Files
foundry-Slamother/module/item/item-sheet.js
T

76 lines
2.3 KiB
JavaScript

/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class MothershipItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["mosh", "sheet", "item"],
width: 600,
height: 500,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
/** @override */
get template() {
const path = "systems/mosh/templates/item";
// Return a single sheet for all item types.
return `${path}/item-${this.item.type}-sheet.html`;
// Alternatively, you could use the following return statement to do a
// unique item sheet by type, like `weapon-sheet.html`.
// return `${path}/${this.item.system.type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
getData() {
const data = super.getData();
const superData = data.system;
if(data.type == "weapon"){
if(superData.ranges.value == "" && superData.ranges.medium > 0){
superData.ranges.value = superData.ranges.short + "/" + superData.ranges.medium + "/" + superData.ranges.long;
superData.ranges.medium = 0;
}
}
if (data.data.system.settings == null) {
data.data.system.settings = {};
}
data.data.system.settings.useCalm = game.settings.get("mosh", "useCalm");
data.data.system.settings.hideWeight = game.settings.get("mosh", "hideWeight");
data.data.system.settings.firstEdition = game.settings.get("mosh", "firstEdition");
data.data.system.settings.androidPanic = game.settings.get("mosh", "androidPanic");
return data.data;
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here.
}
}