340 lines
12 KiB
JavaScript
340 lines
12 KiB
JavaScript
/**
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* Extend the basic MothershipItemSheet with class modification
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* @extends {MothershipItemSheet}
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*/
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import { MothershipItemSheet } from "./item-sheet.js";
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export class MothershipClassSheet extends MothershipItemSheet {
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/** @override */
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static get defaultOptions() {
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var options = {
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classes: ["mosh", "sheet", "item"],
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width: 820,
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height: 820,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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};
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options.dragDrop = [{dragSelector: null, dropSelector: ".dropitem"}];
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if (game.release.generation >= 12) {
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return foundry.utils.mergeObject(super.defaultOptions, options);
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} else {
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return mergeObject(super.defaultOptions, options);
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}
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}
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/** @override */
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async getData() {
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const data = await super.getData();
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if (typeof data.system.base_adjustment.skills_granted == 'undefined'){
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data.system.base_adjustment.skills_granted=[];
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}
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//Create placeholder for the skills object, to get the info of the skill
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data.system.base_adjustment.skills_granted_object = [];
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for (const skill of data.system.base_adjustment.skills_granted){
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data.system.base_adjustment.skills_granted_object.push(await fromUuid(skill));
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};
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console.log(data.system.selected_adjustment.choose_skill_or);
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let choose_skill_or = data.system.selected_adjustment.choose_skill_or;
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for (const [ig, group] of choose_skill_or.entries()){
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for (const [io, option] of group.entries()){
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let names = [];
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data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = [];
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for(const [is, skill] of option.from_list.entries()){
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names.push((await fromUuid(skill)).name);
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}
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data.system.selected_adjustment.choose_skill_or[ig][io].from_list_names = names;
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}
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console.log(data.system.selected_adjustment.choose_skill_or);
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}
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data.system.common_skills_object = [];
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for (const skill of data.system.common_skills){
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data.system.common_skills_object.push(await fromUuid(skill));
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};
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/*
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if (typeof data.system.selected_adjustment.choose_stat.stats == 'undefined'){
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data.system.selected_adjustment.choose_stat.stats=[];
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}*/
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data.enriched=[];
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data.enriched.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(data.system.description, {async: true});
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return data;
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}
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async _onDrop(event){
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await super._onDrop(event);
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const droppedUuid = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (droppedUuid.type != "Item"){
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return;
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}
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const droppedObject = await fromUuid(droppedUuid.uuid);
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if (droppedObject.type == "skill"){
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//todo: add a check if the skill already exist in the list and dont add it, (by id or by name?)
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console.log(event.currentTarget.id);
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if(event.currentTarget.id == "skills.fixed"){
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let parent_fixed_or = event.target.closest('div[id="skills.fixed.or"]');
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if(parent_fixed_or){
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let array_index = parent_fixed_or.getAttribute("index");
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let skills = this.object.system.base_adjustment.skills_granted;
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skills[array_index].push(droppedObject.uuid);
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this.object.update({"system.base_adjustment.skills_granted":skills});
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return this.render(false);
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}else{
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let skills = this.object.system.base_adjustment.skills_granted;
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skills.push(droppedObject.uuid);
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this.object.update({"system.base_adjustment.skills_granted":skills});
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return this.render(false);
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}
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}
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else if(event.currentTarget.id =="skills.common"){
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let skills = this.object.system.common_skills;
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skills.push(droppedObject.uuid);
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this.object.update({"system.common_skills":skills});
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return this.render(false);
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}
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else if(event.currentTarget.id =="choose_skill_or_li"){
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const li = $(event.currentTarget);
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let index = li.data("itemId");
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const parent = $(event.currentTarget).parents(".items-list");
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let parent_index = parent.data("itemId");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[parent_index][index].from_list.push(droppedObject.uuid);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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}
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}
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}
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Delete skills-granted
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html.find('.skills-granted-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let skills = this.object.system.base_adjustment.skills_granted.filter(function( obj ) {
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return obj !== li.data("itemId");
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});
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this.object.update({"system.base_adjustment.skills_granted":skills});
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return this.render(false);
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});
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// Delete skills-common
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html.find('.skills-common-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let skills = this.object.system.common_skills.filter(function( obj ) {
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return obj !== li.data("itemId");
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});
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this.object.update({"system.common_skills":skills});
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return this.render(false);
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});
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html.find('.stat-option-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let stats = this.object.system.selected_adjustment.choose_stat;
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stats.splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_stat":stats});
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return this.render(false);
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});
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html.find('.stat-option-add').click(this._onStatCreate.bind(this));
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html.find('.skills-group-add').click(ev => {
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let skills = this.object.system.selected_adjustment.choose_skill_or;
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let new_group = []
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skills.push(new_group);
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this.object.update({"system.selected_adjustment.choose_skill_or":skills});
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return this.render(false);
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});
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html.find('.skills-group-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".items-list");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options.splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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});
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html.find('.skills-group-option-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const liparent = li.parents(".items-list");
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[liparent.data("itemId")].splice(li.data("itemId"),1);
