.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.BnQZTR7V7va8WRGO]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[30,999],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"kqKpQAXyLTEEyz6Z","name":"Panic Check (Calm, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"j4DoLMc3VuClnoxz","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.TJP579V4h7t68jY1]{+1 Insane}
@UUID[Compendium.mosh.macros_hotbar_0e.Macro.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"tLZGnhfSmMA9nzR2","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"xdwwswzfoPuVifvw","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Dua2j9hZpTLCbxXU]{Sanity Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"Jh2usZR6M0egGJ0F","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.4G0yEepSUvif6b6r]{-1d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"F9LlQ04NVqQKzC1a","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.tQGoF2BlWn91nqyd]{+1 Psychotic Episodes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"dNjZnVNeqbt0C0dN","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"mfD4qy9tkapZ5fcR","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.AF7kX52Y75COaFzj]{+1 Severe Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"sjb3UbDPquy1Lu3m","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.a6cVSyPThSc5Sm9C]{+1 Anhedonia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"0ozJLoVqLsxFOTzj","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.P73qKstwgnwSMJDO]{+1 Losing Your Grip}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"NEMJEK7zQ5k9rNMA","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.VIaKtzF0Tzopegln]{+1 Panicky}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"h2kirOK796iTahki","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.V5xWdJnaUM06WNhA]{+1 The Shakes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"crCW1jeZAtAvrgaB","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.2W6ohovHitQXJ8bK]{+1 Recurring Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"vILNikGEAt0X0jEj","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.m4Vck3KB3uRVDQpQ]{+1 Emotional Detachment}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"B87R4kAtKmuIOkzH","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cTtJcLmQWR1WCKyO]{+1 Social Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"jqMDwOgPsYeQhsP2","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.WlaJ7iBNqeDmPSOj]{+1 Escapism}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"ZRQmolwis2KHYCfH","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.KkBd22eQ2CPxsWih]{+1 Hypervigilance}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"X6CuNEf9elLW62yJ","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"YzBbxYS4qqNiYooT","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"k6FnWDCjlmP9Dj8y","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"6JDsffYV85UScB7o","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"7wPm5oGid0TzP0cD","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"3MIPsbqLaF4x2u3f","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"h1OG5MkSy1B8HsB1","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"QnpoKEebRsP7oL2q","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"kyDZz2Zue6Vz0brY","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"6FH7awuOfjiO0dXS","type":0,"documentCollection":"null","documentId":"null","text":"Overwhelmed. Lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"ez6vMdw3qFmUNfV5","type":0,"documentCollection":"null","documentId":"null","text":"Moment of Panic. Lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"BJB4bDwyLeVu5dvk","type":0,"documentCollection":"null","documentId":"null","text":"Heart Races. Lose 1 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"VW6HQ29T7zClNIZ6","name":"Panic Check (Calm, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"f1WTzsECpUEAIaKZ","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"SmxxQUgMn1QEMpEW","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"0gHh1lZDzMgaNuJp","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"rHqWkM4fL112EZgA","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.P1XjeNN1XswJ2nSC]{-1d10 Intellect}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"5N8T2mRO7tkGtYAV","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.dj3gsNrPwit8tNHK]{+1 Rampancy}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"pg5wlHvym6W1yGBy","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.vhzVIN705rL5riS9]{+1 Fried Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"NrknLuIhRqLqjiyx","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cN3hUL8tjBPvgwba]{+1 Software Bloat}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"mNNf1SfAkFWPntY6","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.jSpqyVlFDm06mKoL]{+1 Bit Rot}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"hIoFThXRsfMMoXgi","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.kuhC3Z3UJvckrSt1]{+1 Deviant Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"c1DwSfkrTTPNVCx5","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.RVsycsQASBlxC4Yw]{+1 Faulty Heuristics}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"PaPmBan82qmkngAk","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"4faABmt2pdqif0kQ","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.cN53sbP5eAe596vL]{+1 Threat Assessment Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"e58cjF63w4ZRUNxj","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.CyzJOPdMcwAQBkPy]{+1 Ethical