Files
foundry-Slamother/module/actor/ship-sheet-sbt.js
T

510 lines
17 KiB
JavaScript

import { fromIdUuid } from "../mosh.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { DLShipDeckplan } from "../windows/ship-deckplan.js";
import { DLShipMacros } from "../windows/ship-macros.js";
import { DLShipMegaDamage } from "../windows/ship-megadamage.js";
import { DLShipSetup } from "../windows/ship-setup.js";
export class MothershipShipSheetSBT extends ActorSheet {
/** @override */
static get defaultOptions() {
var options = {
classes: ["mosh", "sheet", "actor", "ship"],
template: "systems/mosh/templates/actor/ship-sheet-sbt.html",
width: 700,
height: 840,
tabs: [{ navSelector: "#sheet-tabs", contentSelector: "#sheet-body", initial: "character" },
{ navSelector: "#side-tabs", contentSelector: "#side-body", initial: "close" }],
// { navSelector: "#side-tabs", contentSelector: "#side-body", initial: "crew" }],
scrollY: [".sheet-body", "scroll-lock"]
}
return foundry.utils.mergeObject(super.defaultOptions, options);
}
_onOpenDeckplan(event) {
event.preventDefault();
new DLShipDeckplan(this.actor, {
top: this.position.top + 40,
left: this.position.left + (this.position.width - 400) / 2
}).render(true);
}
_onOpenMacros(event) {
event.preventDefault();
new DLShipMacros(this.actor, {
top: this.position.top + 40,
left: this.position.left + (this.position.width - 400) / 2
}).render(true);
}
_onOpenSetup(event) {
event.preventDefault();
new DLShipSetup(this.actor, {
top: this.position.top + 40,
left: this.position.left + (this.position.width - 400) / 2
}).render(true);
}
_onOpenMegadamage(event) {
event.preventDefault();
new DLShipMegaDamage(this.actor, {
top: this.position.top + 40,
left: this.position.left + (this.position.width - 400) / 2
}).render(true);
}
/* -------------------------------------------- */
/** @override */
async getData() {
const data = await super.getData();
data.dtypes = ["String", "Number", "Boolean"];
// console.log(this.actor.getRollTableData('AqGWwoWXzijFs427'));
// for (let attr of Object.values(data.data.system.attributes)) {
// attr.isCheckbox = attr.dtype === "Boolean";
// }
const superData = data.data.system;
superData.page = {}; //Prep the page object, for any html specific stuff we want to do.
// Prepare items.
if (this.actor.type == 'ship') {
this._prepareShipItems(data);
}
if (superData.settings == null) {
superData.settings = {};
}
superData.settings.useCalm = game.settings.get("mosh", "useCalm");
superData.settings.hideWeight = game.settings.get("mosh", "hideWeight");
superData.settings.firstEdition = game.settings.get("mosh", "firstEdition");
superData.settings.androidPanic = game.settings.get("mosh", "androidPanic");
let maxHull = superData.supplies.hull.max;
superData.supplies.hull.percentage = " [ " + Math.round(maxHull * 0.25) + " | " + Math.round(maxHull * 0.5) + " | " + Math.round(maxHull * 0.75) + " ]";
data.data.enriched = [];
data.data.enriched.biography = await TextEditor.enrichHTML(data.data.system.biography, {async: true});
//Run Setup
// if(data.data.system.runSetup){
// this.render(true, {focus:false});
// var setupMenu = new DLShipSetup(this.actor, {popOut: true, minimizable : false});
// setupMenu.render(true, {focus: true});
// console.log(setupMenu);
// this.close();
// data.data.system.runSetup = false;
// }
this._prepareMegadamage(superData);
return data.data;
}
/**
* Organize and classify Items for Character sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareShipItems(sheetData) {
const actorData = sheetData.data;
// Initialize containers.
const crew = [];
const weapons = [];
const cargo = [];
const modules = [];
const minorRepairs = []; //We are seperating these to make sure they are always ordered by severity.
