feat: break timer — pause the session clock so breaks don't poison drift
Add <break-timer> tray: pick a duration, Start break pauses the session clock (reusing clock.pause/resume), End break resumes it — so meal/comfort break time is excluded from elapsed and drift stays honest. The shell owns pause/resume + persistence (break store key); the rail shows a on-break badge and gains a coffee chip. fmtCountdown (M:SS) added to format.js. tests/components/break-timer.test.js + gm-shell-break.test.js (incl. the 30-play/20-break/10-play drift-honesty case) + fmtCountdown. 159 tests pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
49e9dcda46
commit
73a7ea72ad
@@ -1,5 +1,5 @@
|
||||
import { createStore } from '../core/store.js';
|
||||
import { initialClock, start, elapsedMs } from '../core/clock.js';
|
||||
import { initialClock, start, pause, resume, elapsedMs, isRunning, isPaused } from '../core/clock.js';
|
||||
import { nextUnreachedBeat } from '../core/timeline.js';
|
||||
import './director-rail.js';
|
||||
import './dice-tray.js';
|
||||
@@ -8,6 +8,7 @@ import './art-tray.js';
|
||||
import './prop-viewer.js';
|
||||
import './clue-net.js';
|
||||
import './cast-tray.js';
|
||||
import './break-timer.js';
|
||||
import './con-hub.js';
|
||||
import { getScenario } from '../scenarios/index.js';
|
||||
|
||||
@@ -22,6 +23,7 @@ export class GmShell extends HTMLElement {
|
||||
this.stamps = {};
|
||||
this.cast = [];
|
||||
this.revealedClues = [];
|
||||
this.breakEndsAt = null;
|
||||
this._tick = null;
|
||||
}
|
||||
|
||||
@@ -35,6 +37,7 @@ export class GmShell extends HTMLElement {
|
||||
<art-tray hidden></art-tray>
|
||||
<clue-net hidden></clue-net>
|
||||
<cast-tray hidden></cast-tray>
|
||||
<break-timer hidden></break-timer>
|
||||
</main>
|
||||
<prop-viewer></prop-viewer>`;
|
||||
this.addEventListener('reached', () => this.onReached());
|
||||
@@ -42,6 +45,8 @@ export class GmShell extends HTMLElement {
|
||||
this.addEventListener('keep-npc', (e) => this.onKeepNpc(e));
|
||||
this.addEventListener('show-prop', (e) => this.onShowProp(e));
|
||||
this.addEventListener('toggle-clue', (e) => this.onToggleClue(e));
|
||||
this.addEventListener('start-break', (e) => this.onStartBreak(e));
|
||||
this.addEventListener('end-break', () => this.onEndBreak());
|
||||
this.addEventListener('open-scenario', (e) => this.onOpenScenario(e));
|
||||
this.addEventListener('open-hub', () => this.showHub());
|
||||
}
|
||||
@@ -85,6 +90,7 @@ export class GmShell extends HTMLElement {
|
||||
net.clues = this.scenario.clues || [];
|
||||
net.revealed = this.revealedClues;
|
||||
this.querySelector('cast-tray').cast = this.scenario.cast || [];
|
||||
this.breakEndsAt = this.store.get('break', null);
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
@@ -107,7 +113,7 @@ export class GmShell extends HTMLElement {
|
||||
|
||||
onOpenTool(e) {
|
||||
const tool = e.detail?.tool;
|
||||
const trays = { dice: 'dice-tray', npc: 'npc-tray', art: 'art-tray', clues: 'clue-net', cast: 'cast-tray' };
|
||||
const trays = { dice: 'dice-tray', npc: 'npc-tray', art: 'art-tray', clues: 'clue-net', cast: 'cast-tray', break: 'break-timer' };
|
||||
if (!(tool in trays)) return;
|
||||
const target = this.querySelector(trays[tool]);
|
||||
const willShow = target.hidden;
|
||||
@@ -133,12 +139,38 @@ export class GmShell extends HTMLElement {
|
||||
this.querySelector('prop-viewer').show(e.detail.src, e.detail.label);
|
||||
}
|
||||
|
||||
onStartBreak(e) {
|
||||
if (!isRunning(this.clockState)) return; // a break only makes sense mid-session
|
||||
const now = this.now();
|
||||
this.clockState = pause(this.clockState, now);
|
||||
this.breakEndsAt = now + (e.detail?.minutes ?? 10) * 60000;
|
||||
this.store.set('clock', this.clockState);
|
||||
this.store.set('break', this.breakEndsAt);
|
||||
if (!this._tick) this._tick = setInterval(() => this.refresh(), 1000);
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
onEndBreak() {
|
||||
if (!isPaused(this.clockState)) return;
|
||||
this.clockState = resume(this.clockState, this.now());
|
||||
this.breakEndsAt = null;
|
||||
this.store.set('clock', this.clockState);
|
||||
this.store.set('break', null);
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
refresh() {
|
||||
const paused = isPaused(this.clockState);
|
||||
this.querySelector('director-rail').update({
|
||||
scenario: this.scenario,
|
||||
elapsedMs: this.elapsedMs(),
|
||||
stamps: this.stamps,
|
||||
paused,
|
||||
});
|
||||
this.querySelector('break-timer').state = {
|
||||
onBreak: paused,
|
||||
remainingMs: paused && this.breakEndsAt != null ? this.breakEndsAt - this.now() : null,
|
||||
};
|
||||
}
|
||||
}
|
||||
customElements.define('gm-shell', GmShell);
|
||||
|
||||
Reference in New Issue
Block a user