Files
foundry-Slamother/templates/actor/creature-sheet.html
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HTML

<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="creature-header-grid">
<!-- Creature NAME -->
<input name="name" class="noborder creaturename" style="grid-area:'name';" type="text" value="{{name}}" placeholder="Name" />
<div class="creature-header">
{{#if system.stats.combat.enabled}}
<!-- Combat -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="combat" data-roll="d100"
data-label="Combat">COMBAT</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.combat.value"
value="{{system.stats.combat.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.stats.instinct.enabled}}
<!-- Instinct -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="instinct" data-roll="d100"
data-label="Instinct">Instinct</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.instinct.value"
value="{{system.stats.instinct.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.stats.speed.enabled}}
<!-- Speed -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="speed" data-roll="d100"
data-label="Speed">Speed</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.speed.value"
value="{{system.stats.speed.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.stats.loyalty.enabled}}
<!-- Loyalty -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="loyalty" data-roll="d100"
data-label="Speed">Loyalty</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.loyalty.value"
value="{{system.stats.loyalty.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.stats.armor.enabled}}
<!-- Armor -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="armor" data-roll="d100"
data-label="Speed">Armor</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.armor.value"
value="{{system.stats.armor.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
{{#if system.stats.sanity.enabled}}
<!-- Sanity -->
<div class="mainstatwrapper">
<div class="resource creature-mainstat">
<span class="ability-mod stat-roll rollable creaturestat" data-key="sanity" data-roll="d100"
data-label="Speed">Sanity</span>
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.sanity.value"
value="{{system.stats.sanity.value}}" data-dtype="Number" />
</div>
</div>
{{/if}}
<!-- <div class="health grid grid-1col">
<div class="resource healthspread minmaxtopstat">
<label for="system.health.value" class="resource-label minmaxtext">Health</label>
<div class="minmaxwrapper">
<input class="sizelarge circle-input greyText" type="text" name="system.health.value"
value="{{system.health.value}}" data-dtype="Number" />
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max" value="{{system.health.max}}"
data-dtype="Number" />
</div>
<div class="healthmaxtext">MAX</div>
<div class="healthmaxtext">CURRENT</div>
</div>
</div> -->
</div>
<div class="whiteline"></div>
</header>
<div class="creature-description-grid">
<div class="creaturedescription">
<div class="grid">
<!-- Health -->
<div class="resource healthspread minmaxtopstat">
<label for="system.health.value" class="resource-label minmaxtext">Health</label>
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.health.value" value="{{system.health.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max" value="{{system.health.max}}"
data-dtype="Number" />
</div>
<div class="healthmaxtext">Current</div>
<div class="healthmaxtext">Maximum</div>
</div>
<!-- Hits -->
<div class="resource healthspread minmaxtopstat">
{{#if system.settings.firstEdition}}
<label for="system.hits.value" class="resource-label minmaxtext">WOUNDS</label>
{{else}}
<label for="system.hits.value" class="resource-label minmaxtext">HITS</label>
{{/if}}
<div class="minmaxwrapper">
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.value" value="{{system.hits.value}}"
data-dtype="Number" />
<div class="slant"></div>
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.max" value="{{system.hits.max}}"
data-dtype="Number" />
</div>
<div class="healthmaxtext">Current</div>
<div class="healthmaxtext">Maximum</div>
</div>
</div>
{{editor system.description target="system.description" button=true owner=owner editable=true}}
</div>
<div class="creature-abilities">
<img class="img profile noborder" src="{{img}}" data-edit="img" title="{{name}}" style="height:auto; width:100%;" />
<div class="creature-ability-container creature-ability-title">Special Abilities</div>
<div class="whiteline"></div>
{{#each abilities as |ability id|}}
<li style="margin-top: -12px" class="creature-ability-container item dropitem" data-item-id="{{ability._id}}">
<div class="creature-ability-title list-roll description-roll">{{ability.name}}</div>
<div class="creature-ability-text itemtext">{{{ability.system.description}}}</div>
<div class="item-controls" style="margin-left: 3px; font-size: 0.7rem;">
<a class="item-control item-edit darkgrey" title="Edit Ability"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete darkgrey" title="Delete Ability"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
<a class="item-control weapon-create darkgrey " style="margin-left: 5px;" title="Create Ability"
data-type="ability"><i class="fas fa-plus"></i>
Add</a>
</div>
</div>
{{!-- Sheet Tab Navigation --}}
<nav class="mosh sheet-tabs tabs" data-group="primary">
<a class="tab-select" data-tab="weapons">Weapons</a>
<a class="tab-select" data-tab="description">Bio</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
{{editor system.biography target="system.biography" button=true owner=owner editable=true}}
</div>
{{!-- Owned Weapons Tab --}}
<div class="tab items" data-group="primary" data-tab="weapons">
<!-- WEAPONS -->
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-image"></div>
<div class="skill-stat" style="flex-grow: 2;">Name</div>
<div class="skill-stat">Damage</div>
<div class="skill-stat">Ammo</div>
<div class="skill-stat">Shots</div>
<div class="skill-stat">Range</div>
<div class="item-controls">
<a class="item-control weapon-create" title="Create Weapon" data-type="weapon"><i class="fas fa-plus"></i>
Add</a>
</div>
</li>
{{#each weapons as |weapon id|}}
<li class="item flexrow dropitem" data-item-id="{{weapon._id}}">
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
<div class="skill-name weapon-roll list-roll" style="flex-grow: 2;">{{weapon.name}}</div>
<div class="skill-stat dmg-roll list-roll">{{weapon.system.damage}}</div>
{{#if weapon.system.useAmmo}}
<div class="skill-stat weapon-ammo list-roll">{{weapon.system.ammo}}</div>
{{else}}
<div class="skill-stat">N/A</div>
{{/if}}
{{#if weapon.system.shots}}
<div class="skill-stat">{{weapon.system.curShots}}/{{weapon.system.shots}} <i
class="fas fa-sync weapon-reload list-roll"></i></div>
{{else}}
<div class="skill-stat">N/A</div>
{{/if}}
{{#if weapon.system.ranges.value}}
<!-- <div class="skill-stat">{{weapon.system.ranges.short}}/{{weapon.system.ranges.medium}}/{{weapon.system.ranges.long}} -->
<!-- </div> -->
<div class="skill-stat">{{weapon.system.ranges.value}}</div>
{{else}}
<div class="skill-stat">N/A</div>
{{/if}}
<div class="item-controls">
<a class="item-control weapon-edit" title="Edit Weapon"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</section>
</form>