| Descriptor | |
| Type | |
| Focus |
| ATTACKS | Mod. | Dmg. |
| TIER | STATS | Pool | Max | Edge | ||||
| Effort | Might | |||||||
| XP | Speed | |||||||
| Armor | Intellect |
| ACTION | Difficulty | Cost | Bonus | ⤴ | ||
| Skill |
I
U
T
S
|
Effort | | | Asset | ||
| Initiative | Cost | Bonus | ||||
| Skill |
I
U
T
S
|
Effort | Asset | |||
| Recovery | + | 1 action | | | 10 min | | | 1 h | | | 10 h |
| Damage | Special | Hale | | | Impaired | | | Debilitated | | | Dead |
| CYPHERS | Limit | O | Lvl. | U |
| ARTIFACT | Lvl. | Depl. |
| ARMOR | Might | Speed |
| EQUIPMENT | Shins |
| Name | # |
| Level | () | ||
| Health | / | Armor | |
| Damage | points | Movement | |
| Motive | |
| Environment | |
| Interaction | |
| Use | |
| Loot | |
| GM Intrusion | |
| Oops! |
|---|
| {{#nathaNumeneRoll}} Stat roll {{/nathaNumeneRoll}} {{#nathaNumRecoveryRoll}} Recovery roll {{/nathaNumRecoveryRoll}} {{#nathaNumInitRoll}} Initiative roll {{/nathaNumInitRoll}} {{#modStat}} Applying stat cost {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}} |
|
{{#noTokNoChar}}
This function requires a character id or token id parameter {{noTokNoChar}} {{/noTokNoChar}} {{#pcDying}} The character can't take any action (debilitated or dead). {{/pcDying}} {{#noAttribute}} Attribute '{{noAttribute}}' is not handled. {{/noAttribute}} {{#wtfAttribute}} Attribute '{{wtfAttribute}}' doesn't exist. {{/wtfAttribute}} {{#badBonus}} A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). {{/badBonus}} {{#tooManyEfforts}} PC tries to apply more effort than possible ({{tooManyEfforts}}). {{/tooManyEfforts}} {{#tooManyPoints}} PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). {{/tooManyPoints}} {{#notaCharacter}} The '{{notaCharacter}}' id is not a character. {{/notaCharacter}} {{#noCharacter}} No character identified in: '{{noCharacter}}' {{/noCharacter}} {{#notCharToken}} This id '{{notCharToken}}' is not a character's token. {{/notCharToken}} {{#noToken}} No token selected in: '{{noToken}}' {{/noToken}} {{genericMsg}} |
| Initiative Roll | |||||||
|---|---|---|---|---|---|---|---|
| {{finalRoll}} | |||||||
| d20 | {{diceRoll}} | ||||||
| Bonus | + {{bonusToRoll}} | ||||||
| Effort | {{effortsUsed}} (x3) | ||||||
| Inability | -3 | {{/rollTotal() skilled -1}} {{#rollTotal() skilled 0}}Untrained | +0 | {{/rollTotal() skilled 0}} {{#rollTotal() skilled 1}}Trained | +3 | {{/rollTotal() skilled 1}} {{#rollTotal() skilled 2}}Specialized | +6 | {{/rollTotal() skilled 2}}
| Asset(s) | {{assets}} (x3) | ||||||
| Cost | {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{speedEdge}}={{totalCost}} | ||||||
| [Apply cost (API)](!nathanum-modstat {{charid}}|speed|{{totalCost}}) | |||||||
| Speed | {{attrPoolInit}} ↦ {{attrPool}} | ||||||
| Complete rest | |
|---|---|
| As good as new! | |
| Recovery Roll | |
| Points | {{recoverPoints}} |
| Rest | 1 ACTION |
| Next | 10 MINS |
| Rest | 10 MINS |
| Next | 1 HOUR |
| Rest | 1 HOUR |
| Next | 10 HOURS |
| Rest | 10 HOURS |
| Next | 1 ACTION |
| Rest | {{currentAction}} |
| Next | {{nextAction}} |
| {{attribute}} Roll | |
|---|---|
| 1d20 | {{diceRoll}} (Diff. {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} ) |
| +{{bonusToRoll}} (bonus) | |
| Special: |
{{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}}
{{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}}
{{#rollTotal() diceRoll 19}}Minor effect or +3 damage{{/rollTotal() diceRoll 19}} {{#rollTotal() diceRoll 20}}Major effect or +4 damage{{/rollTotal() diceRoll 20}} |
| GM Intrusion | |
| Success! | |
| Success! | |
| Failure | |
| Difficulty | {{difficulty}} (TN {{target}}) |
| Inability | +1 |
| Trained | -1 |
| Specialized | -2 |
| Asset(s) | - {{assets}} |
| Effort | - {{effortRoll}} |
| = | {{finalDiff}} (TN {{targetRoll}}) |
| = Difficulty | {{finalDiff}} steps |
| = Difficulty | + {{finalDiff}} steps |
| Damage | +{{bonusDmg}} ({{effortDmg}} eff.) |
| Cost: +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}} | |
| [Apply cost (API)](!nathanum-modstat {{charid}}|{{stat}}|{{totalCost}}) | |
| Might Roll | |||||
|---|---|---|---|---|---|
| Speed Roll | |||||
| Intellect Roll | |||||
| 1d20 | {{diceRoll}} {{#bonusToRoll}} + {{bonusToRoll}} {{/bonusToRoll}} | ||||
| GM Intrusion (or take +2 damage) | |||||
| Success: {{finalRoll}} > {{targetRoll}} | |||||
| Special: | Minor effect | ||||
| Special: | Major effect | ||||
| Failure: {{finalRoll}} < {{targetRoll}} | |||||
| Difficulty | {{difficulty}} ({{target}}) | ||||
| Inability | +1 | {{/Inability}} {{#Trained}}Trained | -1 | {{/Trained}} {{#Specialized}}Specialized | -2 | {{/Specialized}}
| Asset(s) | - {{assets}} | ||||
| Effort | - {{effortRoll}} | ||||
| Target | {{finalDiff}} ({{targetRoll}}) | ||||
| Inability | -1 (x3) | Trained | +1 (x3) | {{/Trained}} {{#Specialized}}Specialized | +2 (x3) | {{/Specialized}} {{#assets}}
| Asset(s) | + {{assets}} (x3) | ||||
| Effort | + {{effortRoll}} (x3) | ||||
| Beaten diff. | = {{rollBeats}} | ||||
| Effect | Minor | ||||
| Effect | Major | ||||
| Damage | {{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}} | ||||
| Cost | {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{attrEdge}}={{totalCost}} | ||||
| Stat Pool | {{attrPoolInit}} ↦ {{attrPool}} | ||||