Files

639 lines
34 KiB
HTML

<form class="{{cssClass}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="char-header header-grid">
<div class="header-fields header-grid">
{{!-- The grid classes are defined in scss/global/_grid.scss. To use,
use both the "grid" and "grid-Ncol" class where "N" can be any number
from 1 to 12 and will create that number of columns. --}}
{{!-- The grid classes are defined in scss/global/_grid.scss. To use,
use both the "grid" and "grid-Ncol" class where "N" can be any number
from 1 to 12 and will create that number of columns. --}}
<div class="header">
<img class="profile" src="{{img}}" data-edit="img" title="{{name}}" height="150"
width="150" />
<div class="headergrid">
<!-- <img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="150" width="150"/> -->
<!-- PLAYER NAME -->
<div class="headernamegrid">
<div class="headerinputtext">{{ localize 'Mosh.Name' }}</div>
<div class="headerinputfield charname"><input name="name" class="noborder" type="text"
value="{{name}}" placeholder="{{ localize 'Mosh.Name' }}" /></div>
</div>
<div class="">
<div class="headerinputtext">{{ localize 'Mosh.Credits' }}</div>
<div class="headerinputfield charname"><input name="system.credits.value" class="noborder" type="text"
value="{{system.credits.value}}" placeholder="" /></div>
</div>
<!-- CLASS -->
<div class="">
<div class="headerinputtext">{{ localize 'Mosh.CLASS' }}</div>
<div class="headerinputfield charname"><input name="system.class.value" class="noborder" type="text"
value="{{system.class.value}}" placeholder="" /></div>
</div>
<!-- RANK -->
<div class="">
<div class="headerinputtext">{{ localize 'Mosh.RANK' }}</div>
<div class="headerinputfield charname"><input name="system.rank.value" class="noborder" type="text"
value="{{system.rank.value}}" placeholder="" /></div>
</div>
{{#if system.settings.firstEdition}}
<!-- Pronouns -->
<div class="">
<div class="headerinputtext">{{ localize 'Mosh.Pronouns' }}</div>
<div class="headerinputfield charname"><input name="system.pronouns.value" class="noborder" type="text"
value="{{system.pronouns.value}}" placeholder="" /></div>
</div>
{{else}}
<!-- XP -->
<div class="">
<div class="headerinputtext">{{ localize 'Mosh.XP' }}</div>
<div class="headerinputfield charname"><input name="system.xp.value" class="noborder" type="text"
value="{{system.xp.value}}" placeholder="" /></div>
</div>
{{/if}}
<!-- LEVEL -->
<div class="">
<div class="headerinputtext">{{#if system.settings.firstEdition}}{{ localize 'Mosh.HighScore' }}{{else}}{{ localize 'Mosh.Level' }}{{/if}}</div>
<div class="headerinputfield charname"><input name="system.attributes.level.value" class="noborder"
type="text" value="{{system.attributes.level.value}}" placeholder="" /></div>
</div>
</div>
</div>
<div class="health grid grid-2col" style="margin-top: 0; grid-template-rows: 76px 77px 72px;">
<!-- Health -->
<div class="resource healthspread minmaxtopstat">
<label for="system.health.value" class="resource-label minmaxtext">{{ localize 'Mosh.Health' }}</label>
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.health.value" value="{{system.health.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max"
value="{{system.health.max}}" data-dtype="Number" />
</div>
<div class="healthmaxtext">{{ localize 'Mosh.Current' }}</div>
<div class="healthmaxtext">{{ localize 'Mosh.Maximum' }}</div>
</div>
<!-- Hits -->
<div class="resource healthspread minmaxtopstat">
<label for="system.hits.value" class="resource-label minmaxtext">
{{#if system.settings.firstEdition}}
{{ localize 'Mosh.Wounds' }}
{{else}}
{{ localize 'Mosh.Hits' }}
{{/if}}
</label>
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.value" value="{{system.hits.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.max"
value="{{system.hits.max}}" data-dtype="Number" />
</div>
<div class="healthmaxtext">{{ localize 'Mosh.Current' }}</div>
<div class="healthmaxtext">{{ localize 'Mosh.Maximum' }}</div>
</div>
{{#if system.settings.useCalm}}
<!-- Calm -->
<div class="resource healthspread minmaxtopstat">
<label for="system.other.stress.value" class="resource-label minmaxtext rollable calm-roll">{{ localize 'Mosh.Calm' }}</label>
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.max"
value="{{system.other.stress.max}}" data-dtype="Number" />
</div>
<div class="healthmaxtext">{{ localize 'Mosh.Current' }}</div>
