Files
foundry-Slamother/module/settings.js
T

59 lines
2.1 KiB
JavaScript

export const registerSettings = function () {
game.settings.register('mosh', 'newArmor', {
name: "1e Armor System",
hint: "[COMING SOON] Use the 1st edition Armor system.",
default: true,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("newArmorandCombat set to " + value)
}
});
game.settings.register('mosh', 'newStress', {
name: "1e Stress System",
hint: "[COMING SOON] Use the 1st edition stress system with the roll under d20 and stress table.",
default: true,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("newStress set to " + value)
}
});
game.settings.register('mosh', 'newWounds', {
name: "1e Wound System",
hint: "[COMING SOON] Instead of the 0e health system, use the 1e wounds and health system.",
default: true,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("newWounds set to " + value)
}
});
game.settings.register('mosh', 'hideWeight', {
name: "Hide Weight",
hint: "Hide weight in the items list for players and ships?",
default: false,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("hideWeight set to " + value)
}
});
game.settings.register('mosh', 'useCalm', {
name: "Use Calm?",
hint: "Uses the traaa.sh Calm system instead of Stress.",
default: false,
scope: 'world',
type: Boolean,
config: true,
onChange: value => { // A callback function which triggers when the setting is changed
console.log("useCalm set to " + value)
}
});
};