115 lines
4.1 KiB
JavaScript
115 lines
4.1 KiB
JavaScript
export const registerSettings = function () {
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game.settings.register('mosh', 'firstEdition', {
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name: "1e Rules",
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hint: "Use the 1st edition rules and character sheet.",
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default: true,
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scope: 'world',
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type: Boolean,
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("newArmorandCombat set to " + value)
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}
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});
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game.settings.register('mosh', 'rollTable', {
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name: "Roll Tables",
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hint: "Where are the rolltables located?",
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default: "mosh.rolltables",
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scope: 'world',
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type: String,
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("Rolltables set to " + value)
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}
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});
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game.settings.register('mosh', 'macroTarget', {
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name: "Macro Target",
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hint: "Who should be the target for macros?",
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default: "character",
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scope: 'world',
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type: String,
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choices: {
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"character": "Currently active character for the player",
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"token": "Currently selected token(s) on the scene"
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},
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("Macro target set to " + value)
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}
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});
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game.settings.register('mosh', 'critDamage', {
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name: "Critical Hit Damage",
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hint: "What should the damage be on a critical hit?",
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default: "doubleDice",
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scope: 'world',
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type: String,
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choices: {
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"doubleDamage": "Double the damage value",
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"doubleDice": "Roll the dice twice",
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"weaponValue": "Defer to the weapon's crit damage"
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},
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("Critical hits set to " + value)
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}
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});
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// game.settings.register('mosh', 'newArmor', {
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// name: "1e Armor System",
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// hint: "Use the 1st edition Armor system.",
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// default: true,
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// scope: 'world',
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// type: Boolean,
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// config: true,
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// onChange: value => { // A callback function which triggers when the setting is changed
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// console.log("newArmorandCombat set to " + value)
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// }
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// });
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// game.settings.register('mosh', 'newStress', {
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// name: "1e Stress System",
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// hint: "Use the 1st edition stress system with the roll under d20 and stress table.",
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// default: true,
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// scope: 'world',
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// type: Boolean,
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// config: true,
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// onChange: value => { // A callback function which triggers when the setting is changed
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// console.log("newStress set to " + value)
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// }
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// });
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// game.settings.register('mosh', 'newWounds', {
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// name: "1e Wound System",
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// hint: "[Instead of the 0e health system, use the 1e wounds and health system.",
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// default: true,
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// scope: 'world',
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// type: Boolean,
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// config: true,
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// onChange: value => { // A callback function which triggers when the setting is changed
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// console.log("newWounds set to " + value)
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// }
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// });
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game.settings.register('mosh', 'hideWeight', {
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name: "Hide Weight",
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hint: "Hide weight in the items list for players and ships?",
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default: false,
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scope: 'world',
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type: Boolean,
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("hideWeight set to " + value)
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}
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});
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game.settings.register('mosh', 'useCalm', {
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name: "Use Calm?",
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hint: "Uses the traaa.sh Calm system instead of Stress.",
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default: false,
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scope: 'world',
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type: Boolean,
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config: true,
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onChange: value => { // A callback function which triggers when the setting is changed
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console.log("useCalm set to " + value)
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}
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});
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};
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