feat: markdown → scenario-data generator (tools/)

Add a deterministic authoring tool that turns a structured scenario
markdown file into a validated scenario-data module:
- tools/scenario-md.js: pure parseScenarioMarkdown + emitScenarioModule
  (frontmatter → meta; ## Timeline/## Clues/## Cast lists → the arrays;
  auto-slugged ids; validated via validateScenario before emit).
- tools/md-to-scenario.mjs: CLI (npm run gen:scenario), file or stdout.
- tools/example-scenario.md: documented format example.

Parses a defined format, not freeform con prose. tools/ is dev-only and
never bundled. tests/tools/scenario-md.test.js round-trips + validates.
187 tests pass; build clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
slaguru666
2026-07-20 23:33:28 +01:00
co-authored by Claude Opus 4.8
parent 6d529c9799
commit 7c6ee3eecc
7 changed files with 390 additions and 3 deletions
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// Markdown → scenario-data generator (pure). Parses a structured scenario
// markdown file into the scenario model and emits a matching JS module.
//
// Format (see tools/example-scenario.md):
// --- ← frontmatter → meta
// id: example
// title: EXAMPLE
// system: year-zero
// players: 4
// playMinutes: 210
// slot: Fri · Slot 2
// ---
// ## Timeline
// - [0] The opening beat {hard} #a1-open
// - [35] Parlor interview | cut: summarise the ledger
// ## Clues
// - The door-cam face {essential} {act: Act One} | fallback: the monologue cards
// ## Cast
// - MARY FLETCHER — Innkeeper; saw the watchers | secret: she saw Crowe sew
//
// Trailing tokens on any list item: `{flag}`, `{key: value}`, `| key: value`,
// and `#explicit-id`. IDs are auto-slugged from the label/name when not given.
import { validateScenario } from '../src/core/scenario.js';
// ---- parsing helpers ------------------------------------------------------
function slugify(s) {
return String(s).normalize('NFKD').replace(/[̀-ͯ]/g, '')
.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '');
}
function takeTrailingId(s) {
const m = s.match(/\s+#([\w-]+)\s*$/);
return m ? { id: m[1], rest: s.slice(0, m.index).trim() } : { id: null, rest: s };
}
function takeFlag(s, flag) {
const re = new RegExp(`\\s*\\{${flag}\\}\\s*`);
return re.test(s) ? { present: true, rest: s.replace(re, ' ').trim() } : { present: false, rest: s };
}
function takeBraceField(s, key) {
const m = s.match(new RegExp(`\\{${key}:\\s*([^}]*)\\}`));
return m ? { value: m[1].trim(), rest: s.replace(m[0], ' ').replace(/\s+/g, ' ').trim() } : { value: null, rest: s };
}
function takePipeField(s, key) {
const idx = s.indexOf(`| ${key}:`);
if (idx === -1) return { value: null, rest: s };
return { value: s.slice(idx + `| ${key}:`.length).trim(), rest: s.slice(0, idx).trim() };
}
function parseFrontmatter(md) {
const m = md.match(/^?---\r?\n([\s\S]*?)\r?\n---\r?\n?/);
if (!m) throw new Error('missing "---" frontmatter block at the top of the file');
const meta = {};
for (const line of m[1].split(/\r?\n/)) {
const mm = line.match(/^([\w-]+):\s*(.*)$/);
if (mm) meta[mm[1]] = mm[2].trim();
}
for (const k of ['players', 'playMinutes']) {
if (meta[k] != null && meta[k] !== '') {
const n = Number(meta[k]);
meta[k] = Number.isFinite(n) ? n : meta[k]; // keep e.g. "5–6" as a string
}
}
return { meta, body: md.slice(m[0].length) };
}
function sections(body) {
const out = {};
let cur = null;
for (const line of body.split(/\r?\n/)) {
const h = line.match(/^##\s+(.+?)\s*$/);
if (h) { cur = h[1].trim().toLowerCase(); out[cur] = out[cur] || []; continue; }
if (cur && /^\s*-\s+/.test(line)) out[cur].push(line.replace(/^\s*-\s+/, '').trim());
}
return out;
}
function parseTimeline(items) {
return items.map((raw) => {
const t = takeTrailingId(raw);
const cut = takePipeField(t.rest, 'cut');
