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{"_id":"cZOHlhEJcYGZsQBM","name":"Death Save","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","description":"<p><strong>Whenever you reach 0 Health, make a Body Save: Failure means you die.</strong> Success means you fall unconscious, make a <strong>Death Save</strong> to find out when you regain consciousness. Crew members with a medscanner, relevant skills like First Aid or Biology, or scientists and androids who pass an <strong>Intellect Check</strong> can determine your condition.</p>","formula":"1d10","replacement":true,"displayRoll":true,"results":[ {"_id":"BeGMLNZIYhH9Kk49","type":0,"documentCollection":"null","documentId":"null","text":"You are comatose and brain-dead. Only extraordinary measures will return you to the waking world.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"9EhaHZAAGcpGMnIJ","type":0,"documentCollection":"null","documentId":"null","text":"Wake in [[/r 1d10]] days, with 1 Health. -5 Strength, -5 Speed, -5 Intellect <em>(permanent loss)</em>. Disadvantage on all rolls for [[/r 1d10]] days. +1d10 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.31nDVp25qvTkkGXQ]{Lower Health to 1}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.k663ybRMCY3u0OXF]{-5 Strength}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.VZPWorbauAExrYLZ]{-5 Speed}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.qENogEcf1awpT98o]{-5 Intellect}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"uGHUqa42KpSYkP31","type":0,"documentCollection":"null","documentId":"null","text":"Wake in [[/r 1d10]] hours. 1 Health. -5 Strength, and -5 Speed <em>(permanent loss)</em>. Disadvantage on all rolls for [[/r 1d10]] hours. +3 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.31nDVp25qvTkkGXQ]{Lower Health to 1}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.k663ybRMCY3u0OXF]{-5 Strength}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.VZPWorbauAExrYLZ]{-5 Speed}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.ZcqUtSMCGvERjQlG]{+3 Stress}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[4,6],"drawn": false}, {"_id":"z7WuF36CDjDa64g8","type":0,"documentCollection":"null","documentId":"null","text":"Wake in [[/r 1d10]] minutes. 1 Health. -5 Strength <em>(permanent loss)</em>. Disadvantage on all rolls for [[/r 3d10]] minutes. +2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.31nDVp25qvTkkGXQ]{Lower Health to 1}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.k663ybRMCY3u0OXF]{-5 Strength}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[7,9],"drawn": false}, {"_id":"ClE7nNEIW7D3Q5Bh","type":0,"documentCollection":"null","documentId":"null","text":"Wake immediately. 1 Health. Disadvantage on all rolls for [[/r 1d10]] minutes. +1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.31nDVp25qvTkkGXQ]{Lower Health to 1}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[10,10],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"1vCm4ElRPotQXgNB","name":"Panic Check (Stress, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"<p>Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a <strong>Panic Check</strong>. While the results are primarily negative there is the possibility of grace under fire.</p>","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"gjINwaOSGbiQf15s","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Laser Focus.</strong> Advantage on all rolls for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"wii7XKePcKZKLVHx","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Adrenaline Rush.</strong> Advantage on all rolls for the next [[/r 3d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"bV0AaE9jq7s2AmjB","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Adrenaline Rush.</strong> Advantage on all rolls for the next [[/r 1d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"PZrg6c1p4Xr0cqlq","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Anxious.</strong> Gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"aTLuigXTQpFTx9Cz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Nervous Twitch.</strong> Gain 2 Stress. The nearest crew member also gains 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WEICDPMGI3waJ6PX]{+2 Stress}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"hxZEEMqmwAFHNKyF","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Cowardice.</strong> Gain 1 Stress. For the next [[/r 1d10]] hours you must make a Fear Save to engage in combat or else flee.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GodJbchiu5gOgtkn]{+1 Stress}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"Crrcasmzj7y9XUnN","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Hallucinations.</strong> For the next [[/r 2d10]] hours <em>(determined secretly)</em> you have trouble distinguishing between reality and fantasy.<><>@UUID[Compendium.mosh.macros_triggered_0e.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"zfG2mvPccJzn8dct","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Crippling Fear.</strong> Gain a new permanent phobia. Whenever you encounter this phobia make a Fear Save at Disadvantage or gain 1d10 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"bWvfXFmnaFVNKEbM","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Overwhelmed.</strong> Gain 1d10 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"eIHnn5v4D9ylqKFj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Rattled.</strong> Let out a blood-curdling scream. Disadvantage on all rolls for [[/r 2d10]] minutes.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"dUPFZ24CDjDBRaiG","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Paranoid.