<div class="healthmaxtext">{{ localize 'Mosh.Maximum' }}</div>
</div>
{{else}}
<!-- Stress -->
<div class="resource healthspread minmaxtopstat">
<label for="system.other.stress.value" class="resource-label minmaxtext rollable stress-roll">{{ localize 'Mosh.Stress' }}</label>
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
value="{{system.other.stress.min}}" data-dtype="Number" />
</div>
<div class="healthmaxtext">{{ localize 'Mosh.Current' }}</div>
<div class="healthmaxtext">{{ localize 'Mosh.Minimum' }}</div>
</div>
{{/if}}
{{#if system.settings.firstEdition}}
{{else}}
<!-- Resolve -->
<div class="resource healthspread minmaxtopstat">
<label for="system.other.resolve.value" class="resource-label minmaxtext">{{ localize 'Mosh.Resolve' }}</label>
<div class="valuewrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.other.resolve.value" value="{{system.other.resolve.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.settings.firstEdition}}
<!-- Armor -->
<div class="resource healthspread minmaxtopstat" style="grid-column-start: 2; grid-column-end: 3;">
<label for="system.stats.armor.value" class="resource-label minmaxtext rollable armor-roll">{{ localize 'Mosh.Armor' }}</label>
<div class="minmaxwrapper" style="width: 100%; background: black; border-radius: 0.3em;">
<div class="maxhealth-input" style="display: flex;">
<div class="whiteText" type="text" data-dtype="Number">{{system.stats.armor.mod}}</div>
{{#if (compare 'str' system.stats.armor.cover '===' 'insignificant')}}
<div class="highlightText" type="text" data-dtype="Number" style="font-size: 0.8rem;">&nbsp;5</div>
{{/if}}
{{#if (compare 'str' system.stats.armor.cover '===' 'light')}}
<div class="highlightText" type="text" data-dtype="Number" style="font-size: 0.8rem;">&nbsp;10</div>
{{/if}}
{{#if (compare 'str' system.stats.armor.cover '===' 'heavy')}}
<div class="highlightText" type="text" data-dtype="Number" style="font-size: 0.8rem;">&nbsp;20</div>
{{/if}}
</div>
<div class="slant" style="border-right: 2px solid #ffffff; transform: skewX(0deg);"></div>
<div class="maxhealth-input" style="display: flex;">
<div class="whiteText" type="text" data-dtype="Number">{{system.stats.armor.damageReduction}}</div>
{{#if (compare 'str' system.stats.armor.cover '===' 'heavy')}}
<div class="highlightText" type="text" data-dtype="Number" style="font-size: 0.8rem;">&nbsp;5</div>
{{/if}}
</div>
</div>
<div class="healthmaxtext">{{ localize 'Mosh.ArmorPoints' }}</div>
<div class="healthmaxtext">{{ localize 'Mosh.DMGReduction' }}</div>
</div>
{{/if}}
<!-- CLASS -->
<div class="" style="margin-left: 6px; margin-right: 0px; flex: 0; grid-column-start: 1; grid-column-end: 3;">
{{#if system.settings.firstEdition}}
<div class="resource-label">{{ localize 'Mosh.TraumaResponse' }}</div>
{{else}}
<div class="resource-label">{{ localize 'Mosh.StressResponse' }}</div>
{{/if}}
{{#if system.settings.firstEdition}}
<textarea name="system.other.stressdesc.value" rows="2" class="textarea-input" type="text"
data-target="system.other.stressdesc.value" placeholder="" style="height: 50px;">{{system.other.stressdesc.value}}</textarea>
{{else}}
<textarea name="system.other.stressdesc.value" rows="2" class="textarea-input" type="text"
data-target="system.other.stressdesc.value" placeholder="" style="height: 90px;">{{system.other.stressdesc.value}}</textarea>
{{/if}}
</div>
<!-- XP -->
<!-- <div class="char-pip-button list-roll flex" data-key="xp" data-label="XP" data-max="8" data-min="0">
{{{system.xp.html}}}
</div> -->
</div>
<div class="abilities">
<!-- <div class="grid grid-2col"> -->
<!-- STRESS -->
<!-- <div class="resource mainstat">
<div class="stresslabel">
<div class="ability-mod stresstext">STRESS</div>
</div>
<input class="smallcircle-input" type="text" name="system.other.stress.value"
value="{{system.other.stress.value}}" data-dtype="Number" />
</div> -->
<!-- RESOLVE -->
<!-- <div class="resource mainstat">
<div class="stresslabel">
<div class="ability-mod stresstext">RESOLVE</div>
</div>
<input class="smallcircle-input" type="text" name="system.other.resolve.value"
value="{{system.other.resolve.value}}" data-dtype="Number" />
</div> -->
<!-- </div> -->
{{#if system.settings.firstEdition}}
<div class="grid grid-1col widegap">
{{else}}
<div class="grid grid-1col widegap" style="gap: 24px">
{{/if}}
<!-- Strength -->
<div class="mainstatwrapper">
<div class="resource mainstat">