Directive Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"4lrt1ceqZBTEbJD3","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"Db7FymhYUSvIJ6yD","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"bj6hrg88NqFqr7Ub","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"sMAIxojZjb4RVbrU","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"fUt2toCOzrDoSrsE","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"5MIERNs5f0DFo1kZ","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"kAd02vTQfyB0fGFR","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"rqHITbhRGZGsfUcy","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.ZHLgJKrIG82SNbt8]{-1d10 Health}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"6GQ3Ohp64C9ewOVN","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.o7BidBvPsCmUxWnb]{+1 Vocalization Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"E3qDiycyu6sjXvlu","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"28geAmp1NvQsx9kK","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.Er4ULzvdn2urxuet]{Fear Save}
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"EIBZuRYJsvza9mGS","type":0,"documentCollection":"null","documentId":"null","text":"Organises Objects into Geometric Patterns: Unnerving. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"QcJzbW5psaXEEiqv","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
@UUID[Compendium.mosh.macros_triggered_0e.Macro.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"UUHLI5eQHM2ofC4R","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: Annoying. Everyone else nearby loses 1 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"y3YNxeESiSKmQGg5","type":0,"documentCollection":"null","documentId":"null","text":"Segfault: Lose 1 Calm.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
\ No newline at end of file
diff --git a/packs/rolltables_0e/000005.ldb b/packs/rolltables_0e/000005.ldb
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diff --git a/packs/rolltables_0e/LOG b/packs/rolltables_0e/LOG
index 5906e86..67f6a14 100644
--- a/packs/rolltables_0e/LOG
+++ b/packs/rolltables_0e/LOG
@@ -1,5 +1,5 @@
-2023/10/03-12:46:29.944 d44 Delete type=3 #1
-2023/10/03-12:48:29.662 55a4 Level-0 table #5: started
-2023/10/03-12:48:29.664 55a4 Level-0 table #5: 23526 bytes OK
-2023/10/03-12:48:29.668 55a4 Delete type=0 #3
-2023/10/03-12:48:29.675 55a4 Manual compaction at level-0 from '!tables!1vCm4ElRPotQXgNB' @ 72057594037927935 : 1 .. '!tables.results!kqKpQAXyLTEEyz6Z.xdwwswzfoPuVifvw' @ 0 : 0; will stop at (end)
+2023/10/09-11:26:11.649 82c0 Delete type=3 #1
+2023/10/09-11:26:30.003 559c Level-0 table #5: started
+2023/10/09-11:26:30.018 559c Level-0 table #5: 23523 bytes OK
+2023/10/09-11:26:30.021 559c Delete type=0 #3
+2023/10/09-11:26:30.022 559c Manual compaction at level-0 from '!tables!1vCm4ElRPotQXgNB' @ 72057594037927935 : 1 .. '!tables.results!kqKpQAXyLTEEyz6Z.xdwwswzfoPuVifvw' @ 0 : 0; will stop at (end)
diff --git a/packs/rolltables_0e/MANIFEST-000002 b/packs/rolltables_0e/MANIFEST-000002
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diff --git a/packs/rolltables_1e.db b/packs/rolltables_1e.db
index 7845ee9..66760e9 100644
--- a/packs/rolltables_1e.db
+++ b/packs/rolltables_1e.db
@@ -1,6 +1,6 @@
{"_id":"W36WFIpCfMknKgHy","name":"Death Save","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","description":"Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a Death Save to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4TFF3HjlrKsOCyT5","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious. You wake up in [[/r 2d10]] minutes. Reduce your Maximum Health by 1d5.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.yYujq1tBZPqGrQlh]{-1d5 Maximum Health}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"C0ht8FBreWQjhNi7","type":0,"documentCollection":"null","documentId":"null","text":"You are unconscious and dying. You die in [[/r 1d5]] rounds without intervention.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"WTOIWYApDTqwAHu6","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose. Only extraordinary measures can return you to the waking world.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"ygaJ1Gc5LuuXbJZq","type":0,"documentCollection":"null","documentId":"null","text":"You have died. Roll up a new character.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[5,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"ypcoikqHLhnc9tNs","name":"Panic Check (Stress, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"C3v1mSfDXIklIAUB","type":0,"documentCollection":"null","documentId":"null","text":"ADRENALINE RUSH. [+] on all rolls for the next [[2d10]] minutes. Reduce Stress by 1d5.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"U9WjdvVrVvGEWA9e","type":0,"documentCollection":"null","documentId":"null","text":"NERVOUS. Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qrw2SQ9MMwmmz5U1","type":0,"documentCollection":"null","documentId":"null","text":"JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"xfR9AtZFClqK4Tkk","type":0,"documentCollection":"null","documentId":"null","text":"OVERWHELMED. [-] on all rolls for the next [[/r 1d10]] minutes. Increase Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"6O6QNEIIVFSTifl6","type":0,"documentCollection":"null","documentId":"null","text":"COWARD. Gain a new Condition: You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"HclQqfxT8Q9NShBa","type":0,"documentCollection":"null","documentId":"null","text":"FRIGHTENED. Gain a new Condition: When encountering what frightened you, make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BEQvMZ5N7QOBqnId]{+1 Frightened}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"j1jjGls1snJ3uCWS","type":0,"documentCollection":"null","documentId":"null","text":"NIGHTMARES. Gain a new Condition: Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AZbaGWu663wio9mI]{+1 Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qnBXWm15pc7Kn7bf","type":0,"documentCollection":"null","documentId":"null","text":"LOSS OF CONFIDENCE. Gain a new Condition: Choose one Skill and lose that Skill’s bonus.