const mm = cut.rest.match(/^\[(\d+)\]\s*(.*)$/);
if (!mm) throw new Error(`timeline beat needs a [minutes] prefix: "${raw}"`);
const hard = takeFlag(mm[2], 'hard');
const beat = { label: hard.rest.trim(), targetMin: Number(mm[1]) };
if (t.id) beat.id = t.id;
if (hard.present) beat.hardTrigger = true;
if (cut.value) beat.cutHint = cut.value;
return beat;
});
}
function parseClues(items) {
return items.map((raw) => {
const t = takeTrailingId(raw);
const fb = takePipeField(t.rest, 'fallback');
const ess = takeFlag(fb.rest, 'essential');
const act = takeBraceField(ess.rest, 'act');
const clue = { label: act.rest.trim(), essential: ess.present };
if (t.id) clue.id = t.id;
if (act.value) clue.act = act.value;
if (fb.value) clue.fallback = fb.value;
return clue;
});
}
function parseCast(items) {
return items.map((raw) => {
const t = takeTrailingId(raw);
const sec = takePipeField(t.rest, 'secret');
const pc = takeFlag(sec.rest, 'pc');
const npc = takeFlag(pc.rest, 'npc');
let name = npc.rest, note = null;
const sep = npc.rest.match(/\s+[—–-]\s+/);
if (sep) { name = npc.rest.slice(0, sep.index).trim(); note = npc.rest.slice(sep.index + sep[0].length).trim(); }
const member = { name: name.trim(), kind: pc.present ? 'pc' : 'npc' };
if (t.id) member.id = t.id;
if (note) member.note = note;
if (sec.value) member.secret = sec.value;
return member;
});
}
function assignIds(arr, keyField) {
const used = new Set();
for (const item of arr) {
let id = item.id || slugify(item[keyField] || '') || 'x';
const base = id;
let n = 2;
while (used.has(id)) id = `${base}-${n++}`;
used.add(id);
item.id = id;
}
}
export function parseScenarioMarkdown(md) {
const { meta, body } = parseFrontmatter(md);
const secs = sections(body);
const timeline = parseTimeline(secs.timeline || []);
const clues = parseClues(secs.clues || []);
const cast = parseCast(secs.cast || []);
assignIds(timeline, 'label');
assignIds(clues, 'label');
assignIds(cast, 'name');
const scenario = { meta, timeline, clues, cast, props: [] };
const errors = validateScenario(scenario);
if (errors.length) throw new Error('invalid scenario: ' + errors.join('; '));
return scenario;
}
// ---- emitting -------------------------------------------------------------
const q = (v) => "'" + String(v).replace(/\\/g, '\\\\').replace(/'/g, "\\'") + "'";
export function emitScenarioModule(s) {
const meta = [`id: ${q(s.meta.id)}`, `title: ${q(s.meta.title ?? s.meta.id)}`, `system: ${q(s.meta.system)}`];
if (s.meta.players != null) meta.push(`players: ${typeof s.meta.players === 'number' ? s.meta.players : q(s.meta.players)}`);
if (s.meta.playMinutes != null) meta.push(`playMinutes: ${typeof s.meta.playMinutes === 'number' ? s.meta.playMinutes : q(s.meta.playMinutes)}`);
if (s.meta.slot != null) meta.push(`slot: ${q(s.meta.slot)}`);
const rows = (arr, fn) => arr.map((x) => ' { ' + fn(x).join(', ') + ' },').join('\n');
const timeline = rows(s.timeline, (b) => {
const p = [`id: ${q(b.id)}`, `label: ${q(b.label)}`, `targetMin: ${b.targetMin}`];
if (b.hardTrigger) p.push('hardTrigger: true');
if (b.cutHint) p.push(`cutHint: ${q(b.cutHint)}`);
return p;
});
const clues = rows(s.clues, (c) => {
const p = [`id: ${q(c.id)}`, `label: ${q(c.label)}`, `essential: ${!!c.essential}`];
if (c.act) p.push(`act: ${q(c.act)}`);
if (c.fallback) p.push(`fallback: ${q(c.fallback)}`);
return p;
});
const cast = rows(s.cast, (c) => {
const p = [`id: ${q(c.id)}`, `name: ${q(c.name)}`, `kind: ${q(c.kind || 'npc')}`];
if (c.note) p.push(`note: ${q(c.note)}`);
if (c.secret) p.push(`secret: ${q(c.secret)}`);
return p;
});
const block = (label, body) => ` ${label}: [${body ? '\n' + body + '\n ' : ''}],`;
return `export default {
meta: { ${meta.join(', ')} },
timeline: [
${timeline}
],
${block('clues', clues)}
${block('cast', cast)}
props: [],
};
`;
}