<div class="mainstatlabel">
<span class="ability-mod stat-roll rollable mainstattext" data-key="strength"
data-label="{{ localize 'Mosh.Strength' }}">{{ localize 'Mosh.Strength' }}</span>
</div>
<input class="circle-input" type="text" name="system.stats.strength.value"
value="{{system.stats.strength.value}}" data-dtype="Number" />
</div>
<input class="mainstatmod-input" type="text" name="system.stats.strength.mod"
value="{{system.stats.strength.mod}}" data-dtype="Number" />
<div class="mainstatmod-title">+</div>
</div>
<!-- Speed -->
<div class="mainstatwrapper">
<div class="resource mainstat">
<div class="mainstatlabel">
<span class="ability-mod stat-roll rollable mainstattext" data-key="speed" data-roll="d100"
data-label="{{ localize 'Mosh.Speed' }}">{{ localize 'Mosh.Speed' }}</span>
</div>
<input class="circle-input" type="text" name="system.stats.speed.value" value="{{system.stats.speed.value}}"
data-dtype="Number" />
</div>
<input class="mainstatmod-input" type="text" name="system.stats.speed.mod" value="{{system.stats.speed.mod}}"
data-dtype="Number" />
<div class="mainstatmod-title">+</div>
</div>
<!-- Intellect -->
<div class="mainstatwrapper">
<div class="resource mainstat">
<div class="mainstatlabel">
<span class="ability-mod stat-roll rollable mainstattext" data-key="intellect" data-roll="d100"
data-label="{{ localize 'Mosh.Intellect' }}">{{ localize 'Mosh.Intellect' }}</span>
</div>
<input class="circle-input" type="text" name="system.stats.intellect.value"
value="{{system.stats.intellect.value}}" data-dtype="Number" />
</div>
<input class="mainstatmod-input" type="text" name="system.stats.intellect.mod"
value="{{system.stats.intellect.mod}}" data-dtype="Number" />
<div class="mainstatmod-title">+</div>
</div>
<!-- Combat -->
<div class="mainstatwrapper">
<div class="resource mainstat">
<div class="mainstatlabel">
<span class="ability-mod stat-roll rollable mainstattext" data-key="combat" data-roll="d100"
data-label="{{ localize 'Mosh.Combat' }}">{{ localize 'Mosh.Combat' }}</span>
</div>
<input class="circle-input" type="text" name="system.stats.combat.value" value="{{system.stats.combat.value}}"
data-dtype="Number" />
</div>
<input class="mainstatmod-input" type="text" name="system.stats.combat.mod" value="{{system.stats.combat.mod}}"
data-dtype="Number" />
<div class="mainstatmod-title">+</div>
</div>
</div>
</div>
<!-- SAVES -->
{{#if system.settings.firstEdition}}
<div class="saves grid grid-1col savebackground">
{{else}}
<div class="saves grid grid-1col savebackground" style = "height: 264px;">
{{/if}}
<!-- Sanity -->
<div class="resource flex-group-center">
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-label="Sanity" data-key="sanity" data-target="{{system.stats.sanity.value}}">{{ localize 'Mosh.Sanity' }}</span>
<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
<input class="square-input" type="text" name="system.stats.sanity.value" value="{{system.stats.sanity.value}}" data-dtype="Number" />
<div class="mainstatmod-title" style="top: 10px;">+</div>
<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.sanity.mod" value="{{system.stats.sanity.mod}}" data-dtype="Number" />
</div>
</div>
<!-- Fear -->
<div class="resource flex-group-center">
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="fear" data-target="{{system.stats.fear.value}}" data-label="{{ localize 'Mosh.Fear' }}">{{ localize 'Mosh.Fear' }}</span>
<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
<input class="square-input" type="text" name="system.stats.fear.value" value="{{system.stats.fear.value}}" data-dtype="Number" />
<div class="mainstatmod-title" style="top: 10px;">+</div>
<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.fear.mod" value="{{system.stats.fear.mod}}" data-dtype="Number" />
</div>
</div>
<!-- Body -->
<div class="resource flex-group-center">
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="body" data-target="{{system.stats.body.value}}" data-label="{{ localize 'Mosh.Body' }}">{{ localize 'Mosh.Body' }}</span>
<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
<input class="square-input" type="text" name="system.stats.body.value" value="{{system.stats.body.value}}" data-dtype="Number" />
<div class="mainstatmod-title" style="top: 10px;">+</div>
<input class="mainsavemod-input" style="top: 5px;"type="text" name="system.stats.body.mod" value="{{system.stats.body.mod}}" data-dtype="Number" />
