Files
foundry-Slamother/module/settings.js
T

85 lines
2.6 KiB
JavaScript

export const registerSettings = function () {
game.settings.register('mosh', 'firstEdition', {
name: "1e Rules",
hint: "Use the 1st edition rules and character sheet.",
default: true,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("newArmorandCombat set to " + value)
}
});
game.settings.register('mosh', 'macroTarget', {
name: "Macro Target",
hint: "Who should be the target for macros?",
default: "character",
scope: 'world',
type: String,
choices: {
"character": "Currently active character for the player",
"token": "Currently selected token(s) on the scene"
},
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("Macro target set to " + value)
}
});
game.settings.register('mosh', 'critDamage', {
name: "Critical Hit Damage",
hint: "What should the damage be on a critical hit?",
default: "doubleDice",
scope: 'world',
type: String,
choices: {
"doubleDamage": "Double the damage value",
"doubleDice": "Roll the dice twice",
"weaponValue": "Defer to the weapon's crit damage"
},
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("Critical hits set to " + value)
}
});
game.settings.register('mosh', 'damageDiceTheme', {
name: "Damage Dice Theme",
hint: "If DiceSoNice is installed, what theme should be applied to damage dice?",
default: "red",
scope: 'world',
type: String,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("Damage dice theme set to " + value)
}
});
game.settings.register('mosh', 'hideWeight', {
name: "Hide Weight",
hint: "Hide weight in the items list for players and ships?",
default: false,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("hideWeight set to " + value)
}
});
game.settings.register('mosh', 'useCalm', {
name: "Use Calm?",
hint: "Uses the traaa.sh Calm system instead of Stress.",
default: false,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("useCalm set to " + value)
}
});
};