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{"_id":"W36WFIpCfMknKgHy","name":"Death Save","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","description":"<p>Your character is incapacitated when you receive a fatal wound, or once your Current Wounds equal your Maximum Wounds. As soon as someone spends a turn checking your vitals, make a <strong>Death Save</strong> to reveal your fate. If your death seems imminent, make your last moments count: save someone’s life, solve an important mystery, or give the others time to escape.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"4TFF3HjlrKsOCyT5","type":0,"documentCollection":"null","documentId":"null","text":"<strong>You are unconscious.</strong> You wake up in [[/r 2d10]] minutes. Reduce your Maximum Health by 1d5.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.yYujq1tBZPqGrQlh]{-1d5 Maximum Health}","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"C0ht8FBreWQjhNi7","type":0,"documentCollection":"null","documentId":"null","text":"<strong>You are unconscious and dying.</strong> You die in [[/r 1d5]] rounds without intervention.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[1,2],"drawn": false}, {"_id":"WTOIWYApDTqwAHu6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>You are comatose.</strong> Only extraordinary measures can return you to the waking world.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[3,4],"drawn": false}, {"_id":"ygaJ1Gc5LuuXbJZq","type":0,"documentCollection":"null","documentId":"null","text":"<strong>You have died.</strong> Roll up a new character.","img":"systems/mosh/images/icons/ui/rolltables/death_save.png","weight":1,"range":[5,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"ypcoikqHLhnc9tNs","name":"Panic Check","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","description":"<p>Stress, Damage, and emotional wear and tear eventually bring characters to their breaking point. When that happens, there’s a chance they Panic. You determine this by making a <strong>Panic Check</strong>. Some results of the Panic Table are so severe that they leave a lasting impression on you. These are called <strong>Conditions</strong>, and they affect you until you are able to treat them.</p>","formula":"1d20","replacement":true,"displayRoll":true,"results":[ {"_id":"C3v1mSfDXIklIAUB","type":0,"documentCollection":"null","documentId":"null","text":"<strong>ADRENALINE RUSH.</strong> [+] on all rolls for the next [[2d10]] minutes. Reduce Stress by 1d5.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.AvKZE5IFubIaAIUy]{-1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"U9WjdvVrVvGEWA9e","type":0,"documentCollection":"null","documentId":"null","text":"<strong>NERVOUS.</strong> Gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"qrw2SQ9MMwmmz5U1","type":0,"documentCollection":"null","documentId":"null","text":"<strong>JUMPY.</strong> Gain 1 Stress. All Close crewmembers gain 2 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.6jjFVScyiaBvN8kX]{+2 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"xfR9AtZFClqK4Tkk","type":0,"documentCollection":"null","documentId":"null","text":"<strong>OVERWHELMED.</strong> [-] on all rolls for the next [[/r 1d10]] minutes. Increase Minimum Stress by 1.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"6O6QNEIIVFSTifl6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>COWARD.</strong> Gain a new <strong>Condition:</strong> You must make a Fear Save to engage in violence, otherwise you flee.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.b0jk4XwP7by8a3uc]{+1 Coward}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"HclQqfxT8Q9NShBa","type":0,"documentCollection":"null","documentId":"null","text":"<strong>FRIGHTENED.</strong> Gain a new <strong>Condition:</strong> When encountering what frightened you, make a Fear Save [-] or gain 1d5 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BEQvMZ5N7QOBqnId]{+1 Frightened}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"j1jjGls1snJ3uCWS","type":0,"documentCollection":"null","documentId":"null","text":"<strong>NIGHTMARES.</strong> Gain a new <strong>Condition:</strong> Sleep is difficult, gain [-] on Rest Saves.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.AZbaGWu663wio9mI]{+1 Nightmares}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"qnBXWm15pc7Kn7bf","type":0,"documentCollection":"null","documentId":"null","text":"<strong>LOSS OF CONFIDENCE.</strong> Gain a new <strong>Condition:</strong> Choose one Skill and lose that Skill’s bonus.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.54Krt3opbJe1WATH]{+1 Loss of Confidence}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"5YQKw63GB18XUYDp","type":0,"documentCollection":"null","documentId":"null","text":"<strong>DEFLATED.</strong> Gain a new <strong>Condition:</strong> Whenever a Close crewmember fails a Save, gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.2aD5avpn35wdzdm5]{+1 Deflated}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[9,9],"drawn": false}, {"_id":"FpTmgA9FxG4W1x0a","type":0,"documentCollection":"null","documentId":"null","text":"<strong>DOOMED.</strong> Gain a new <strong>Condition:</strong> You feel cursed and unlucky. All Critical Successes are instead Critical Failures.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.8IPhlAuMEQJC6zxA]{+1 Doomed}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[10,10],"drawn": false}, {"_id":"6qInELrRmGGogpkW","type":0,"documentCollection":"null","documentId":"null","text":"<strong>SUSPICIOUS.