Files
foundry-Slamother/module/item/class-sheet.js
T

242 lines
7.8 KiB
JavaScript

/**
* Extend the basic MothershipItemSheet with class modification
* @extends {MothershipItemSheet}
*/
import { MothershipItemSheet } from "./item-sheet.js";
export class MothershipClassSheet extends MothershipItemSheet {
/** @override */
static get defaultOptions() {
var options = {
classes: ["mosh", "sheet", "item"],
width: 820,
height: 820,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
};
options.dragDrop = [{dragSelector: null, dropSelector: ".dropitem"}];
if (game.release.generation >= 12) {
return foundry.utils.mergeObject(super.defaultOptions, options);
} else {
return mergeObject(super.defaultOptions, options);
}
}
/** @override */
async getData() {
const data = await super.getData();
if (typeof data.system.base_adjustment.skills_granted == 'undefined'){
data.system.base_adjustment.skills_granted=[];
}
data.system.base_adjustment.skills_granted_object = [];
for (const skill of data.system.base_adjustment.skills_granted){
if(Array.isArray(skill)){
let option_skills = [];
for (const option of skill){
option_skills.push(await fromUuid(option));
}
data.system.base_adjustment.skills_granted_object.push(option_skills);
}else{
data.system.base_adjustment.skills_granted_object.push(await fromUuid(skill));
}
};
data.system.common_skills_object = [];
for (const skill of data.system.common_skills){
data.system.common_skills_object.push(await fromUuid(skill));
};
if (typeof data.system.selected_adjustment.choose_stat.stats == 'undefined'){
data.system.selected_adjustment.choose_stat.stats=[];
}
data.enriched=[];
data.enriched.description = await TextEditor.enrichHTML(data.system.description, {async: true});
return data;
}
async _onDrop(event){
await super._onDrop(event);
const droppedUuid = TextEditor.getDragEventData(event);
if (droppedUuid.type != "Item"){
return;
}
console.log(event);
console.log(event.currentTarget);
console.log(event.target);
console.log(event.target.parentNode);
const droppedObject = await fromUuid(droppedUuid.uuid);
if (droppedObject.type == "skill"){
//todo: add a check if the skill already exist in the list and dont add it, (by id or by name?)
if(event.currentTarget.id == "skills.fixed"){
let parent_fixed_or = event.target.closest('div[id="skills.fixed.or"]');
if(parent_fixed_or){
let array_index = parent_fixed_or.getAttribute("index");
let skills = this.object.system.base_adjustment.skills_granted;
skills[array_index].push(droppedObject.uuid);
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
}else{
let skills = this.object.system.base_adjustment.skills_granted;
skills.push(droppedObject.uuid);
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
}
}
else if(event.currentTarget.id =="skills.common"){
let skills = this.object.system.common_skills;
skills.push(droppedObject.uuid);
this.object.update({"system.common_skills":skills});
return this.render(false);
}
}
}
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Delete skills-granted
html.find('.skills-granted-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let skills = this.object.system.base_adjustment.skills_granted.filter(function( obj ) {
if(Array.isArray(obj)){
let found = false;
for (const option of obj){
if (option === li.data("itemId")){
found = true;
}
}
return !found;
}else{
return obj !== li.data("itemId");
}
});
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
});
// Delete skills-common
html.find('.skills-common-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let skills = this.object.system.common_skills.filter(function( obj ) {
return obj !== li.data("itemId");
});
this.object.update({"system.common_skills":skills});
return this.render(false);
});
html.find('.stat-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let stats = this.object.system.selected_adjustment.choose_stat.stats.filter(function( obj ) {
return obj !== li.data("itemId");
});
this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
return this.render(false);
});
html.find('.stat-create').click(this._onStatCreate.bind(this));
html.find('div[id="skill-create-or-option"]').click(ev => {
let skills = this.object.system.base_adjustment.skills_granted;
//add new empty or option
skills.push([]);
this.object.update({"system.base_adjustment.skills_granted":skills});
return this.render(false);
});
}
/**
* Handle creating a new stat for the class selected adjustment
* @param {Event} event The originating click event
* @private
*/
_onStatCreate(event) {
event.preventDefault();
let stats = this.object.system.selected_adjustment.choose_stat.stats;
let DialogContent = `<h2>Stat</h2>\
<select style='margin-bottom:10px;'name='system.selected_adjustment.choose_stat.stats' id='system.selected_adjustment.choose_stat.stats'>`
if ( ! stats.includes("strength")){
DialogContent+=`<option value='strength'>${game.i18n.localize("Mosh.Strength")}</option>`
}
if ( ! stats.includes("speed")){
DialogContent+=`<option value='speed'>${game.i18n.localize("Mosh.Speed")}</option>`
}
if ( ! stats.includes("intellect")){
DialogContent+=`<option value='intellect'>${game.i18n.localize("Mosh.Intellect")}</option>`
}
if ( ! stats.includes("combat")){
DialogContent+=`<option value='combat'>${game.i18n.localize("Mosh.Combat")}</option>`
}
if ( ! stats.includes("sanity")){
DialogContent+=`<option value='sanity'>${game.i18n.localize("Mosh.Sanity")}</option>`
}
if ( ! stats.includes("fear")){
DialogContent+=`<option value='fear'>${game.i18n.localize("Mosh.Fear")}</option>`
}
if ( ! stats.includes("body")){
DialogContent+=`<option value='body'>${game.i18n.localize("Mosh.Body")}</option>`
}
DialogContent+=`</select> <br/>`
let d = new Dialog({
title: "Select Stat",
content: DialogContent,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Create",
callback: (html) => {
let statname = html.find('[id=\"system.selected_adjustment.choose_stat.stats\"]')[0].value
stats.push(statname);
this.object.update({"system.selected_adjustment.choose_stat.stats":stats});
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { }
}
},
default: "roll",
close: () => { }
});
d.render(true);
// Finally, create the item!
return;
}
/****
async _updateObject(event, formData) {
const item = this.object;
var updateData;
if (game.release.generation >= 12) {
updateData = foundry.utils.expandObject(formData);
} else {
updateData = expandObject(formData);
}
await item.update(updateData, {
diff: false
});
}*/
}