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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return this.render(false);
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});
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html.find('.skills-group-option-createnew').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const index = li[0].attributes["data-item-id"].value;
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let new_data = {
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"name":li.find('input[name="choose_skill_or_name"]')[index].value,
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"trained": li.find('input[name="choose_skill_or_trained"]')[index].value,
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"expert": li.find('input[name="choose_skill_or_expert"]')[index].value,
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"expert_full_set": li.find('input[name="choose_skill_or_expert_full_set"]')[index].value,
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"master": li.find('input[name="choose_skill_or_master"]')[index].value,
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"master_full_set": li.find('input[name="choose_skill_or_master_full_set"]')[index].value,
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"from_list": [],
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}
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if(new_data.name ==""){
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new_data.name = `Option: ${(this.object.system.selected_adjustment.choose_skill_or[li.data("itemId")].length)+1}`
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}
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if(new_data.trained ==""){
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new_data.trained = 0;
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}
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if(new_data.expert ==""){
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new_data.expert = 0;
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}
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if(new_data.expert_full_set ==""){
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new_data.expert_full_set = 0;
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}
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if(new_data.master ==""){
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new_data.master = 0;
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}
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if(new_data.master_full_set ==""){
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new_data.master_full_set = 0;
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}
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//console.log(new_data);
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let options = this.object.system.selected_adjustment.choose_skill_or;
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options[li.data("itemId")].push(new_data);
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//save data
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this.object.update({"system.selected_adjustment.choose_skill_or":options});
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//clear form and hide it
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li.find('input[name="choose_skill_or_name"]')[index].value = "";
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li.find('input[name="choose_skill_or_trained"]')[index].value = "";
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li.find('input[name="choose_skill_or_expert"]')[index].value = "";
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li.find('input[name="choose_skill_or_expert_full_set"]')[index].value = "";
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li.find('input[name="choose_skill_or_master"]')[index].value = "";
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li.find('input[name="choose_skill_or_master_full_set"]')[index].value = "";
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return this.render(false);
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});
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}
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/**
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* Handle creating a new stat for the class selected adjustment
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* @param {Event} event The originating click event
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* @private
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*/
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_onStatCreate(event) {
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event.preventDefault();
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let choose_stat = this.object.system.selected_adjustment.choose_stat;
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let DialogContent = `
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<h2>${game.i18n.localize("Mosh.CharacterGenerator.StatOption")}</h2>\
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<div> <input type="number" id='modification' placeholder="${game.i18n.localize("Mosh.Value")}" /></label></div>\
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<div> <input type="checkbox" id='strength' />${game.i18n.localize("Mosh.Strength")}</label></div>\
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<div> <input type="checkbox" id='speed' />${game.i18n.localize("Mosh.Speed")}</label></div>\
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<div> <input type="checkbox" id='intellect' />${game.i18n.localize("Mosh.Intellect")}</label></div>\
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<div> <input type="checkbox" id='combat' />${game.i18n.localize("Mosh.Combat")}</label></div>\
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<div> <input type="checkbox" id='sanity' />${game.i18n.localize("Mosh.Sanity")}</label></div>\
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<div> <input type="checkbox" id='fear' />${game.i18n.localize("Mosh.Fear")}</label></div>\
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<div> <input type="checkbox" id='body' />${game.i18n.localize("Mosh.Body")}</label></div>
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`
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let d = new foundry.applications.api.DialogV2({
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window: {title: `Select Stat`},
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classes: ["macro-popup-dialog"],
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content: DialogContent,
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buttons: [
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{
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icon: 'fas fa-check',
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action: "create",
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label: "Create",
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callback: (event, button, dialog) => {
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let new_stat_option = {
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modification: button.form.querySelector('[id=\"modification\"]').prop("value"),
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stats: [],
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}
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if (button.form.querySelector('[id=\"strength\"]')?.checked){
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new_stat_option.stats.push("strength");
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}
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if (button.form.querySelector('[id=\"speed\"]')?.checked){
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new_stat_option.stats.push("speed");
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}
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if (button.form.querySelector('[id=\"intellect\"]')?.checked){
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new_stat_option.stats.push("intellect");
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}
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if (button.form.querySelector('[id=\"combat\"]')?.checked){
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new_stat_option.stats.push("combat");
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}
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if (button.form.querySelector('[id=\"sanity\"]')?.checked){
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new_stat_option.stats.push("sanity");
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}
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if (button.form.querySelector('[id=\"fear\"]')?.checked){
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new_stat_option.stats.push("fear");
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}
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if (button.form.querySelector('[id=\"body\"]')?.checked){
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new_stat_option.stats.push("body");
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}
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if(new_stat_option.stats.length < 2){
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ui.notifications.error(game.i18n.localize("Mosh.classNewStatOptionEmptyError"));
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return;
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}
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choose_stat.push(new_stat_option);
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this.object.update({"system.selected_adjustment.choose_stat":choose_stat});
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}
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},
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{
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icon: 'fas fa-times',
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action: "cancel",
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label: "Cancel",
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callback: () => { }
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}
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],
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default: "create",
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close: () => { }
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});
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d.render({force: true});
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// Finally, create the item!
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return;
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}
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/****
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async _updateObject(event, formData) {
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const item = this.object;
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var updateData;
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if (game.release.generation >= 12) {
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updateData = foundry.utils.expandObject(formData);
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} else {
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updateData = expandObject(formData);
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}
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await item.update(updateData, {
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diff: false
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});
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}*/
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}
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