78 lines
2.0 KiB
JavaScript
78 lines
2.0 KiB
JavaScript
// Import Modules
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import { MothershipActor } from "./actor/actor.js";
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import { MothershipActorSheet } from "./actor/actor-sheet.js";
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import { MothershipCreatureSheet } from "./actor/creature-sheet.js";
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import { MothershipShipSheet } from "./actor/ship-sheet.js";
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import { MothershipItem } from "./item/item.js";
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import { MothershipItemSheet } from "./item/item-sheet.js";
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import {
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registerSettings
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} from "./settings.js";
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Hooks.once('init', async function () {
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game.mosh = {
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MothershipActor,
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MothershipItem
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};
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "1d100",
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decimals: 2
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};
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// Define custom Entity classes
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CONFIG.Actor.entityClass = MothershipActor;
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CONFIG.Item.entityClass = MothershipItem;
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registerSettings();
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("mosh", MothershipActorSheet, {
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types: ['character'],
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makeDefault: true
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});
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Actors.registerSheet("mosh", MothershipCreatureSheet, {
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types: ['creature'],
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makeDefault: false
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});
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Actors.registerSheet("mosh", MothershipShipSheet, {
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types: ['ship'],
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makeDefault: false
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});
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("mosh", MothershipItemSheet, { makeDefault: true });
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// If you need to add Handlebars helpers, here are a few useful examples:
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Handlebars.registerHelper('concat', function () {
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var outStr = '';
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for (var arg in arguments) {
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if (typeof arguments[arg] != 'object') {
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outStr += arguments[arg];
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}
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}
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return outStr;
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});
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/**
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* Set default values for new actors' tokens
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*/
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Hooks.on("preCreateActor", (createData) => {
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if (createData.type == "character") {
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createData.token.vision = true;
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createData.token.actorLink = true;
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}
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})
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Handlebars.registerHelper('toLowerCase', function (str) {
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return str.toLowerCase();
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});
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}); |