From fcc8b55ca15d13812449faf3d0fe122197d602d5 Mon Sep 17 00:00:00 2001 From: Melon-PieldeSapo Date: Fri, 29 Nov 2024 19:50:03 +0100 Subject: [PATCH] fix stat options dialog popup --- module/windows/actor-generator.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/windows/actor-generator.js b/module/windows/actor-generator.js index 2e9fcec..df8dc22 100644 --- a/module/windows/actor-generator.js +++ b/module/windows/actor-generator.js @@ -229,12 +229,12 @@ export class DLActorGenerator extends FormApplication { buttons_options[j] = { icon: '', label: option_stats_and_saves.stats[j],//.replace(/\.bonus/i,"").replace(/(.*)\.+/i,""), - callback: () => this._element.find(`input[name="system.stats.${obj.options[j]}.bonus"]`).prop("value",option_stats_and_saves.modification) + callback: () => this._element.find(`input[name="system.stats.${ option_stats_and_saves.stats[j]}.bonus"]`).prop("value",option_stats_and_saves.modification) }; } let d = new Dialog({ title: game.i18n.localize("Mosh.CharacterGeneratorStatOptionPopupTitle"), - content: `

${ game.i18n.localize("Mosh.CharacterGeneratorStatOptionPopupTitle")} (${obj.value})

`, + content: `

${ game.i18n.localize("Mosh.CharacterGeneratorStatOptionPopupTitle")} (${option_stats_and_saves.modification})

`, buttons: buttons_options, default: "1", //render: html => console.log("Register interactivity in the rendered dialog"),