</strong> For the next [[/r 1d10]] days, whenever a character joins your group <em>(even if they only left for a short period of time)</em>, make a Fear Save or gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.s7rHLmODfmUMGr65]{+1 Paranoid}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"YnUIrPXx6puT44yd","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Death Drive.</strong> For the next [[/r (@other.stress.value)d10]]{Xd10} days <em>(where X=Stress)</em> whenever you encounter a stranger or known enemy you must make a Sanity Save or else immediately attack them.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.UcHSw6s1TkqSEj7Y]{+1 Death Drive}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"oVDIQ0ZVwsOP73ZZ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Catatonic.</strong> Become unresponsive and unmoving for [[/r (@other.stress.value)d10]]{Xd10} minutes <em>(where X=Stress)</em>.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gKxVByejEy2c51yz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Broken.</strong> For the next [[/r (@other.stress.value)d10]]{Xd10} days <em>(where X=Stress)</em> make a Panic Check whenever a nearby crew member fails a Save.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"DOJz9VI7dJeAq0BL","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Psychotic.</strong> Immediately attack the closest crew member until you do at least [[/r 2d10]] Damage. If there is no crew member nearby you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"aJTpD1gYWkGfVJld","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Compounding Problems.</strong> Roll twice on this table.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.a6hO0gUht5v0aDqj]{Roll on Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"eAlz1CK3Qp2krP6A","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Descent into Madness.</strong> Gain 2 new phobias. Your Stress cannot be relieved below 5.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.qwmJTfTgmjNEApfX]{+1 Phobia}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GprYY2FK5Y5Xddvk]{Raise Minimum Stress to 5}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"Tush1aneEvadtPr0","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Psychological Collapse.</strong> You become permanently, irreparably insane. Your character is now played by the Warden.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.TJP579V4h7t68jY1]{+1 Insane}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[29,29],"drawn": false}, {"_id":"0cXTzjZy0czVcdN8","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Heart Attack.</strong> Instant death.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[30,999],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"egJ11m2mJM3HBd6d","name":"Panic Check (Stress, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"<p>Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a <strong>Panic Check</strong>. While the results are primarily negative there is the possibility of grace under fire.</p>","formula":"2d10 + @other.stress.value - @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"q5mugYTnrVaMKWds","type":0,"documentCollection":"null","documentId":"null","text":"<strong>States the Odds:</strong> of any event, Advantage on party rolls for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,3],"drawn": false}, {"_id":"yHjju6wXOwWtWnH6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Explains the Etymology of Words:</strong> Knowledge checks have Advantage for 1hr.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,5],"drawn": false}, {"_id":"wTExOLT2hVh1hdTz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Organizes Objects into Geometric Patterns:</strong> Everyone else gains 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.GodJbchiu5gOgtkn]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,7],"drawn": false}, {"_id":"rX0BcNbRAvawvJvj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Inventories Particles of Dust by Grade:</strong> Cannot engage in other tasks, everyone else gains 2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,9],"drawn": false}, {"_id":"LJygZO4zutTKolNP","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Vocalization Failure:</strong> Intermittently shrieks like a fax machine under duress. Lapses into morse code, cannot communicate or sneak. Everyone else gains 2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.o7BidBvPsCmUxWnb]{+1 Vocalization Failure}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,11],"drawn": false}, {"_id":"96jIA6jiHyNNx0MG","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Incorrectly States Odds:</strong> <em>(insists impossible tasks are trivial, trivial tasks are impossible)</em> ... for the next 2d10 hours. Distracting. Anyone attempting a complex task must make a Fear save or gain 1d10 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.0dFnFfJtZt6a0ih4]{+1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,13],"drawn": false}, {"_id":"pP8FnDoGcOysssGi","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Repetitive Twitchy Motions:</strong> Your manual tasks have Disadvantage, everyone else gains 2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WEICDPMGI3waJ6PX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,15],"drawn": false}, {"_id":"nQW1HkguzOjdiwJZ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Loses Any Expressiveness:</strong> Discusses the irrationality of others Phobias, seeks to trigger them.