Files
foundry-Slamother/macros/triggered/+4_bleeding.js
T

15 lines
590 B
JavaScript

prepModifyItem('Bleeding',4);
//tell the actor to roll on the table
async function prepModifyItem(itemName,addAmount) {
//determine who to run the macro for
if (game.settings.get('mosh','macroTarget') === 'character') {
//roll the table for the player's 'Selected Character'
game.user.character.modifyItem(itemName,addAmount);
} else if (game.settings.get('mosh','macroTarget') === 'token') {
//roll the table for all selected tokens
canvas.tokens.controlled.forEach(function(token){
token.actor.modifyItem(itemName,addAmount);
});
}
}