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.54Krt3opbJe1WATH]{+1 Loss of Confidence}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"5YQKw63GB18XUYDp","type":0,"documentCollection":"null","documentId":"null","text":"DEFLATED. Gain a new Condition: Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.2aD5avpn35wdzdm5]{+1 Deflated}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"FpTmgA9FxG4W1x0a","type":0,"documentCollection":"null","documentId":"null","text":"DOOMED. Gain a new Condition: You feel cursed and unlucky. All Critical Successes are instead Critical Failures.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.8IPhlAuMEQJC6zxA]{+1 Doomed}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"6qInELrRmGGogpkW","type":0,"documentCollection":"null","documentId":"null","text":"SUSPICIOUS. For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.5K7wZEvEXjOH4IM7]{+1 Suspicious}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"SjCav3ZLlpQ9fyo3","type":0,"documentCollection":"null","documentId":"null","text":"HAUNTED. Gain a new Condition: Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Eo56QFyTeoCcFmD8]{+1 Haunted}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"2aJpNteB4MaFIbVn","type":0,"documentCollection":"null","documentId":"null","text":"DEATH WISH. For the next 24 hours, whenever encountering a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Yh2CTFXfWMe9o2lv]{+1 Death Wish}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"g6JDKtnXUFWlTPMV","type":0,"documentCollection":"null","documentId":"null","text":"PROPHETIC VISION. You immediately experience an intense hallucination or vision of an impending terror or horrific event. Increase Minimum Stress by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bFPoNLOGusT1ocqt]{+2 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"wFbLrig0F2WSM6hM","type":0,"documentCollection":"null","documentId":"null","text":"CATATONIC. Become unresponsive and unmoving for [[/r 2d10]] minutes. Reduce Stress by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"mN1KTYh1TcDKLMjj","type":0,"documentCollection":"null","documentId":"null","text":"RAGE. [+] on all Damage rolls for the next [[/r 1d10]] hours. All crewmembers gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"fFp8wFcomRNUgtdP","type":0,"documentCollection":"null","documentId":"null","text":"SPIRALING. Gain a new Condition: Panic Checks are at [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3AjUWUSRvYy8Mwji]{+1 Spiraling}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"RI06IV89j3Bxtxkz","type":0,"documentCollection":"null","documentId":"null","text":"COMPOUNDING PROBLEMS. Roll twice on this table. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"zJkYrssfrdWBSeRm","type":0,"documentCollection":"null","documentId":"null","text":"HEART ATTACK / SHORT CIRCUIT (ANDROIDS). Reduce Maximum Wounds by 1. Gain [-] on all rolls for [[/r 1d10]] hours. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qD8Mvegkf3zVarFr]{-1 Maximum Wound}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"uluHEycHi6Ul2GMj","type":0,"documentCollection":"null","documentId":"null","text":"RETIRE. Roll up a new character to play.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
-{"_id":"aBnY19jlhPXzibCt","name":"Panic Check (Stress, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"Uf9xMdlmk2RS9ev8","type":0,"documentCollection":"null","documentId":"null","text":"Segfault:Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"THtp1wYhy7Fmggo2","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"jqRITpf8XIo4LX4y","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"dSTOHakBOy4i4nFx","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"fYipAsps5SAM3API","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"hr4dgIk8AxDJrs9A","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bJWFhod0YA8ln8H8]{+1 Vocalization Failure}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"lGlPWoSKPLuQiFNv","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds: (insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.k2TtLFOG9mGaWVx3]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qP73NbUa2ybPiS3B","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"1QRCUzUTpJzzUEju","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"2nVqX6tEjYSvwMEL","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.w3ttEaXP7yp25M5Q]{-1d10 Health}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"NPfdalo4T5YQGgOa","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wHcA2ub6CobipsfR]{+1 Worship Danger}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"AlC7dIwBOtFBoOFh","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"liVa6bdaYwBAFLtG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"5mSv5jcvVDyAKKqz","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"uH4WMyycbJSM66kk","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"0PNiAaof10ibaecR","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"dzviNQmak3WjrhoU","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Jek7hKAMDevKxlZR]{Roll on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"0G33UqnAIHYY2lw2","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.yPGx2mXToJ2iJPbY]{Roll 1d10 on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"YdrRbPU8fVlKkFvu","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"DvRejWzlmoS364xm","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d5 Stress (Fear Save to avoid).