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,17],"drawn": false}, {"_id":"7TVEEAKgY93DUNJX","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Unreasonable Adherence to the Present Course of Action:</strong> Take 1d10 damage from repetitive motion injury. Everyone else makes Fear save or gains 1d10/2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.ZHLgJKrIG82SNbt8]{-1d10 Health}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.BnQZTR7V7va8WRGO]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,19],"drawn": false}, {"_id":"ImZYt3WDNwawAeZL","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Becomes Nihilistically Worshipful of the Source of Danger:</strong> Everyone else has Disadvantage on rolls against it. Everyone else takes a Fear save when failing to act against danger or gains a Phobia.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.ZeHhiHDz9hSRfKKq]{+1 Worship Danger}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[21,21],"drawn": false}, {"_id":"mx5iPMNiH4laSeej","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Killswitch Engaged:</strong> Go berserk, will not withdraw from combat regardless of situation, will not adhere to tactics.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[22,22],"drawn": false}, {"_id":"bLFY2SsawPr3kmTG","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Turing Test Failure:</strong> Have difficulty expressing humanity. Party members make a Fear Save or gain 1 Stress whenever you show up.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[23,23],"drawn": false}, {"_id":"zghrjFj0jCGTY31M","type":0,"documentCollection":"null","documentId":"null","text":"<strong>System Overload:</strong> Slump Catatonic in a failed reboot cycle for [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[24,24],"drawn": false}, {"_id":"gRdYyFBb6hWTeRGL","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fried Logic Core:</strong> Frenzied nonsensical behavior, everyone else makes a Panic Check.<br><br>@UUID[Compendium.mosh.macros_hotbar_0e.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[25,25],"drawn": false}, {"_id":"YZrtpOm4XTZI0SIj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Damage to Threat Assessment:</strong> Betray party member at the next opportunity, believe you are aiding the crew. All Stress gained is increased by [[/r 1d10]] for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[26,26],"drawn": false}, {"_id":"LOCL8lydt6NTODhv","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Compound Data Corruption:</strong> Roll twice.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.iBXpuINls8gKcvk5]{Roll on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[27,27],"drawn": false}, {"_id":"UNKQW4s1PPhzEICG","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Firmware Malfunction:</strong> Roll 1d10 on this table, behavior is permanent.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.a7iEwMDULoi6CdkU]{Roll 1d10 on Android Panic Table}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[28,28],"drawn": false}, {"_id":"w1R4U3qwDOCCylob","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Data Corruption:</strong> Warden takes over character permanently, nightmarish malfunctions.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[29,29],"drawn": false}, {"_id":"L2TvnTA87E86JV7d","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Slagged:</strong> Gigeresque-Scanners Head Explosion, everyone present gains a phobia and 1d10/2 Stress <em>(Fear Save to avoid)<em>.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.qwmJTfTgmjNEApfX]{+1 Phobia}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.BnQZTR7V7va8WRGO]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[30,999],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"kqKpQAXyLTEEyz6Z","name":"Panic Check (Calm, Normal)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"<p>Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a <strong>Panic Check</strong>. While the results are primarily negative there is the possibility of grace under fire.</p>","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"j4DoLMc3VuClnoxz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Psychological Collapse.</strong> You become permanently, irreparably insane. Your character is now played by the Warden. All nearby player characters must immediately make Panic Checks.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.TJP579V4h7t68jY1]{+1 Insane}<br><br>@UUID[Compendium.mosh.macros_hotbar_0e.eyGvbBi1BhWSgfUP]{Make a Panic Check}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"tLZGnhfSmMA9nzR2","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Severe Heart Attack.</strong> You die. Take one final action before you go.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"xdwwswzfoPuVifvw","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Temporary Insanity.</strong> You become insane. Your character is played by the Warden <em>(or by you but you must act destructively and against the interests of the rest of your team or else the Warden takes over)</em> until they sleep at least 6 hours and succeed on a Sanity Save.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.Dua2j9hZpTLCbxXU]{Sanity Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"Jh2usZR6M0egGJ0F","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Heart Attack.</strong> Death in [[/r 1d10]] minutes unless you get medical attention. -1d10 to your Body save.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.4G0yEepSUvif6b6r]{-1d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"F9LlQ04NVqQKzC1a","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Psychotic Episodes.</strong> Once per session, the Warden may take over your character for one round. The first one happens immediately.