const majorRepairs = [];
// Iterate through items, allocating to containers
// let totalWeight = 0;
for (let i of sheetData.items) {
let item = i.system;
i.img = i.img || DEFAULT_TOKEN;
if (i.type === 'crew') {
crew.push(i);
} else if (i.type === 'weapon') {
weapons.push(i);
} else if (i.type === 'item') {
cargo.push(i);
} else if (i.type === 'module') {
modules.push(i);
} else if (i.type == 'repair') {
i.name = i.name.split('.')[0];
if (i.system.major) {
majorRepairs.push(i);
}
else {
minorRepairs.push(i);
}
}
}
// Assign and return
actorData.crew = crew;
actorData.weapons = weapons;
actorData.cargo = cargo;
actorData.modules = modules;
actorData.minorRepairs = minorRepairs;
actorData.majorRepairs = majorRepairs;
}
async _prepareMegadamage(sheetData) {
const actorData = sheetData;
//A script to return the data from a table.
let tableId = game.settings.get('mosh', 'table1eMegadamageEffects');
//get table data
let tableData = await fromIdUuid(tableId,{type:"RollTable"});
let megadamageHTML = "";
let entries = Array.from(tableData.results.entries());
//Prep Megadamage List
// if(actorData.system.megadamage.hits.length > 0){
let index = 0;
for (const entry of entries) {
// Megadamage - Only Active
if (index != 0 && actorData.megadamage.hits.includes(index)) {
// megadamageHTML += `<i class="fa-solid fa-wrench megadamage-button rollable" data-key="${index}"></i> &nbsp`;
megadamageHTML += `<i class="fas fa-circle megadamage-button rollable" data-key="${index}"></i> &nbsp`;
megadamageHTML += `<b>${index} |</b> ${entry[1].text} <br/> <br/>`;
} else if (index != 0) {
// megadamageHTML += `<i class="fa-solid fa-wrench megadamage-button rollable" data-key="${index}"></i> &nbsp`;
megadamageHTML += `<div class="grey"><i class="far fa-circle megadamage-button rollable grey" data-key="${index}"></i> &nbsp`;
megadamageHTML += `<b>${index} |</b> ${entry[1].text} <br/> <br/></div>`;
}
index++;
}
// } else {
// megadamageHTML += entries[0][1].text + "<br/> <br/>";
// }
await this.object.update({
"system.megadamage.html": megadamageHTML
});
if (actorData.page == undefined) {
actorData.page = {};
}
actorData.page.megadamageMenuClass = "";
// if(actorData.system.megadamage.open){
// actorData.system.page.megadamageMenuClass = "sbt-megadamage-open"
// } else {
// actorData.system.page.megadamageMenuClass = "sbt-megadamage-closed"
// }
// await this.object.update({
// "data.megadamage.hits": []
// });
}
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.on('mousedown', '.megadamage-button', ev => {
const data = this.object;
const div = $(ev.currentTarget);
const targetKey = div.data("key");
if (data.system.megadamage.hits.includes(targetKey)) {
const index = data.system.megadamage.hits.indexOf(targetKey);
data.system.megadamage.hits.splice(index, 1);
} else {
data.system.megadamage.hits.push(targetKey);
}
this.object.update({
"system.megadamage.hits": data.system.megadamage.hits
});
this._prepareMegadamage(data.system);
});
// Create inventory item.
html.find('.item-create').click(this._onItemCreate.bind(this));
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument("Item", li.data("itemId"));
item.sheet.render(true);
let amount = item.system.quantity;
if (item.type == "module") {
item.system.totalHull = amount * item.system.hull;
}
});
//Quantity adjuster
html.on('mousedown', '.item-quantity', ev => {
const li = ev.currentTarget.closest(".item");
//const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
var item;
if (game.release.generation >= 12) {
item = foundry.utils.duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId));
} else {
item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId));
}
let amount = item.system.quantity;
if (event.button == 0) {
item.system.quantity = Number(amount) + 1;
} else if (event.button == 2) {
item.system.quantity = Number(amount) - 1;
}
if (item.type == "module") {
item.system.totalHull = item.system.quantity * item.system.hull;
}
this.actor.updateEmbeddedDocuments('Item', [item]);
});
// Rollable Attributes
html.find('.stat-roll').click(ev => {
const div = $(ev.currentTarget);
const statName = div.data("key");
this.actor.rollCheck(null, 'low', statName, null, null, null);
});
//Weapons
// Add Inventory Item
html.find('.weapon-create').click(this._onItemCreate.bind(this));
// Update Inventory Item
html.find('.weapon-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const weapon = this.actor.getEmbeddedDocument("Item", li.data("itemId"));