</strong> For the next week, whenever someone joins the crew <em>(even if they only left for a short period of time),</em> make a Fear Save or gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.5K7wZEvEXjOH4IM7]{+1 Suspicious}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[11,11],"drawn": false}, {"_id":"SjCav3ZLlpQ9fyo3","type":0,"documentCollection":"null","documentId":"null","text":"<strong>HAUNTED.</strong> Gain a new <strong>Condition:</strong> Something starts visiting you at night. In your dreams. Out of the corner of your eye. And soon it will start making demands.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.Eo56QFyTeoCcFmD8]{+1 Haunted}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[12,12],"drawn": false}, {"_id":"2aJpNteB4MaFIbVn","type":0,"documentCollection":"null","documentId":"null","text":"<strong>DEATH WISH.</strong> For the next 24 hours, whenever encountering a stranger or known enemy, make a Sanity Save or immediately attack them.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.Yh2CTFXfWMe9o2lv]{+1 Death Wish}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[13,13],"drawn": false}, {"_id":"g6JDKtnXUFWlTPMV","type":0,"documentCollection":"null","documentId":"null","text":"<strong>PROPHETIC VISION.</strong> You immediately experience an intense hallucination or vision of an impending terror or horrific event. Increase Minimum Stress by 2.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.bFPoNLOGusT1ocqt]{+2 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[14,14],"drawn": false}, {"_id":"wFbLrig0F2WSM6hM","type":0,"documentCollection":"null","documentId":"null","text":"<strong>CATATONIC.</strong> Become unresponsive and unmoving for [[/r 2d10]] minutes. Reduce Stress by 1d10.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.jHyqXb2yDFTNWxpy]{-1d10 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[15,15],"drawn": false}, {"_id":"mN1KTYh1TcDKLMjj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>RAGE.</strong> [+] on all Damage rolls for the next [[/r 1d10]] hours. All crewmembers gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[16,16],"drawn": false}, {"_id":"fFp8wFcomRNUgtdP","type":0,"documentCollection":"null","documentId":"null","text":"<strong>SPIRALING.</strong> Gain a new <strong>Condition:</strong> Panic Checks are at [-].<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.3AjUWUSRvYy8Mwji]{+1 Spiraling}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[17,17],"drawn": false}, {"_id":"RI06IV89j3Bxtxkz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>COMPOUNDING PROBLEMS.</strong> Roll twice on this table. Increase your Minimum Stress by 1.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[18,18],"drawn": false}, {"_id":"zJkYrssfrdWBSeRm","type":0,"documentCollection":"null","documentId":"null","text":"<strong>HEART ATTACK / SHORT CIRCUIT (ANDROIDS).</strong> Reduce Maximum Wounds by 1. Gain [-] on all rolls for [[/r 1d10]] hours. Increase your Minimum Stress by 1.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.qD8Mvegkf3zVarFr]{-1 Maximum Wound}<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[19,19],"drawn": false}, {"_id":"uluHEycHi6Ul2GMj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>RETIRE.</strong> Roll up a new character to play.","img":"systems/mosh/images/icons/ui/rolltables/panic_check.png","weight":1,"range":[20,20],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"31YibfjueXuZdNLb","name":"Blunt Force Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","description":"<p>Whenever you gain a Blunt Force Wound, roll on this table to determine the effect. <strong>Flesh Wounds</strong> are small inconveniences. <strong>Minor/Major Injuries</strong> cause lasting issues which require medical treatment. <strong>Lethal Injuries</strong> can kill you if not dealt with immediately. <strong>Fatal Injuries</strong> can kill outright. <strong>Bleeding</strong> wounds, if not treated can quickly overwhelm you.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"kGDBRdD9azQLJRDl","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Flesh Wound:</strong> Knocked down.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"mYsLkuttsbN0PPzE","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Winded. [-] until you catch your breath.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"RnmOw1OvhVaYQsJV","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Sprained Ankle. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"rCPAVwvuRI5PDapO","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Concussion. [-] on mental tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"gYfGKit1I8vIlXas","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Leg or foot broken. [-] on Speed Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"Xvo8mQoXzQb18gms","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Arm or hand broken. [-] on manual tasks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"AiacUbJlw1slbsW3","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Snapped collarbone. [-] on Strength Checks.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bxD3uLX6GcVG7kwG","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Back broken. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"5WHDRIu6o2xp1Vml","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Skull cracked. [-] on all rolls. Death Save in [[/r 1d10]] rounds.","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"NzrMxLpPo52Ayoq7","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fatal Injury:</strong> Spine or neck broken. Death Save.