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.tQGoF2BlWn91nqyd]{+1 Psychotic Episodes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"dNjZnVNeqbt0C0dN","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Broken.</strong> Make a Panic roll whenever a nearby crew member fails a save.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WnHQfgURx5sGWjlx]{+1 Broken}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"mfD4qy9tkapZ5fcR","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Severe Anxiety.</strong> Lose double Calm from all sources.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.AF7kX52Y75COaFzj]{+1 Severe Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"sjb3UbDPquy1Lu3m","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Anhedonia.</strong> Whenever you would recover Calm, recover half as much Calm instead.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.a6cVSyPThSc5Sm9C]{+1 Anhedonia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"0ozJLoVqLsxFOTzj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Losing Your Grip.</strong> Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.P73qKstwgnwSMJDO]{+1 Losing Your Grip}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"NEMJEK7zQ5k9rNMA","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Panicky.</strong> Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.VIaKtzF0Tzopegln]{+1 Panicky}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"h2kirOK796iTahki","type":0,"documentCollection":"null","documentId":"null","text":"<strong>The Shakes.</strong> You can’t keep your hands steady any more. Disadvantage on ranged attacks and all tasks requiring fine motor skills. Drugs may be able to help with this.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.V5xWdJnaUM06WNhA]{+1 The Shakes}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"crCW1jeZAtAvrgaB","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Recurring Nightmares.</strong> Every time you rest, make a Fear save. If you fail, lose 1d10 Calm and do not heal. The Warden will describe your nightmare.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.2W6ohovHitQXJ8bK]{+1 Recurring Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"vILNikGEAt0X0jEj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Emotional Detachment.</strong> You now lose half the Calm <em>(rounded up)</em> you normally would from all sources but you gain the Panic Effect of an Android, in addition to that of your own class. If you are an Android, gain the Panic Effect of a Marine.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.m4Vck3KB3uRVDQpQ]{+1 Emotional Detachment}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"B87R4kAtKmuIOkzH","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Social Anxiety.</strong> Lose 1d10 Calm whenever you converse with someone new.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.cTtJcLmQWR1WCKyO]{+1 Social Anxiety}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"jqMDwOgPsYeQhsP2","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Escapism.</strong> You always have Disadvantage on Body Saves to prevent Addiction.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.WlaJ7iBNqeDmPSOj]{+1 Escapism}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"ZRQmolwis2KHYCfH","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Hypervigilance.</strong> Gain Advantage on all surprise rolls but lose 1d10 Calm every day.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.KkBd22eQ2CPxsWih]{+1 Hypervigilance}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"X6CuNEf9elLW62yJ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>General Anxiety.</strong> Your Maximum Calm decreases by 1d10.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"YzBbxYS4qqNiYooT","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Mild Anxiety.</strong> Your Maximum Calm decreases by 2.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"k6FnWDCjlmP9Dj8y","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Crippling Fear.</strong> Gain a new Phobia, determined by the Warden. Whenever you encounter this phobia make a Fear save at Disadvantage or lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.qwmJTfTgmjNEApfX]{+1 Phobia}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"6JDsffYV85UScB7o","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Psychotic Break.</strong> Immediately attack the closest crew member until you do at least [[/r 2d10]] damage or 1 Hit, whichever comes first. If there is no crew member nearby, you attack the environment.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"7wPm5oGid0TzP0cD","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Outburst.</strong> Suddenly shout, cry out, slam your fist against a wall, etc., making a loud noise. Nearby crew members lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"3MIPsbqLaF4x2u3f","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Rattled.</strong> Disadvantage on all rolls for the rest of the session.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"h1OG5MkSy1B8HsB1","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Cowardice.</strong> Lose 1d10 Calm. For the rest of the session, you must make a Fear save to engage in combat.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.bivbH22VbRq3YUsz]{+1 Cowardice}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"QnpoKEebRsP7oL2q","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Hallucinations.</strong> For the next [[/r 1d10]] hours <em>(determined secretly)</em>, you have trouble distinguishing between reality and fantasy.