weapon.sheet.render(true);
});
// Rollable Weapon - not needed since individual ship weapons are not fired
html.find('.weapon-roll').click(ev => {
// const li = ev.currentTarget.closest(".item");
// const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId));
// this.actor.rollCheck(null,'low','combat',null,null,item);
const li = ev.currentTarget.closest(".item");
this.actor.printDescription(li.dataset.itemId, {
event: ev
});
});
// Distress Signal
html.find('.distress-button').click(ev => {
//roll distress signal
this.actor.distressSignal();
});
// Maintenance Check
html.find('.maintenance-button').click(ev => {
//roll maintenance check
this.actor.maintenanceCheck();
});
// Bankruptcy Save
html.find('.bankruptcy-button').click(ev => {
//roll bankruptcy save
this.actor.bankruptcySave();
});
// Morale Check
html.find('.morale-button').click(ev => {
//roll morale check
this.actor.moraleCheck();
});
// Deckplan Button
html.find('.deckplan-button').click(ev => this._onOpenDeckplan(ev));
//Macro Menu Button
html.find('.macro-menu-button').click(ev => this._onOpenMacros(ev));
//Testing Setup Menu Button
html.find('.setup-menu-button').click(ev => this._onOpenSetup(ev));
//Megadamage Menu Button
html.find('.megadamage-menu-button').click(ev => this._onOpenMegadamage(ev));
//Megadamage Menu Button
// html.find('.megadamage-sidebar-button').click(ev => {
// const data = this.object;
// let sidebarClasses = ""
// if(data.system.megadamage.open){
// sidebarClasses = "sbt-megadamage-open"
// } else {
// sidebarClasses = "sbt-megadamage-closed"
// }
// this.object.update({
// "data.megadamage.open": !data.system.megadamage.open,
// "data.sidebar.megadamageClasses" : sidebarClasses
// });
// });
html.on('mousedown', '.weapon-ammo', ev => {
const li = ev.currentTarget.closest(".item");
var item;
if (game.release.generation >= 12) {
item = foundry.utils.duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId));
} else {
item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId));
}
//const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
let amount = item.system.ammo;
if (event.button == 0) {
if (amount >= 0) {
item.system.ammo = Number(amount) + 1;
}
} else if (event.button == 2) {
if (amount > 0) {
item.system.ammo = Number(amount) - 1;
}
}
this.actor.updateEmbeddedDocuments('Item', [item]);
});
//Reload Shots
html.on('mousedown', '.weapon-reload', ev => {
const li = ev.currentTarget.closest(".item");
this.actor.reloadWeapon(li.dataset.itemId);
});
// Rollable Item/Anything with a description that we want to click on.
html.find('.description-roll').click(ev => {
const li = ev.currentTarget.closest(".item");
this.actor.printDescription(li.dataset.itemId, {
event: ev
});
});
// Drag events for macros.
if (this.actor.isOwner) {
let handler = ev => this._onDragStart(ev);
html.find('li.dropitem').each((i, li) => {
if (li.classList.contains("inventory-header")) return;
li.setAttribute("draggable", true);
li.addEventListener("dragstart", handler, false);
});
}
}
/* -------------------------------------------- */
/**
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
* @param {Event} event The originating click event
* @private
*/
_onItemCreate(event) {
event.preventDefault();
const header = event.currentTarget;
// Get the type of item to create.
const type = header.dataset.type;
const subtype = header.dataset.subtype;
// Grab any data associated with this control.
var data;
if (game.release.generation >= 12) {
data = foundry.utils.duplicate(header.dataset);
} else {
data = duplicate(header.dataset);
}
// Initialize a default name.
const name = `New ${type.capitalize()}`;
// Prepare the item object.
const itemData = {
name: name,
type: type,
data: data,
system: {}
};
if (type == "repair") {
itemData.system.major = (header.dataset.subtype == "major");
}
// Remove the type from the dataset since it's in the itemData.type prop.
delete itemData.data["type"];
// Finally, create the item!
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle clickable rolls.
* @param {Event} event The originating click event
* @private
*/
_onRoll(event) {
event.preventDefault();
const element = event.currentTarget;
const dataset = element.dataset;
if (dataset.roll) {
let roll = new Roll(dataset.roll, this.actor.data.system);
let label = dataset.label ? `Rolling ${dataset.label} to score under ${dataset.target}` : '';
roll.roll().toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor: label
});
}
}
}