Files
gmtool/src/components/gm-shell.js
T
slaguru666andClaude Opus 4.8 73a7ea72ad feat: break timer — pause the session clock so breaks don't poison drift
Add <break-timer> tray: pick a duration, Start break pauses the session
clock (reusing clock.pause/resume), End break resumes it — so meal/comfort
break time is excluded from elapsed and drift stays honest. The shell owns
pause/resume + persistence (break store key); the rail shows a on-break
badge and gains a coffee chip. fmtCountdown (M:SS) added to format.js.

tests/components/break-timer.test.js + gm-shell-break.test.js (incl. the
30-play/20-break/10-play drift-honesty case) + fmtCountdown. 159 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 23:00:17 +01:00

177 lines
5.7 KiB
JavaScript

import { createStore } from '../core/store.js';
import { initialClock, start, pause, resume, elapsedMs, isRunning, isPaused } from '../core/clock.js';
import { nextUnreachedBeat } from '../core/timeline.js';
import './director-rail.js';
import './dice-tray.js';
import './npc-tray.js';
import './art-tray.js';
import './prop-viewer.js';
import './clue-net.js';
import './cast-tray.js';
import './break-timer.js';
import './con-hub.js';
import { getScenario } from '../scenarios/index.js';
export class GmShell extends HTMLElement {
constructor() {
super();
this.now = () => Date.now();
this.scenario = null;
this.con = null;
this.store = null;
this.clockState = initialClock();
this.stamps = {};
this.cast = [];
this.revealedClues = [];
this.breakEndsAt = null;
this._tick = null;
}
connectedCallback() {
this.innerHTML = `
<con-hub hidden></con-hub>
<director-rail></director-rail>
<main class="stage">
<dice-tray hidden></dice-tray>
<npc-tray hidden></npc-tray>
<art-tray hidden></art-tray>
<clue-net hidden></clue-net>
<cast-tray hidden></cast-tray>
<break-timer hidden></break-timer>
</main>
<prop-viewer></prop-viewer>`;
this.addEventListener('reached', () => this.onReached());
this.addEventListener('open-tool', (e) => this.onOpenTool(e));
this.addEventListener('keep-npc', (e) => this.onKeepNpc(e));
this.addEventListener('show-prop', (e) => this.onShowProp(e));
this.addEventListener('toggle-clue', (e) => this.onToggleClue(e));
this.addEventListener('start-break', (e) => this.onStartBreak(e));
this.addEventListener('end-break', () => this.onEndBreak());
this.addEventListener('open-scenario', (e) => this.onOpenScenario(e));
this.addEventListener('open-hub', () => this.showHub());
}
loadCon(con) {
this.con = con;
const hub = this.querySelector('con-hub');
hub.now = this.now;
hub.con = con;
this.showHub();
}
showHub() {
this.querySelector('con-hub').hidden = false;
this.querySelector('director-rail').hidden = true;
this.querySelector('.stage').hidden = true;
}
showSession() {
this.querySelector('con-hub').hidden = true;
this.querySelector('director-rail').hidden = false;
this.querySelector('.stage').hidden = false;
}
onOpenScenario(e) {
const scenario = getScenario(e.detail?.scenarioId);
if (!scenario) return;
this.loadScenario(scenario);
this.showSession();
}
loadScenario(scenario) {
this.scenario = scenario;
this.store = createStore(scenario.meta.id);
this.clockState = this.store.get('clock', initialClock());
this.stamps = this.store.get('stamps', {});
this.cast = this.store.get('cast', []);
this.querySelector('dice-tray').systemId = scenario.meta.system;
this.revealedClues = this.store.get('revealedClues', []);
const net = this.querySelector('clue-net');
net.clues = this.scenario.clues || [];
net.revealed = this.revealedClues;
this.querySelector('cast-tray').cast = this.scenario.cast || [];
this.breakEndsAt = this.store.get('break', null);
this.refresh();
}
startSession() {
this.clockState = start(this.clockState, this.now());
this.store.set('clock', this.clockState);
if (!this._tick) this._tick = setInterval(() => this.refresh(), 1000);
this.refresh();
}
elapsedMs() { return elapsedMs(this.clockState, this.now()); }
onReached() {
const beat = nextUnreachedBeat(this.scenario.timeline, this.stamps);
if (!beat) return;
this.stamps = { ...this.stamps, [beat.id]: this.elapsedMs() / 60000 };
this.store.set('stamps', this.stamps);
this.refresh();
}
onOpenTool(e) {
const tool = e.detail?.tool;
const trays = { dice: 'dice-tray', npc: 'npc-tray', art: 'art-tray', clues: 'clue-net', cast: 'cast-tray', break: 'break-timer' };
if (!(tool in trays)) return;
const target = this.querySelector(trays[tool]);
const willShow = target.hidden;
for (const sel of Object.values(trays)) this.querySelector(sel).hidden = true;
target.hidden = !willShow;
}
onKeepNpc(e) {
this.cast = [...this.cast, e.detail];
this.store.set('cast', this.cast);
}
onToggleClue(e) {
const id = e.detail.id;
this.revealedClues = this.revealedClues.includes(id)
? this.revealedClues.filter((x) => x !== id)
: [...this.revealedClues, id];
this.store.set('revealedClues', this.revealedClues);
this.querySelector('clue-net').revealed = this.revealedClues;
}
onShowProp(e) {
this.querySelector('prop-viewer').show(e.detail.src, e.detail.label);
}
onStartBreak(e) {
if (!isRunning(this.clockState)) return; // a break only makes sense mid-session
const now = this.now();
this.clockState = pause(this.clockState, now);
this.breakEndsAt = now + (e.detail?.minutes ?? 10) * 60000;
this.store.set('clock', this.clockState);
this.store.set('break', this.breakEndsAt);
if (!this._tick) this._tick = setInterval(() => this.refresh(), 1000);
this.refresh();
}
onEndBreak() {
if (!isPaused(this.clockState)) return;
this.clockState = resume(this.clockState, this.now());
this.breakEndsAt = null;
this.store.set('clock', this.clockState);
this.store.set('break', null);
this.refresh();
}
refresh() {
const paused = isPaused(this.clockState);
this.querySelector('director-rail').update({
scenario: this.scenario,
elapsedMs: this.elapsedMs(),
stamps: this.stamps,
paused,
});
this.querySelector('break-timer').state = {
onBreak: paused,
remainingMs: paused && this.breakEndsAt != null ? this.breakEndsAt - this.now() : null,
};
}
}
customElements.define('gm-shell', GmShell);