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.TUkbH9np5Zj6DPHX]{+1 Hallucinations}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"kyDZz2Zue6Vz0brY","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Nervous Twitch.</strong> Lose 1d10 Calm. The nearest crew member also loses 1d5 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"6FH7awuOfjiO0dXS","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Overwhelmed.</strong> Lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"ez6vMdw3qFmUNfV5","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Moment of Panic.</strong> Lose 1d5 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"BJB4bDwyLeVu5dvk","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Heart Races.</strong> Lose 1 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"VW6HQ29T7zClNIZ6","name":"Panic Check (Calm, Android)","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"<p>Eventually, Stress, Damage and emotional wear and tear will bring you to your breaking point. When that happens there’s a chance that you’ll lose control and Panic. To determine whether you are able to keep your cool under extreme pressure, make a <strong>Panic Check</strong>. While the results are primarily negative there is the possibility of grace under fire.</p>","formula":"1d100 + @other.resolve.value","replacement":true,"displayRoll":true,"results":[ {"_id":"f1WTzsECpUEAIaKZ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Slagged:</strong> Gigeresque-Scanners Head Explosion. Everyone present gains a phobia and must make a Fear save or lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.Er4ULzvdn2urxuet]{Fear Save}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,39],"drawn": false}, {"_id":"SmxxQUgMn1QEMpEW","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Data Corruption:</strong> The Warden takes over your character, plagued by nightmarish malfunctions, permanently. Not even a factory reset will be helpful (the backups are corrupted as well).","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[40,59],"drawn": false}, {"_id":"0gHh1lZDzMgaNuJp","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Reset to Factory Settings:</strong> You become terminally unstable and a full factory reset must be performed. Reroll a new character, but its name, equipment, current health, physical conditions, and Android class remain the same.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[60,64],"drawn": false}, {"_id":"rHqWkM4fL112EZgA","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Cascade Failure:</strong> Death in [[/r 1d10]] minutes unless you receive urgent troubleshooting and repair. -1d10 to your Intellect.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.P1XjeNN1XswJ2nSC]{-1d10 Intellect}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[65,69],"drawn": false}, {"_id":"5N8T2mRO7tkGtYAV","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Rampancy:</strong> Once per session, the Warden may take over your character for one round. These episodes double in duration <em>(or become twice as frequent)</em> each session.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.dj3gsNrPwit8tNHK]{+1 Rampancy}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[70,70],"drawn": false}, {"_id":"pg5wlHvym6W1yGBy","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fried Logic Core:</strong> Frenzied nonsensical behaviour. Whenever you lose Calm, everyone else nearby loses the same amount of Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.vhzVIN705rL5riS9]{+1 Fried Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[71,71],"drawn": false}, {"_id":"NrknLuIhRqLqjiyx","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Software Bloat:</strong> Lose double Calm from all sources.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.cN3hUL8tjBPvgwba]{+1 Software Bloat}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[72,72],"drawn": false}, {"_id":"mNNf1SfAkFWPntY6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Bit Rot:</strong> Whenever you would recover Calm, recover half as much instead.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.jSpqyVlFDm06mKoL]{+1 Bit Rot}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[73,73],"drawn": false}, {"_id":"hIoFThXRsfMMoXgi","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Deviant Logic Core:</strong> Whenever you make a Fear save, roll under your Fear or your Calm, whichever is lower.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.kuhC3Z3UJvckrSt1]{+1 Deviant Logic Core}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[74,74],"drawn": false}, {"_id":"c1DwSfkrTTPNVCx5","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Faulty Heuristics:</strong> Whenever you make a Sanity save, roll under your Sanity or your Calm, whichever is lower.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.RVsycsQASBlxC4Yw]{+1 Faulty Heuristics}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[75,75],"drawn": false}, {"_id":"PaPmBan82qmkngAk","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Hardware Driver Failure:</strong> You lose motor function of one part of your body. Roll on the hit location table. If torso or head rolled, [-] on all rolls as head lolls around awkwardly unless supported.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[76,76],"drawn": false}, {"_id":"4faABmt2pdqif0kQ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Threat Assessment Failure:</strong> You lose the ability to discern friend from foe, treating all vaguely-humanoid entities as you would members of your crew.