</div>
</div>
{{#unless system.settings.firstEdition}}
<!-- Armor -->
<div class="resource flex-group-center">
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="armor" data-target="{{system.stats.armor.value}}" data-label="{{ localize 'Mosh.Armor' }}">{{ localize 'Mosh.Armor' }}</span>
<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
<input class="square-input" type="text" name="system.stats.armor.value" value="{{system.stats.armor.value}}" data-dtype="Number" />
<div class="mainstatmod-title" style="top: 10px;">+</div>
<div class="mainsavemod-input" style="top: 5px; padding: 5px;" type="text" name="system.stats.armor.mod" value="{{system.stats.armor.mod}}" data-dtype="Number">{{system.stats.armor.mod}}</div>
</div>
</div>
{{/unless}}
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="mosh sheet-tabs tabs" data-group="primary">
<a class="tab-select" data-tab="skills">{{ localize 'Mosh.Skills' }}</a>
<a class="tab-select" data-tab="weapons">{{ localize 'Mosh.Weapons' }}</a>
<a class="tab-select" data-tab="items">{{ localize 'Mosh.Items' }}</a>
<a class="tab-select" data-tab="description">{{ localize 'Mosh.Bio' }}</a>
<a class="tab-select" data-tab="notes">{{ localize 'Mosh.Notes' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
{{editor enriched.biography target="system.biography" button=true editable=true}}
</div>
{{!-- Notes Tab --}}
<div class="tab biography" data-group="primary" data-tab="notes">
{{editor enriched.notes target="system.notes" button=true editable=true}}
</div>
{{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{#if system.settings.firstEdition}}
<!-- ARMOR -->
<ol class="items-list" role="table">
<li class="item flexrow item-header" role="rowgroup">
<div class="item-image" role="cell"></div>
<div class="skill-stat" style="flex-grow: 2.5;" role="cell">{{ localize 'Mosh.ArmorName' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.AP' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.DR' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Speed' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Oxygen' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Equipped' }}</div>
<div class="item-controls" role="cell">
<a class="item-control item-create" title="{{ localize 'Mosh.CreateArmor' }}" data-type="armor"><i class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each armors as |armor id|}}
<li class="item flexrow dropitem" data-item-id="{{armor._id}}" role="rowgroup">
<div class="item-image" role="cell"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2.55;" role="cell">{{armor.name}}</h4>
<div class="skill-stat armor-ap list-roll" role="cell">{{armor.system.armorPoints}}</div>
<div class="skill-stat armor-dr list-roll" role="cell">{{armor.system.damageReduction}}</div>
<div class="skill-stat">{{armor.system.speed}}</div>
{{#if armor.system.oxygenMax}}
<div class="skill-stat armor-oxy list-roll" role="cell">{{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}</div>
{{else}}
<div class="skill-stat" role="cell">{{ localize 'Mosh.NA' }}</div>
{{/if}}
<div class="skill-stat item-equip" role="cell"><input type="checkbox" name="armor.system.equipped" data-dtype="Boolean"
{{checked armor.system.equipped}} /></div>
<div class="item-controls" role="cell">
<a class="item-control item-edit" title="{{ localize 'Mosh.EditArmor' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteArmor' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{else}}
<!-- ARMOR -->
<ol class="items-list" role="table">
<li class="item flexrow item-header" role="rowgroup">
<div class="item-image" role="cell"></div>
<div class="skill-stat" style="flex-grow: 2.5;" role="cell">{{ localize 'Mosh.ArmorName' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.SaveBonus' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Speed' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Oxygen' }}</div>
<div class="skill-stat" role="cell">{{ localize 'Mosh.Equipped' }}</div>
<div class="item-controls" role="cell">
<a class="item-control item-create" title="{{ localize 'Mosh.CreateArmor' }}" data-type="armor"><i class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each armors as |armor id|}}
<li class="item flexrow dropitem" data-item-id="{{armor._id}}" role="rowgroup">
<div class="item-image" role="cell"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2.55;" role="cell">{{armor.name}}</h4>