<br><br>@UUID[Compendium.mosh.macros_hotbar.Macro.NsRHfRuuNGPfkYVf]{Death Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_blunt_force.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"ata3fRz3uoPfNCLh","name":"Bleeding Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","description":"<p>Whenever you gain a Bleeding Wound, roll on this table to determine the effect. <strong>Flesh Wounds</strong> are small inconveniences. <strong>Minor/Major Injuries</strong> cause lasting issues which require medical treatment. <strong>Lethal Injuries</strong> can kill you if not dealt with immediately. <strong>Fatal Injuries</strong> can kill outright. <strong>Bleeding</strong> wounds, if not treated can quickly overwhelm you.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"58jsAYGMOoYV0aXe","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Flesh Wound:</strong> Drop held item.","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"qVUXginkyIDKa6fe","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Lots of blood. Those Close gain 1 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.dvJR9DYXI2kV0BbR]{+1 Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"uvF7ftDjXr9excYX","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Blood in eyes. [-] until wiped clean.","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"5ED6Ynmibq9pKDEk","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Laceration. Bleeding +1.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BH7tgbDVH6jdcZ4u]{+1 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"hO9e9wmIsTXWfZns","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Major cut. Bleeding +2.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.IIVNXuhckFQfzXah]{+2 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"8eTGRuBUdp9s2Z46","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Fingers/toes severed. Bleeding +3.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.LawygQJAPu8XEnSc]{+3 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"FZ9GwrHFQJUmHQ7k","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Hand/foot severed. Bleeding +4.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"kLAtlJUE9QfCX38s","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Limb severed. Bleeding +5. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"806d8NZZaysIHJvm","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Major artery cut. Bleeding +6. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"439gBR7gGeLatpfl","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fatal Injury:</strong> Throat slit or heart pierced. Death Save.<br><br>@UUID[Compendium.mosh.macros_hotbar.Macro.NsRHfRuuNGPfkYVf]{Death Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_bleeding.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"XjDU2xFOWEasaZK0","name":"Gunshot Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","description":"<p>Whenever you gain a Gunshot Wound, roll on this table to determine the effect. <strong>Flesh Wounds</strong> are small inconveniences. <strong>Minor/Major Injuries</strong> cause lasting issues which require medical treatment. <strong>Lethal Injuries</strong> can kill you if not dealt with immediately. <strong>Fatal Injuries</strong> can kill outright. <strong>Bleeding</strong> wounds, if not treated can quickly overwhelm you.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"LubF6RyYnl11EmUj","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Flesh Wound:</strong> Grazed. Knocked down.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"EFQBqcegsqHQ4Jih","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Bleeding +1.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BH7tgbDVH6jdcZ4u]{+1 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"tNz8bKJY9cDDQmQ6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Broken rib.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"YwdH5Q7uuxu78jQp","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Fractured extremity.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"kOw2Sk8NgE5zWvGz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Internal bleeding. Bleeding +2.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.IIVNXuhckFQfzXah]{+2 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"1EEfUVqLk1vcvmBl","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Lodged bullet. Surgery required.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"4si8KPgRXJSi2R94","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Gunshot wound to the neck.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"wbmBeO70jbk5cNAi","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Major blood loss. Bleeding +4. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.QkCJK7Vmda5bGAA7]{+4 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"SXF0bbAqIyqvPvb9","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Sucking chest wound. Bleeding +5. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"8rlgfH4GJ8H0LHhL","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fatal Injury:</strong> Headshot. Death Save.<br><br>@UUID[Compendium.mosh.macros_hotbar.Macro.NsRHfRuuNGPfkYVf]{Death Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gunshot.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"lqiaWwh5cGcJhvnu","name":"Fire & Explosives Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","description":"<p>Whenever you gain a Fire & Explosives Wound, roll on this table to determine the effect. <strong>Flesh Wounds</strong> are small inconveniences. <strong>Minor/Major Injuries</strong> cause lasting issues which require medical treatment. <strong>Lethal Injuries</strong> can kill you if not dealt with immediately. <strong>Fatal Injuries</strong> can kill outright. <strong>Bleeding</strong> wounds, if not treated can quickly overwhelm you.