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.cN53sbP5eAe596vL]{+1 Threat Assessment Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[77,77],"drawn": false}, {"_id":"e58cjF63w4ZRUNxj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Ethical Directive Failure:</strong> You now lose half the Calm <em>(rounded up)</em> you normally would from all sources but you now have the Panic Effect of a Marine, in addition to that of an Android.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.CyzJOPdMcwAQBkPy]{+1 Ethical Directive Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[78,78],"drawn": false}, {"_id":"4lrt1ceqZBTEbJD3","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Turing Test Failure:</strong> You have difficulty simulating humanity. Party make Fear Save or lose 1d10 Calm whenever you show up.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.pkpAwHnAmKAN6pbs]{+1 Turing Test Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[79,79],"drawn": false}, {"_id":"Db7FymhYUSvIJ6yD","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Ethical Directive Misread:</strong> Loses any expressiveness. Discusses the irrationality of Phobias, seeks to trigger them in others.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.0gTuiRlPfdstHmYb]{+1 Ethical Directive Misread}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[80,80],"drawn": false}, {"_id":"bj6hrg88NqFqr7Ub","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Damage to Threat Assessment:</strong> Betray party member at the next opportunity, believing you are aiding the crew. All Calm lost is doubled for the next [[/r 1d10]] hours.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[81,81],"drawn": false}, {"_id":"sMAIxojZjb4RVbrU","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Bad Blocks:</strong> Your Maximum Calm decreases by 1d10.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.FGraO3xTnChUfWGY]{-1d10 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[82,82],"drawn": false}, {"_id":"fUt2toCOzrDoSrsE","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fragmented Memory:</strong> Your Maximum Calm decreases by 2.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.fRja0aFO5muR0q3H]{-2 Maximum Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[83,83],"drawn": false}, {"_id":"5MIERNs5f0DFo1kZ","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Kernel Panic:</strong> Immediately reboot, lapsing into into a pseudo-catatonic state for [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[84,84],"drawn": false}, {"_id":"kAd02vTQfyB0fGFR","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Killswitch Engaged:</strong> Go berserk, will not withdraw from combat regardless of situation, will not ashere to tactics.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.eJ4SRSSZA5dqgkQ0]{+1 Killswitch Engaged}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[85,85],"drawn": false}, {"_id":"rqHITbhRGZGsfUcy","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Feedback Loop:</strong> Take 1d10 damage from overdriven repetitive motion. Everyone else nearby make Fear saves or lose 1d5 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.ZHLgJKrIG82SNbt8]{-1d10 Health}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[86,86],"drawn": false}, {"_id":"6GQ3Ohp64C9ewOVN","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Vocalization Failure:</strong> Intermittently shrieks like a fax machine under duress. Cannot communicate or sneak for [[/r 2d10]] hours. Nearby crew members lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.o7BidBvPsCmUxWnb]{+1 Vocalization Failure}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[87,87],"drawn": false}, {"_id":"E3qDiycyu6sjXvlu","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Inventories Particles of Dust By Grade:</strong> Cannot engage in any other tasks for [[/r 1d5]] hours. Everyone else nearby loses 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[88,88],"drawn": false}, {"_id":"28geAmp1NvQsx9kK","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Incorrectly States the Odds:</strong> For [[/r 2d10]] hours distracts others, insisting impossible tasks are trivial, and that trivial tasks are impossible. Anyone attempting a complex task must make a Fear save or lose 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.Er4ULzvdn2urxuet]{Fear Save}<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[89,89],"drawn": false}, {"_id":"EIBZuRYJsvza9mGS","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Organises Objects into Geometric Patterns:</strong> Unnerving. Everyone else nearby loses 1d10 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.5jMEd9JjJPIJBKHr]{-1d10 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[90,92],"drawn": false}, {"_id":"QcJzbW5psaXEEiqv","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Explains the Etymology of Words:</strong> Distracting. Everyone else nearby loses 1d5 Calm. The next check a nearby crewmember makes gains [-].<br><br>@UUID[Compendium.mosh.macros_triggered_0e.M91INKwIL3rOZBcx]{-1d5 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[93,96],"drawn": false}, {"_id":"UUHLI5eQHM2ofC4R","type":0,"documentCollection":"null","documentId":"null","text":"<strong>States the Odds:</strong> Annoying. Everyone else nearby loses 1 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[97,99],"drawn": false}, {"_id":"y3YNxeESiSKmQGg5","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Segfault:</strong> Lose 1 Calm.<br><br>@UUID[Compendium.mosh.macros_triggered_0e.egXQ98YOVTaIvw8Z]{-1 Calm}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[100,100],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}