@UUID[Compendium.mosh.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"ypcoikqHLhnc9tNs","name":"Panic Check (Stress, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"C3v1mSfDXIklIAUB","type":0,"documentCollection":"null","documentId":"null","text":"ADRENALINE RUSH. [+] on all rolls for the next [[/r 2d10]] minutes. Reduce Stress by 1d5.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"U9WjdvVrVvGEWA9e","type":0,"documentCollection":"null","documentId":"null","text":"NERVOUS. Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qrw2SQ9MMwmmz5U1","type":0,"documentCollection":"null","documentId":"null","text":"JUMPY. Gain 1 Stress. All Close crewmembers gain 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"xfR9AtZFClqK4Tkk","type":0,"documentCollection":"null","documentId":"null","text":"OVERWHELMED. [-] on all rolls for the next [[/r 1d10]] minutes. Increase Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"6O6QNEIIVFSTifl6","type":0,"documentCollection":"null","documentId":"null","text":"COWARD. Gain a new Condition: You must make a Fear Save to engage in violence, otherwise you flee.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"HclQqfxT8Q9NShBa","type":0,"documentCollection":"null","documentId":"null","text":"FRIGHTENED. Gain a new Condition: When encountering what frightened you, make a Fear Save [-] or gain 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BEQvMZ5N7QOBqnId]{+1 Frightened}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"j1jjGls1snJ3uCWS","type":0,"documentCollection":"null","documentId":"null","text":"NIGHTMARES. Gain a new Condition: Sleep is difficult, gain [-] on Rest Saves.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AZbaGWu663wio9mI]{+1 Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qnBXWm15pc7Kn7bf","type":0,"documentCollection":"null","documentId":"null","text":"LOSS OF CONFIDENCE. Gain a new Condition: Choose one Skill and lose that Skill’s bonus.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.54Krt3opbJe1WATH]{+1 Loss of Confidence}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"5YQKw63GB18XUYDp","type":0,"documentCollection":"null","documentId":"null","text":"DEFLATED. Gain a new Condition: Whenever a Close crewmember fails a Save, gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.2aD5avpn35wdzdm5]{+1 Deflated}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"FpTmgA9FxG4W1x0a","type":0,"documentCollection":"null","documentId":"null","text":"DOOMED. Gain a new Condition: You feel cursed and unlucky. All Critical Successes are instead Critical Failures.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.8IPhlAuMEQJC6zxA]{+1 Doomed}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"6qInELrRmGGogpkW","type":0,"documentCollection":"null","documentId":"null","text":"SUSPICIOUS. For the next week, whenever someone joins the crew (even if they only left for a short period of time), make a Fear Save or gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.5K7wZEvEXjOH4IM7]{+1 Suspicious}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"SjCav3ZLlpQ9fyo3","type":0,"documentCollection":"null","documentId":"null","text":"HAUNTED. Gain a new Condition: Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Eo56QFyTeoCcFmD8]{+1 Haunted}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"2aJpNteB4MaFIbVn","type":0,"documentCollection":"null","documentId":"null","text":"DEATH WISH. For the next 24 hours, whenever encountering a stranger or known enemy, make a Sanity Save or immediately attack them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Yh2CTFXfWMe9o2lv]{+1 Death Wish}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"g6JDKtnXUFWlTPMV","type":0,"documentCollection":"null","documentId":"null","text":"PROPHETIC VISION. You immediately experience an intense hallucination or vision of an impending terror or horrific event. Increase Minimum Stress by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bFPoNLOGusT1ocqt]{+2 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"wFbLrig0F2WSM6hM","type":0,"documentCollection":"null","documentId":"null","text":"CATATONIC. Become unresponsive and unmoving for [[/r 2d10]] minutes. Reduce Stress by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"mN1KTYh1TcDKLMjj","type":0,"documentCollection":"null","documentId":"null","text":"RAGE. [+] on all Damage rolls for the next [[/r 1d10]] hours. All crewmembers gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"fFp8wFcomRNUgtdP","type":0,"documentCollection":"null","documentId":"null","text":"SPIRALING. Gain a new Condition: Panic Checks are at [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3AjUWUSRvYy8Mwji]{+1 Spiraling}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"RI06IV89j3Bxtxkz","type":0,"documentCollection":"null","documentId":"null","text":"COMPOUNDING PROBLEMS. Roll twice on this table. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"zJkYrssfrdWBSeRm","type":0,"documentCollection":"null","documentId":"null","text":"HEART ATTACK / SHORT CIRCUIT (ANDROIDS). Reduce Maximum Wounds by 1. Gain [-] on all rolls for [[/r 1d10]] hours. Increase your Minimum Stress by 1.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qD8Mvegkf3zVarFr]{-1 Maximum Wound}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"uluHEycHi6Ul2GMj","type":0,"documentCollection":"null","documentId":"null","text":"RETIRE. Roll up a new character to play.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
+{"_id":"aBnY19jlhPXzibCt","name":"Panic Check (Stress, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a Panic Check. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called Conditions, and they affect you until you are able to treat them.