<div class="skill-stat armor-ap list-roll" role="cell">{{armor.system.armorPoints}}</div>
<div class="skill-stat">{{armor.system.speed}}</div>
{{#if armor.system.oxygenMax}}
<div class="skill-stat armor-oxy list-roll" role="cell">{{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}</div>
{{else}}
<div class="skill-stat" role="cell">{{ localize 'Mosh.NA' }}</div>
{{/if}}
<div class="skill-stat item-equip" role="cell"><input type="checkbox" name="armor.system.equipped" data-dtype="Boolean"
{{checked armor.system.equipped}} /></div>
<div class="item-controls" role="cell">
<a class="item-control item-edit" title="{{ localize 'Mosh.EditArmor' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteArmor' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{/if}}
<!-- ITEMS -->
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="skill-stat" style="flex-grow: 1.5;">{{ localize 'Mosh.ItemName' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Quantity' }}</div>
{{#if system.settings.hideWeight}}
{{else}}
<div class="skill-stat">{{ localize 'Mosh.Weight' }}</div>
{{/if}}
<div class="skill-stat">{{ localize 'Mosh.Value' }}</div>
<div class="item-controls">
<a class="item-control item-create" title="{{ localize 'Mosh.CreateItem' }}" data-type="item"><i class="fas fa-plus"></i> Add</a>
</div>
</li>
{{#if system.settings.hideWeight}}
{{#each gear as |item id|}}
<li class="item flexrow dropitem" data-item-id="{{item._id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 1.5;">{{item.name}}</h4>
<div class="skill-stat list-roll item-quantity">{{item.system.quantity}}</div>
<div class="skill-stat">{{item.system.cost}}</div>
<div class="item-controls">
<a class="item-control item-edit" title="{{ localize 'Mosh.EditItem' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteItem'}}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{else}}
{{#each gear as |item id|}}
<li class="item flexrow dropitem" data-item-id="{{item._id}}">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 1.54;">{{item.name}}</h4>
<div class="skill-stat list-roll item-quantity">{{item.system.quantity}}</div>
<div class="skill-stat">{{item.system.weight}}</div>
<div class="skill-stat">{{item.system.cost}}</div>
<div class="item-controls">
<a class="item-control item-edit" title="{{ localize 'Mosh.EditItem' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteItem' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{/if}}
</ol>
{{#unless system.settings.hideWeight}}
<div class="item flex-group-left item-header">
<div class="skill-stat" style="flex-grow: 1.5;">{{ localize 'Mosh.CarryingCapacity' }}: {{system.weight.capacity}}</div>
<div class="skill-stat">{{ localize 'Mosh.CurrentWeight' }}: {{system.weight.current}}</div>
</div>
{{/unless}}
</div>
{{!-- Owned Skills Tab --}}
<div class="tab items" data-group="primary" data-tab="skills">
<!-- SKILLS -->
<ol class="items-list" style="margin-bottom : 10px;">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="skill-stat">{{ localize 'Mosh.SkillName' }}</div>
<div class="skill-stat">{{ localize 'Mosh.SkillRank' }}</div>
<div class="skill-stat">{{ localize 'Mosh.SkillBonus' }}</div>
<div class="item-controls">
<a class="item-control skill-create" title="{{ localize 'Mosh.CreateSkill' }}" data-type="skill"><i class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each skills as |skill id|}}
<li class="item flexrow dropitem" data-item-id="{{skill._id}}">
<div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div>
<div class="skill-name skill-roll list-roll">{{skill.name}}</div>
<div class="skill-stat">{{skill.system.rank}}</div>
<div class="skill-stat">{{skill.system.bonus}}</div>
<div class="item-controls">
<a class="item-control skill-edit" title="{{ localize 'Mosh.EditSkill' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteSkill' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{#if system.settings.firstEdition}}
<!-- XP -->
<div class ="skill_training_frame" style="margin-bottom : 10px;">
<div class="grid grid-3col" style="grid-template-columns: 90px auto 283px ;">
<div class="skill-stat" style="position: relative; top: 6px;"><strong>{{ localize 'Mosh.SkillTraining' }}</strong></div>
