First version of the module that supports mothership 1e. Please backup your saves before moving to this version. There is a settings toggle for 0e play.
114 lines
4.0 KiB
HTML
114 lines
4.0 KiB
HTML
<div class="mosh" {{#if actor._id}}data-actor-id="{{actor._id}}" {{/if}}
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{{#if item._id}}data-item-id="{{item._id}}" {{/if}} {{#if tokenId}}data-token-id="{{tokenId}}" {{/if}}>
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<div class="showinfo"></div>
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<div class="showlessinfo"></div>
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<div class="rollcontainer">
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{{#if onlyDesc}}
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<div class="flexrow">
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<div class="rollweaponh1">{{item.name}}
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</div>
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<div style="text-align: right"><img class="roll-image" src="{{item.img}}" title="{{item.name}}" /></div>
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</div>
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{{{insert}}}
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<div class="description">
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<div class="body">{{{item.data.description}}}</div>
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<br />
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</div>
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{{else}}
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{{#if isWeapon}}
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<div class="flexrow">
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<div class="rollweaponh1">{{item.name}}
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</div>
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<div style="text-align: right"><img class="roll-image" src="{{item.img}}" title="{{item.name}}" /></div>
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</div>
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{{else}}
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<div class="rollh1">{{stat.name}}</div>
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{{/if}}
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{{#if advantage}}
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<div class="rollh2">A/D</div>
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{{else}}
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<div class="rollh2">{{data.resultText.value}}</div>
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{{/if}}
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<div class="roll-grid">
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{{#if advantage}}
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<div class="roll-result">{{data.diceTotal.value}} / {{data.diceTotal.advantageValue}}</div>
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{{else}}
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<div class="roll-result">{{data.diceTotal.value}}</div>
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{{/if}}
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</div>
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<div class="roll-target">
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<div class="valuetext">Target:</div>
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<div class="roll-targetbox">
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<div class="value">{{targetValue}}</div>
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</div>
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</div>
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<div class="rollmods">
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<div class="valuetext">{{stat.name}} ({{this.target}})</div>
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<div class="valuetext">Mod ({{this.mod}})</div>
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{{#if useSkill}}
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<div class="valuetext">{{item.name}} ({{item.data.bonus}})</div>
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{{/if}}
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{{#if isWeapon}}
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<div class="valuetext">{{item.name}} ({{item.data.bonus}})</div>
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{{/if}}
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</div>
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<!-- Damage Roll -->
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{{#if isWeapon}}
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<div class="roll-damage">Damage</div>
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<div>
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<div class="roll-damagebox">
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<div class="value">{{data.diceTotal.damageValue}}</div>
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</div>
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</div>
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<div class="rollmods" style="margin-top: 0px;">({{item.data.damage}})</div>
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<br/>
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{{#if item.data.ranges.medium}}
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<div class="rollmods">Range: {{item.data.ranges.short}}/{{item.data.ranges.medium}}/{{item.data.ranges.long}}
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</div>
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{{else}}
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<div class="rollmods">Range: CQC</div>
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{{/if}}
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{{#if item.data.shots}}
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<div class="rollmods">Shots: {{item.data.curShots}}/{{item.data.shots}}</div>
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{{else}}
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{{#if item.data.useAmmo}}
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<div class="rollmods">Ammo: {{item.data.ammo}}</div>
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{{/if}}
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{{/if}}
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{{#if critical}}
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<div class="description">
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<div class="header padding">Critical</div>
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<br/>
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<div class="body">Crit Damage: [[/r {{item.data.critDmg}}]]</div>
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<div class="body">Crit Effect: {{item.data.critEffect}}</div>
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</div>
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<br/>
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{{/if}}
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{{#if item.data.description}}
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<div class="description">
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<div class="header padding">Description</div>
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<div class="body">{{{item.data.description}}}</div>
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</div>
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if useSkill}}
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<div class="description">
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<div class="header padding">Description</div>
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<div class="body">{{{item.data.description}}}</div>
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</div>
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{{/if}}
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{{#if data.panic}}
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<div class="description">
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<div class="header padding" style="color: red;">Panic</div>
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<div class="body">{{{data.panicText}}}</div>
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<br/>
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</div>
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{{/if}}
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</div> |