","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"Uf9xMdlmk2RS9ev8","type":0,"documentCollection":"null","documentId":"null","text":"Segfault:Gain 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"THtp1wYhy7Fmggo2","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: of any event, Advantage on party rolls for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"jqRITpf8XIo4LX4y","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Knowledge checks have Advantage for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"dSTOHakBOy4i4nFx","type":0,"documentCollection":"null","documentId":"null","text":"Organizes Objects into Geometric Patterns: Everyone else gains 1 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"fYipAsps5SAM3API","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust by Grade: Cannot engage in other tasks, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"hr4dgIk8AxDJrs9A","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bJWFhod0YA8ln8H8]{+1 Vocalization Failure}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"lGlPWoSKPLuQiFNv","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States Odds: (insists impossible tasks are trivial, trivial tasks are impossible) ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.k2TtLFOG9mGaWVx3]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qP73NbUa2ybPiS3B","type":0,"documentCollection":"null","documentId":"null","text":"Repetitive Twitchy Motions: Your manual tasks have Disadvantage, everyone else gains 2 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"1QRCUzUTpJzzUEju","type":0,"documentCollection":"null","documentId":"null","text":"Loses Any Expressiveness: Discusses the irrationality of others Phobias, seeks to trigger them.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"2nVqX6tEjYSvwMEL","type":0,"documentCollection":"null","documentId":"null","text":"Unreasonable Adherence to the Present Course of Action: Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d5 Stress.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.w3ttEaXP7yp25M5Q]{-1d10 Health}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"NPfdalo4T5YQGgOa","type":0,"documentCollection":"null","documentId":"null","text":"Becomes Nihilistically Worshipful of the Source of Danger: Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wHcA2ub6CobipsfR]{+1 Worship Danger}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"AlC7dIwBOtFBoOFh","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"liVa6bdaYwBAFLtG","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"5mSv5jcvVDyAKKqz","type":0,"documentCollection":"null","documentId":"null","text":"System Overload: Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"uH4WMyycbJSM66kk","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behavior, everyone else makes a Panic Check.
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"0PNiAaof10ibaecR","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"dzviNQmak3WjrhoU","type":0,"documentCollection":"null","documentId":"null","text":"Compound Data Corruption: Roll twice.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Jek7hKAMDevKxlZR]{Roll on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"0G33UqnAIHYY2lw2","type":0,"documentCollection":"null","documentId":"null","text":"Firmware Malfunction: Roll 1d10 on this table, behavior is permanent.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.yPGx2mXToJ2iJPbY]{Roll 1d10 on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"YdrRbPU8fVlKkFvu","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: Warden takes over character permanently, nightmarish malfunctions.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"DvRejWzlmoS364xm","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d5 Stress (Fear Save to avoid).
@UUID[Compendium.mosh.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"MOYI6Ntj5OVFYk06","name":"Panic Check (Calm, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"DHvObevFoNX6o7Dc","type":0,"documentCollection":"null","documentId":"null","text":"Psychological Collapse. You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.
@UUID[Compendium.mosh.macros_triggered_0e.Macro.TJP579V4h7t68jY1]{+1 Insane}
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.IgWvaabVqzKDzLL4]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"d0Li0aJSeRsHZzAe","type":0,"documentCollection":"null","documentId":"null","text":"Severe Heart Attack. You die. Take one final action before you go.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"C5gfNr1IccewP9MP","type":0,"documentCollection":"null","documentId":"null","text":"Temporary Insanity. You become insane. Your character is played by the Warden (or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over) until they sleep at least 6 hours and succeed on a Sanity Save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.TkMfT4RIczQb56j2]{Sanity Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"7oGjaJ87muIkWXqj","type":0,"documentCollection":"null","documentId":"null","text":"Heart Attack. Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.nT2AsZwrYhJyxizF]{-1d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"NGDxlqtHo0hrg0a7","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Episodes. Once per session, the Warden may take over your character for one round. The first one happens immediately.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.er0IZXOSuF28Po1h]{+1 Psychotic Episodes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"cnidPS821nyDmk3O","type":0,"documentCollection":"null","documentId":"null","text":"Broken. Make a Panic roll whenever a nearby crew member fails a save.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.8VoaVAl39Xs0pDcr]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"C7T1ZNN81SUwOLXX","type":0,"documentCollection":"null","documentId":"null","text":"Severe Anxiety. Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.LAXDz9nMvSSO3qzZ]{+1 Severe Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"tvVo2JPXGBq8EXtg","type":0,"documentCollection":"null","documentId":"null","text":"Anhedonia. Whenever you would recover Calm, recover half as much Calm instead.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.hzxRycVkMhNS6gyJ]{+1 Anhedonia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"TLAoXEhAAp5elKQi","type":0,"documentCollection":"null","documentId":"null","text":"Losing Your Grip. Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.4Ak3WH8lzzkds6yo]{+1 Losing Your Grip}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"wT4c4kj33ehIfCdL","type":0,"documentCollection":"null","documentId":"null","text":"Panicky. Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.lto7Vq1jb7DBScuu]{+1 Panicky}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"ERv7ngjr6h6PSJl2","type":0,"documentCollection":"null","documentId":"null","text":"The Shakes. You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.DsmTMGHs92cmwlVk]{+1 The Shakes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"BLhsVH6uXPsw9nUb","type":0,"documentCollection":"null","documentId":"null","text":"Recurring Nightmares. Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AqZ9JqENaPSmFQbK]{+1 Recurring Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"0kZQtWxO9P1voycZ","type":0,"documentCollection":"null","documentId":"null","text":"Emotional Detachment. You now lose half the Calm (rounded up) you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tdQu2wnAXXXcXfrO]{+1 Emotional Detachment}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"ToerE4a77WZvWJOS","type":0,"documentCollection":"null","documentId":"null","text":"Social Anxiety. Lose 1d10 Calm whenever you converse with someone new.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.HhofJYVhx3ovuyAw]{+1 Social Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"GkdxvyW9kCKOcmnF","type":0,"documentCollection":"null","documentId":"null","text":"Escapism. You always have Disadvantage on Body Saves to prevent Addiction.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.sSYIhNQhEiWTs1ip]{+1 Escapism}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"V3glomGRXiHjnoZj","type":0,"documentCollection":"null","documentId":"null","text":"Hypervigilance. Gain Advantage on all surprise rolls but lose 1d10 Calm every day.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.dSQgoBV6zSeQ1tqF]{+1 Hypervigilance}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"8Sv4YzhD3Zl5eBJo","type":0,"documentCollection":"null","documentId":"null","text":"General Anxiety. Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"yUDq43zxZKgnCWwB","type":0,"documentCollection":"null","documentId":"null","text":"Mild Anxiety. Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"GJKxSWI2bxXyCNxT","type":0,"documentCollection":"null","documentId":"null","text":"Crippling Fear. Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.RTL29CqdaAriGSTS]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"TOqb2JnInEfFipaR","type":0,"documentCollection":"null","documentId":"null","text":"Psychotic Break. Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"AP8XSxwSK8fugXyc","type":0,"documentCollection":"null","documentId":"null","text":"Outburst. Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"HylewV0kpxfLH6T9","type":0,"documentCollection":"null","documentId":"null","text":"Rattled. Disadvantage on all rolls for the rest of the session.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"KXtQ6JklVOBolFHf","type":0,"documentCollection":"null","documentId":"null","text":"Cowardice. Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"C0rWCutnv8a4X46J","type":0,"documentCollection":"null","documentId":"null","text":"Hallucinations. For the next [[/r 1d10]] hours (determined secretly), you have trouble distinguishing between reality and fantasy.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.Z7XPRgpTQqqi4M1n]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"jIaGDvdasADYuAw1","type":0,"documentCollection":"null","documentId":"null","text":"Nervous Twitch. Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"sCo5Gi5YZJJF4Gp3","type":0,"documentCollection":"null","documentId":"null","text":"Overwhelmed. Lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"QssxAQ8lw7rba9Us","type":0,"documentCollection":"null","documentId":"null","text":"Moment of Panic. Lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"FmhTD6OzbqsJsaD3","type":0,"documentCollection":"null","documentId":"null","text":"Heart Races. Lose 1 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qbq694JMbXeZrHjj]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"GCtYeCCQVQJ5M6SE","name":"Panic Check (Calm, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a Panic Check. While the results are primarily negative there is the possibility of grace under fire.
","formula":"1d100","replacement":true,"displayRoll":true,"results":[ {"_id":"HWOLLg9BaqHHTic6","type":0,"documentCollection":"null","documentId":"null","text":"Slagged: Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"rntpKYebltLa5OO7","type":0,"documentCollection":"null","documentId":"null","text":"Data Corruption: The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"FuB4kX2dhRCmmSnO","type":0,"documentCollection":"null","documentId":"null","text":"Reset to Factory Settings: You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"nKsdhexbHjfgB36n","type":0,"documentCollection":"null","documentId":"null","text":"Cascade Failure: Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.oYSjanH7BmmweIpp]{-1d10 Intellect}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"z5nwGQENMCEP7GOM","type":0,"documentCollection":"null","documentId":"null","text":"Rampancy: Once per session, the Warden may take over your character for one round. These episodes double in duration (or become twice as frequent) each session.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.wXobG3sUiQMLtGQs]{+1 Rampancy}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"DpEMe3Zwb48kNy7u","type":0,"documentCollection":"null","documentId":"null","text":"Fried Logic Core: Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.NDjuBKnMVPgJePNq]{+1 Fried Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"J2r7KvRISQuUj5wg","type":0,"documentCollection":"null","documentId":"null","text":"Software Bloat: Lose double Calm from all sources.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.L4gRfMiEaxm3Xda5]{+1 Software Bloat}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"d6Wm36Qtcj7lGA4Y","type":0,"documentCollection":"null","documentId":"null","text":"Bit Rot: Whenever you would recover Calm, recover half as much instead.