Files
mapwright/dev/render-cave-sample.mjs
T
slaguru666andClaude Opus 4.8 100e514c4d Mapwright v0.5.0 — procedural battle map generator for Foundry VTT
Buildings (modern/fantasy, multi-floor, footprint shapes), caves, outdoor
biomes, and town/village + city-block settlements. Auto-places Foundry walls,
doors, windows, lighting; furniture as locked tiles; live preview.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 15:05:25 +01:00

25 lines
1.1 KiB
JavaScript

/** Dev harness for the cave engine. node dev/render-cave-sample.mjs */
import { writeFileSync } from "node:fs";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
import { generateCave } from "../module/lib/dungeon.mjs";
import { renderCaveSVG } from "../module/lib/render-cave.mjs";
const here = dirname(fileURLToPath(import.meta.url));
const SAMPLES = [
{ name: "cave-stone", theme: "cave", cols: 30, rows: 22, seed: "deep-4" },
{ name: "cave-crypt", theme: "crypt", cols: 28, rows: 20, seed: "tomb-7" },
{ name: "cave-sewer", theme: "sewer", cols: 26, rows: 20, seed: "drain-2" }
];
for (const cfg of SAMPLES) {
const model = generateCave({ cols: cfg.cols, rows: cfg.rows, seed: cfg.seed });
const svg = renderCaveSVG({ model, gridSize: 70, theme: cfg.theme, seed: cfg.seed });
const segCount = model.segments.length;
console.log(`${cfg.name.padEnd(12)} loops:${model.loops.length} segments:${segCount} features:${model.features.length}`);
writeFileSync(join(here, `${cfg.name}.svg`), svg);
}
console.log("\nWrote cave samples to", here);