<textarea name="system.xp.selectedSkill" rows="2" class="textarea-input-grey" type="text" data-target="system.xp.selectedSkill" placeholder="" style="height: 30px; margin: 0; position: relative; top: 50%; -ms-transform: translateY(-50%); transform: translateY(-50%); background: white; color: black;">{{system.xp.selectedSkill}}</textarea>
<div class="char-pip-button list-roll flex" style="position: relative; top: -7px;" data-key="xp" data-label="XP" data-max="16" data-min="0">{{{system.xp.html}}}</div>
</div>
</div>
{{/if}}
<div class="seperatorLine"></div>
<!-- Conditions -->
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="skill-stat">{{ localize 'Mosh.Condition' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Severity' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Treatment' }}</div>
<div class="item-controls">
<a class="item-control item-create" title="{{ localize 'Mosh.CreateCondition' }}" data-type="condition"><i class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each conditions as |condition id|}}
<li class="item flexrow dropitem" data-item-id="{{condition._id}}">
<div class="item-image"><img src="{{condition.img}}" title="{{condition.name}}" width="24" height="24"/></div>
<div class="skill-name description-roll list-roll">{{condition.name}}</div>
<div class="skill-stat list-roll severity">{{condition.system.severity}}</div>
<div class="skill-stat">
{{#if condition.system.treatment.html}}
<div class="treatment-button list-roll flex" style="margin: 0; position: relative; top: 50%; -ms-transform: translateY(-50%); transform: translateY(-50%);" data-key="condition" data-label="condition" data-max="3" data-min="0">
{{{condition.system.treatment.html}}}
</div>
{{else}}
<div class="treatment-button list-roll flex" style="margin: 0; position: relative; top: 50%; -ms-transform: translateY(-50%); transform: translateY(-50%);" data-key="condition" data-label="condition" data-max="3" data-min="0">
{{condition.name}}
</div>
{{/if}}
</div>
<div class="item-controls">
<a class="item-control skill-edit" title="{{ localize 'Mosh.EditCondition' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteCondition' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Owned Weapons Tab --}}
<div class="tab items" data-group="primary" data-tab="weapons">
<!-- WEAPONS -->
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="skill-stat" style="flex-grow: 2;">{{ localize 'Mosh.WeaponName' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Damage' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Ammo' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Shots' }}</div>
<div class="skill-stat">{{ localize 'Mosh.Range' }}</div>
<div class="item-controls">
<a class="item-control weapon-create" title="{{ localize 'Mosh.CreateWeapon' }}" data-type="weapon"><i class="fas fa-plus"></i> {{ localize 'Mosh.Add' }}</a>
</div>
</li>
{{#each weapons as |weapon id|}}
<li class="item flexrow dropitem" data-item-id="{{weapon._id}}">
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
<div class="skill-name weapon-roll list-roll" style="flex-grow: 2.05;">{{weapon.name}}</div>
{{#if weapon.system.antiArmor}}
<div class="skill-stat dmg-roll list-roll">{{weapon.system.damage}} ({{ localize 'Mosh.AntiArmorAcronym' }})</div>
{{else}}
<div class="skill-stat dmg-roll list-roll">{{weapon.system.damage}}</div>
{{/if}}
{{#if weapon.system.useAmmo}}
<div class="skill-stat weapon-ammo list-roll">{{weapon.system.ammo}}</div>
{{else}}
<div class="skill-stat">{{ localize 'Mosh.NA' }}</div>
{{/if}}
{{#if weapon.system.useAmmo}}
{{#if (compare 'int' weapon.system.curShots '===' weapon.system.shots)}}
<div class="skill-stat">
<a class="weapon-shots list-roll" title="{{ localize 'Mosh.EditWeapon' }}">{{weapon.system.curShots}}/{{weapon.system.shots}}</a>
</div>
{{else}}
<div class="skill-stat">
<a class="weapon-shots list-roll">{{weapon.system.curShots}}/{{weapon.system.shots}}</a>
<a class="weapon-reload list-roll"><i class="fas fa-sync"></i></a>
</div>
{{/if}}
{{else}}
<div class="skill-stat">{{ localize 'Mosh.NA' }}</div>
{{/if}}
{{#if weapon.system.ranges.value}}
<div class="skill-stat">{{weapon.system.ranges.value}}</div>
{{else}}
<div class="skill-stat">{{ localize 'Mosh.NA' }}</div>
{{/if}}
<div class="item-controls">
<a class="item-control weapon-edit" title="{{ localize 'Mosh.EditWeapon' }}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="{{ localize 'Mosh.DeleteWeapon' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</section>
</form>