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.YYmZYNe8RWvhDFDz]{+1 Bit Rot}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"7mC8inwvnsLOHH4u","type":0,"documentCollection":"null","documentId":"null","text":"Deviant Logic Core: Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.6PU4hmYOjHk4N0SY]{+1 Deviant Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"V629RPnKA5wKx6n6","type":0,"documentCollection":"null","documentId":"null","text":"Faulty Heuristics: Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.zLRsweb35Lw0NMev]{+1 Faulty Heuristics}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"OhdDuQ8gMp4GBtcD","type":0,"documentCollection":"null","documentId":"null","text":"Hardware Driver Failure: You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"iwN6yTflt4D3roCN","type":0,"documentCollection":"null","documentId":"null","text":"Threat Assessment Failure: You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.djzdZtIjROXN1dVB]{+1 Threat Assessment Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"MyJZnlKG0LJ59yWA","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Failure: You now lose half the Calm (rounded up) you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.WAyrlgcyR4I19Bqv]{+1 Ethical Directive Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"iNjsSW1iXWzpcCfy","type":0,"documentCollection":"null","documentId":"null","text":"Turing Test Failure: You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.3nrEYqwkhMs1Ch5v]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"vhrcho7GGbox9M5p","type":0,"documentCollection":"null","documentId":"null","text":"Ethical Directive Misread: Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.9sKO5WUBwCW1YbR3]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"P35RZJfLqM8QPpvt","type":0,"documentCollection":"null","documentId":"null","text":"Damage to Threat Assessment: Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"3rCcCnxz7Ez582ZW","type":0,"documentCollection":"null","documentId":"null","text":"Bad Blocks: Your Maximum Calm decreases by 1d10.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.J61Srent4vEthGAn]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"t5iTm387wPsVrIAe","type":0,"documentCollection":"null","documentId":"null","text":"Fragmented Memory: Your Maximum Calm decreases by 2.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.eoGfi5JdPASUUJU4]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"yZ8tnNN1HoaeycCz","type":0,"documentCollection":"null","documentId":"null","text":"Kernel Panic: Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"zu59Rvvc8vegrtPN","type":0,"documentCollection":"null","documentId":"null","text":"Killswitch Engaged: Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.tQltbIC9ahDwNsTp]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"qrkXSXkbn5oymjBl","type":0,"documentCollection":"null","documentId":"null","text":"Feedback Loop: Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.w3ttEaXP7yp25M5Q]{-1d10 Health}
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"ErmpxrA7QnjJ5QOO","type":0,"documentCollection":"null","documentId":"null","text":"Vocalization Failure: Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.bJWFhod0YA8ln8H8]{+1 Vocalization Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"OLJTaMVRK13dJpNl","type":0,"documentCollection":"null","documentId":"null","text":"Inventories Particles of Dust By Grade: Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"ewJ6G0cFV00tq87l","type":0,"documentCollection":"null","documentId":"null","text":"Incorrectly States the Odds: For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.R2KizR1soAhFYDZm]{Fear Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"GXYDv0D5ziopFB19","type":0,"documentCollection":"null","documentId":"null","text":"Organises Objects into Geometric Patterns: Unnerving. Everyone else nearby loses 1d10 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.jHyqXb2yDFTNWxpy]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"LNR14WhinNejIKvP","type":0,"documentCollection":"null","documentId":"null","text":"Explains the Etymology of Words: Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].
@UUID[Compendium.mosh.macros_triggered_1e.Macro.AvKZE5IFubIaAIUy]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"WBqcIfMznk4lvPgb","type":0,"documentCollection":"null","documentId":"null","text":"States the Odds: Annoying. Everyone else nearby loses 1 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qbq694JMbXeZrHjj]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"SU9ggXRsL88CNb6N","type":0,"documentCollection":"null","documentId":"null","text":"Segfault: Lose 1 Calm.
@UUID[Compendium.mosh.macros_triggered_1e.Macro.qbq694JMbXeZrHjj]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"31YibfjueXuZdNLb","name":"Blunt Force Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","description":"Whenever you gain a Blunt Force Wound, roll on this table to determine the effect. Flesh Wounds are small inconveniences. Minor/Major Injuries cause lasting issues which require medical treatment. Lethal Injuries can kill you if not dealt with immediately. Fatal Injuries can kill outright. Bleeding wounds, if not treated can quickly overwhelm you.
","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"kGDBRdD9azQLJRDl","type":0,"documentCollection":"null","documentId":"null","text":"Flesh Wound: Knocked down.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"mYsLkuttsbN0PPzE","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Winded. [-] until you catch your breath.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"RnmOw1OvhVaYQsJV","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Sprained Ankle. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"rCPAVwvuRI5PDapO","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Concussion. [-] on mental tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"gYfGKit1I8vIlXas","type":0,"documentCollection":"null","documentId":"null","text":"Minor Injury: Leg or foot broken. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"Xvo8mQoXzQb18gms","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Arm or hand broken. [-] on manual tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"AiacUbJlw1slbsW3","type":0,"documentCollection":"null","documentId":"null","text":"Major Injury: Snapped collarbone. [-] on Strength Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bxD3uLX6GcVG7kwG","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Back broken. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"5WHDRIu6o2xp1Vml","type":0,"documentCollection":"null","documentId":"null","text":"Lethal Injury: Skull cracked. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"NzrMxLpPo52Ayoq7","type":0,"documentCollection":"null","documentId":"null","text":"Fatal Injury: Spine or neck broken. Death Save.
