104 lines
5.3 KiB
JavaScript
104 lines
5.3 KiB
JavaScript
//init vars
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let macroTarget = game.settings.get('mosh','macroTarget');
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//warn user if character is not selected
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if ((macroTarget === 'character' && !game.user.character) || (macroTarget === 'token' && !canvas.tokens.controlled.length)) {
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//warn player
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game.mosh.noCharSelected();
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//else pop up the dialog
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} else {
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new Dialog({
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title: `Save`,
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content: `
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<style>
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.macro_window{
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background: rgb(230,230,230);
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border-radius: 9px;
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}
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.macro_img{
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display: flex;
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justify-content: center; //do I need this
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}
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.macro_desc{
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font-family: "Roboto", sans-serif;
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font-size: 10.5pt;
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font-weight: 400;
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padding-top: 8px;
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padding-right: 8px;
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padding-bottom: 8px;
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}
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.grid-2col {
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display: grid;
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grid-column: span 2 / span 2;
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grid-template-columns: repeat(2, minmax(0, 1fr));
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gap: 2px;
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padding: 0;
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}
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</style>
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<div class ="macro_window" style="margin-bottom : 7px;">
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<div class="grid grid-2col" style="grid-template-columns: 150px auto">
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<div class="macro_img"><img src="systems/mosh/images/icons/ui/macros/save.png" style="border:none"/></div>
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<div class="macro_desc"><h3>Save</h3>You have three Saves which represent your ability to withstand different kinds of trauma. In order to avoid certain dangers, you sometimes need to roll a Save. <strong>If you roll less than your Save you succeed. Otherwise you fail, and gain 1 Stress.</strong> A roll of 90-99 is always a failure. A Critical Failure means something bad happens, and furthermore you must make a Panic Check.</div>
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</div>
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</div>
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<label for="san">
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<div class ="macro_window" style="margin-bottom : 7px; vertical-align: middle; padding-left: 3px;">
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<div class="grid grid-3col" style="grid-template-columns: 20px 60px auto">
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<input type="radio" id="san" name="save" value="sanity" checked="checked">
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<div class="macro_img" style="padding-top: 5px; padding-left: 0px; padding-right: 0px; padding-bottom: 5px;"><img src="systems/mosh/images/icons/ui/attributes/sanity.png" style="border:none"/></div>
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<div class="macro_desc" style="display: table;">
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<span style="display: table-cell; vertical-align: middle;">
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<strong>Sanity:</strong> Rationalize logical inconsistencies in the universe, make sense out of chaos, detect illusions and mimicry, cope with <strong>Stress</strong>.
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</span>
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</div>
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</div>
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</div>
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</label>
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<label for="fer">
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<div class ="macro_window" style="margin-bottom : 7px; vertical-align: middle; padding-left: 3px;">
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<div class="grid grid-3col" style="grid-template-columns: 20px 60px auto">
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<input type="radio" id="fer" name="save" value="fear">
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<div class="macro_img" style="padding-top: 5px; padding-left: 0px; padding-right: 0px; padding-bottom: 5px;"><img src="systems/mosh/images/icons/ui/attributes/fear.png" style="border:none"/></div>
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<div class="macro_desc" style="display: table;">
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<span style="display: table-cell; vertical-align: middle;">
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<strong>Fear:</strong> Maintain a level head while struggling with fear, loneliness, depression, and other emotional surges.
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</span>
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</div>
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</div>
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</div>
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</label>
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<label for="bod">
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<div class ="macro_window" style="margin-bottom : 7px; vertical-align: middle; padding-left: 3px;">
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<div class="grid grid-3col" style="grid-template-columns: 20px 60px auto">
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<input type="radio" id="bod" name="save" value="body">
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<div class="macro_img" style="padding-top: 5px; padding-left: 0px; padding-right: 0px; padding-bottom: 5px;"><img src="systems/mosh/images/icons/ui/attributes/body.png" style="border:none"/></div>
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<div class="macro_desc" style="display: table;">
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<span style="display: table-cell; vertical-align: middle;">
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<strong>Body:</strong> Employ quick reflexes and resist hunger, disease, or organisms that might try and invade your insides.
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</span>
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</div>
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</div>
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</div>
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</label>
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<label for="arm">
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<div class ="macro_window" style="margin-bottom : 7px; vertical-align: middle; padding-left: 3px;">
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<div class="grid grid-3col" style="grid-template-columns: 20px 60px auto">
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<input type="radio" id="arm" name="save" value="armor">
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<div class="macro_img" style="padding-top: 5px; padding-left: 0px; padding-right: 0px; padding-bottom: 5px;"><img src="systems/mosh/images/icons/ui/attributes/armor.png" style="border:none"/></div>
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<div class="macro_desc" style="display: table;">
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<span style="display: table-cell; vertical-align: middle;">
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<strong>Armor:</strong> Resistance to damage sustained during combat, whether that be through bullets, claws, teeth, etc.
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</span>
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</div>
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</div>
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</div>
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</label>
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`,
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buttons: {
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button1: {
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label: `Next`,
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callback: (html) => game.mosh.initRollCheck(null,'low',html.find("input[name='save']:checked").val(),null,null,null),
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icon: `<i class="fas fa-chevron-circle-right"></i>`
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}
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}
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},{width: 600,height: 545}).render(true);
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} |