duplicate(this.getEmbeddedDocument("Item",itemId));
console.log(item);
@@ -333,22 +334,17 @@ export class MothershipActor extends Actor {
// Roll
let diceformular = (isStress ? "2d10" : "1d100");
-
- console.log(attribute);
-
// if (advantage != undefined && advantage != NaN && advantage != 0) {
// diceformular = diceformular + "+" + advantage + "d6kh";
// }
let r = new Roll(diceformular, {});
- r.roll();
-
- console.log(r);
+ r.evaluate({async: false});
let rSplit = ("" + r._total).split("");
//Advantage roll
let a = new Roll(diceformular, {});
- a.roll();
+ a.evaluate({async: false});
if (r._total == 100) {
r.results[0] = 0;
@@ -363,7 +359,7 @@ export class MothershipActor extends Actor {
let damageRoll = 0;
if (item.type == "weapon") {
damageRoll = new Roll(item.data.damage);
- damageRoll.roll();
+ damageRoll.evaluate({async: false});
console.log(damageRoll);
}
@@ -395,8 +391,6 @@ export class MothershipActor extends Actor {
resultText = (r._total < targetValue ? "Success" : "Failure");
}
- console.log(attribute.value + attribute.mod);
-
var templateData = {
actor: this,
stat: {
@@ -538,7 +532,7 @@ export class MothershipActor extends Actor {
if(item.data.roll){
let r = new Roll(item.data.roll, {});
- r.roll();
+ r.evaluate({async: false});
rollInsert = '\
'+item.data.roll+'
\
diff --git a/module/mosh.js b/module/mosh.js
index 7e6961e..f75d39a 100644
--- a/module/mosh.js
+++ b/module/mosh.js
@@ -31,8 +31,8 @@ Hooks.once('init', async function () {
};
// Define custom Entity classes
- CONFIG.Actor.entityClass = MothershipActor;
- CONFIG.Item.entityClass = MothershipItem;
+ CONFIG.Actor.documentClass = MothershipActor;
+ CONFIG.Item.documentClass = MothershipItem;
// Register sheet application classes
diff --git a/module/settings.js b/module/settings.js
index f2f932f..ea21955 100644
--- a/module/settings.js
+++ b/module/settings.js
@@ -1,13 +1,35 @@
export const registerSettings = function () {
- game.settings.register('mosh', 'useCalm', {
- name: "Use Calm?",
- hint: "Uses the traaa.sh Calm system instead of Stress.",
- default: false,
+ game.settings.register('mosh', 'newArmor', {
+ name: "1e Armor System",
+ hint: "[COMING SOON] Use the 1st edition Armor system.",
+ default: true,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
- console.log("useCalm set to " + value)
+ console.log("newArmorandCombat set to " + value)
+ }
+ });
+ game.settings.register('mosh', 'newStress', {
+ name: "1e Stress System",
+ hint: "[COMING SOON] Use the 1st edition stress system with the roll under d20 and stress table.",
+ default: true,
+ scope: 'world',
+ type: Boolean,
+ config: true,
+ onChange: value => { // A callback function which triggers when the setting is changed
+ console.log("newStress set to " + value)
+ }
+ });
+ game.settings.register('mosh', 'newWounds', {
+ name: "1e Wound System",
+ hint: "[COMING SOON] Instead of the 0e health system, use the 1e wounds and health system.",
+ default: true,
+ scope: 'world',
+ type: Boolean,
+ config: true,
+ onChange: value => { // A callback function which triggers when the setting is changed
+ console.log("newWounds set to " + value)
}
});
game.settings.register('mosh', 'hideWeight', {
@@ -21,4 +43,16 @@ export const registerSettings = function () {
console.log("hideWeight set to " + value)
}
});
+ game.settings.register('mosh', 'useCalm', {
+ name: "Use Calm?",
+ hint: "Uses the traaa.sh Calm system instead of Stress.",
+ default: false,
+ scope: 'world',
+ type: Boolean,
+ config: true,
+ onChange: value => { // A callback function which triggers when the setting is changed
+ console.log("useCalm set to " + value)
+ }
+ });
+
};
diff --git a/system.json b/system.json
index e02e295..f203451 100644
--- a/system.json
+++ b/system.json
@@ -2,9 +2,9 @@
"name": "mosh",
"title": "MoSh - Unofficial Mothership",
"description": "The unofficial Mothership system for FoundryVTT.",
- "version": "0.1.6",
+ "version": "0.1.7",
"minimumCoreVersion": "0.8.6",
- "compatibleCoreVersion": "0.8.9",
+ "compatibleCoreVersion": "0.9.0",
"templateVersion": 2,
"author": "Futilrevenge",
"esmodules": ["module/mosh.js"],