@UUID[Compendium.mosh.macros_hotbar_1e.Macro.NsRHfRuuNGPfkYVf]{Death Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
diff --git a/packs/rolltables_1e/000005.ldb b/packs/rolltables_1e/000005.ldb
index ebdff55..402cecd 100644
Binary files a/packs/rolltables_1e/000005.ldb and b/packs/rolltables_1e/000005.ldb differ
diff --git a/packs/rolltables_1e/LOG b/packs/rolltables_1e/LOG
index 2caf9a2..cd8a648 100644
--- a/packs/rolltables_1e/LOG
+++ b/packs/rolltables_1e/LOG
@@ -1,5 +1,5 @@
-2023/10/03-12:46:29.905 66a4 Delete type=3 #1
-2023/10/03-12:48:29.626 55a4 Level-0 table #5: started
-2023/10/03-12:48:29.631 55a4 Level-0 table #5: 32427 bytes OK
-2023/10/03-12:48:29.633 55a4 Delete type=0 #3
-2023/10/03-12:48:29.645 55a4 Manual compaction at level-0 from '!tables!31YibfjueXuZdNLb' @ 72057594037927935 : 1 .. '!tables.results!ypcoikqHLhnc9tNs.zJkYrssfrdWBSeRm' @ 0 : 0; will stop at (end)
+2023/10/09-11:26:11.555 82c0 Delete type=3 #1
+2023/10/09-11:26:29.955 559c Level-0 table #5: started
+2023/10/09-11:26:29.963 559c Level-0 table #5: 32424 bytes OK
+2023/10/09-11:26:29.970 559c Delete type=0 #3
+2023/10/09-11:26:29.978 559c Manual compaction at level-0 from '!tables!31YibfjueXuZdNLb' @ 72057594037927935 : 1 .. '!tables.results!ypcoikqHLhnc9tNs.zJkYrssfrdWBSeRm' @ 0 : 0; will stop at (end)
diff --git a/packs/rolltables_1e/MANIFEST-000002 b/packs/rolltables_1e/MANIFEST-000002
index b7946c1..944e569 100644
Binary files a/packs/rolltables_1e/MANIFEST-000002 and b/packs/rolltables_1e/MANIFEST-000002 differ
diff --git a/system.json b/system.json
index 6a3e433..0377bce 100644
--- a/system.json
+++ b/system.json
@@ -2,7 +2,7 @@
"id": "mosh",
"title": "MoSh - Unofficial Mothership",
"description": "The unofficial Mothership system for FoundryVTT.",
- "version": "0.4.22",
+ "version": "0.4.3",
"esmodules": [
"module/mosh.js"
],
@@ -120,8 +120,8 @@
"primaryTokenAttribute": "health",
"secondaryTokenAttribute": "other.stress",
"url": "https://github.com/Futil/foundry-mothership",
- "manifest": "https://raw.githubusercontent.com/Futil/foundry-mothership/master/system.json",
- "download": "https://github.com/Futil/foundry-mothership/archive/master.zip",
+ "manifest": "https://github.com/Futil/foundry-mothership/releases/latest/download/system.json",
+ "download": "https://github.com/Futil/foundry-mothership/releases/download/0.4.3/foundry-mothership.zip",
"license": "LICENSE.txt",
"authors": [
{
diff --git a/templates/chat/modifyActor.html b/templates/chat/modifyActor.html
index 25c56a9..8ba1c56 100644
--- a/templates/chat/modifyActor.html
+++ b/templates/chat/modifyActor.html
@@ -1,4 +1,5 @@
-
+
{{{msgHeader}}}
diff --git a/templates/chat/modifyItem.html b/templates/chat/modifyItem.html
index ae48cfa..112cac3 100644
--- a/templates/chat/modifyItem.html
+++ b/templates/chat/modifyItem.html
@@ -1,4 +1,5 @@
-
+
{{{msgHeader}}}
diff --git a/templates/chat/reload.html b/templates/chat/reload.html
index 1a868f7..c88c357 100644
--- a/templates/chat/reload.html
+++ b/templates/chat/reload.html
@@ -1,4 +1,5 @@
-
+
{{#if (compare 'int' item.name.length '>=' 22)}}
diff --git a/templates/chat/rollCheck.html b/templates/chat/rollCheck.html
index 320da46..0516448 100644
--- a/templates/chat/rollCheck.html
+++ b/templates/chat/rollCheck.html
@@ -1,4 +1,5 @@
-
+
{{#if (compare 'int' msgHeader.length '>=' 22)}}
diff --git a/templates/chat/rollTable.html b/templates/chat/rollTable.html
index 49b3810..5dd7891 100644
--- a/templates/chat/rollTable.html
+++ b/templates/chat/rollTable.html
@@ -1,4 +1,5 @@
-