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"VYN9lwpyPTW4Hnmh","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Flesh Wound:</strong> Hair burnt. Gain 1d5 Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.luNKvwmm2tjUJhT6]{+1d5 Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"V3np2nl2cIVshF5D","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Awesome scar. +1 Minimum Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"Wen5sWpWmN2j4Zcb","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Singed. [-] on next action.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"OD9Ilkg4OA11sU8H","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Shrapnel/large burn.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"0BvZK2vdM2oweYvg","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> 3rd degree burns.","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"syEHXuDiZFwD4l4G","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Major Burn. Body Save -2d10.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"MRl6Iid4Xgjb6myY","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Skin grafts required. Body Save -2d10.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.ISd2nEMYvWCPQpl0]{-2d10 Body Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"bHNeXD95WH4o2Rjz","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Limb on fire. 2d10 Damage per round. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.pS6A6OklvM6S3bvO]{-2d10 Health}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"F9aNmmfK5oSh4kAs","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Body on fire. 3d10 Damage per round. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.nECUu4pcwsNTE8C5]{-3d10 Health}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"V0ZCYS4xQCoqnKuC","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fatal Injury:</strong> Engulfed in fiery explosion. Death Save.<br><br>@UUID[Compendium.mosh.macros_hotbar.Macro.NsRHfRuuNGPfkYVf]{Death Save}","img":"systems/mosh/images/icons/ui/rolltables/wounds_fire_&_explosives.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}
{"_id":"uVfC1CqYdojaJ7yR","name":"Gore & Massive Wound","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","description":"<p>Whenever you gain a Gore & Massive Wound, roll on this table to determine the effect. <strong>Flesh Wounds</strong> are small inconveniences. <strong>Minor/Major Injuries</strong> cause lasting issues which require medical treatment. <strong>Lethal Injuries</strong> can kill you if not dealt with immediately. <strong>Fatal Injuries</strong> can kill outright. <strong>Bleeding</strong> wounds, if not treated can quickly overwhelm you.</p>","formula":"1d10-1","replacement":true,"displayRoll":true,"results":[ {"_id":"aJN3DtKVY9bG3ubv","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Flesh Wound:</strong> Vomit. [-] on next action.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[0,0],"drawn": false}, {"_id":"Lf5EQIYpu4DXFQix","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Awesome scar. +1 Minimum Stress.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.BmEHWH7YxV9qb21p]{+1 Minimum Stress}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[1,1],"drawn": false}, {"_id":"1NnoNAENwZjlIxh8","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Digit mangled.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[2,2],"drawn": false}, {"_id":"8iAPqxJpCEgQJXq6","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Eyes gouged out.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[3,3],"drawn": false}, {"_id":"NcPFW20iV54oar6P","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Minor Injury:</strong> Ripped off flesh. -1d10 Strength.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.V3L1iRkWwyTzCZK9]{-1d10 Strength}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[4,4],"drawn": false}, {"_id":"QP4863dIgMJ28XWs","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Paralysed waist down.","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[5,5],"drawn": false}, {"_id":"ayHuDn1OuCcbgCZt","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Major Injury:</strong> Limb severed. Bleeding +5.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.CZ2gqnRHcOpCLlG0]{+5 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[6,6],"drawn": false}, {"_id":"h2hZbBnnY5DVnyLL","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Impaled. Bleeding +6. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.Tx19z2BhTY6onldp]{+6 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[7,7],"drawn": false}, {"_id":"JB623Z5gI9hP5cOs","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Lethal Injury:</strong> Guts spooled on floor. Bleeding +7. Death Save in [[/r 1d10]] rounds.<br><br>@UUID[Compendium.mosh.macros_triggered.Macro.ZJaVFBB0Kslv1k4f]{+7 Bleeding}","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[8,8],"drawn": false}, {"_id":"9LPNxRgcnpZHjENW","type":0,"documentCollection":"null","documentId":"null","text":"<strong>Fatal Injury:</strong> Head explodes.<br><br><strong>No Death Save. You have died.</strong>","img":"systems/mosh/images/icons/ui/rolltables/wounds_gore_&_massive.png","weight":1,"range":[9,9],"drawn": false} ],"_stats":{"systemId":"mosh","systemVersion":"0.4.0","coreVersion":"11.308","createdTime":1685936572185,"modifiedTime":1693515520278,"lastModifiedBy":"6EeM38DJkcBWNAmw"}}