NAME
Version 4.8 (2015-10-10)
Main Numenéra & Equipment Advancement & Background NPC / Creature
Descriptor
Type
Focus

ATTACKS Mod. Dmg.

SKILLS

INABILITIES
TIER   STATS Pool Max Edge    
Effort   Might
XP   Speed
Armor   Intellect
ACTION Difficulty  Cost  Bonus  ⤴
Skill 
I U T S
Effort  | Asset 

Initiative   Cost  Bonus 
Skill 
I U T S
Effort  Asset 
Recovery  + 1 action | 10 min | 1 h | 10 h

Damage  Special  Hale | Impaired | Debilitated | Dead

SPECIAL ABILITIES
NUMENÉRA
CYPHERS Limit O Lvl. U


ARTIFACT Lvl. Depl.
ARMOR   Might   Speed

EQUIPMENT Shins 
Name #

ADVANCEMENTS
+1 Advancement: 4 XP, +1 Tier: 4 Advancements.
Advancements : +4 to one Stat, +1 to one Edge, +1 to Effort, new Skill or Specialization, reduce the Cost of wearing an armor, +2 to Recovery roll, new Special Ability.
BACKGROUND
Level  ()  
Health / Armor
Damage  points Movement



 as level 



Motive
Environment



Interaction
Use
Loot



GM Intrusion


Oops!
{{#nathaNumeneRoll}} Stat roll {{/nathaNumeneRoll}} {{#nathaNumRecoveryRoll}} Recovery roll {{/nathaNumRecoveryRoll}} {{#nathaNumInitRoll}} Initiative roll {{/nathaNumInitRoll}} {{#modStat}} Applying stat cost {{/modStat}} {{#chatmessage}} Call of {{chatmessage}} {{/chatmessage}}
{{#noTokNoChar}} This function requires a character id or token id parameter
{{noTokNoChar}} {{/noTokNoChar}} {{#pcDying}} The character can't take any action (debilitated or dead). {{/pcDying}} {{#noAttribute}} Attribute '{{noAttribute}}' is not handled. {{/noAttribute}} {{#wtfAttribute}} Attribute '{{wtfAttribute}}' doesn't exist. {{/wtfAttribute}} {{#badBonus}} A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead). {{/badBonus}} {{#tooManyEfforts}} PC tries to apply more effort than possible ({{tooManyEfforts}}). {{/tooManyEfforts}} {{#tooManyPoints}} PC tries to spend more stat Pool points than she can ({{tooManyPoints}}). {{/tooManyPoints}} {{#notaCharacter}} The '{{notaCharacter}}' id is not a character. {{/notaCharacter}} {{#noCharacter}} No character identified in:
'{{noCharacter}}' {{/noCharacter}} {{#notCharToken}} This id '{{notCharToken}}' is not a character's token. {{/notCharToken}} {{#noToken}} No token selected in:
'{{noToken}}' {{/noToken}} {{genericMsg}}
{{#diceRoll}} {{/diceRoll}} {{#bonusToRoll}} {{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{/bonusToRoll}} {{#effortsUsed}} {{#rollGreater() effortsUsed 0}} {{/rollGreater() effortsUsed 0}} {{/effortsUsed}} {{#skilled}} {{#rollTotal() skilled -1}} {{/rollTotal() skilled -1}} {{#rollTotal() skilled 0}} {{/rollTotal() skilled 0}} {{#rollTotal() skilled 1}} {{/rollTotal() skilled 1}} {{#rollTotal() skilled 2}} {{/rollTotal() skilled 2}} {{/skilled}} {{#assets}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{/assets}} {{#totalCost}} {{#rollGreater() totalCost 0}} {{#charid}} {{/charid}} {{#attrPoolInit}} {{/attrPoolInit}} {{/rollGreater() totalCost 0}} {{/totalCost}}
Initiative Roll
{{finalRoll}}

d20 {{diceRoll}}
Bonus+ {{bonusToRoll}}
Effort{{effortsUsed}} (x3)
Inability-3Untrained+0Trained+3Specialized+6
Asset(s){{assets}} (x3)

Cost {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{speedEdge}}={{totalCost}}
[Apply cost (API)](!nathanum-modstat {{charid}}|speed|{{totalCost}})
Speed{{attrPoolInit}} ↦ {{attrPool}}
{{#fullRest}} {{/fullRest}} {{#recoverPoints}} {{/recoverPoints}} {{#rollTotal() recovaction 0}} {{/rollTotal() recovaction 0}} {{#rollTotal() recovaction 1}} {{/rollTotal() recovaction 1}} {{#rollTotal() recovaction 2}} {{/rollTotal() recovaction 2}} {{#rollTotal() recovaction 3}} {{/rollTotal() recovaction 3}} {{#currentAction}} {{/currentAction}} {{#nextAction}} {{/nextAction}}
Complete rest
As good as new!
Recovery Roll
Points {{recoverPoints}}
Rest 1 ACTION
Next 10 MINS
Rest 10 MINS
Next 1 HOUR
Rest 1 HOUR
Next 10 HOURS
Rest 10 HOURS
Next 1 ACTION
Rest {{currentAction}}
Next {{nextAction}}
{{#rollGreater() bonusToRoll 0}} {{/rollGreater() bonusToRoll 0}} {{#rollWasCrit() diceRoll}} {{/rollWasCrit() diceRoll}} {{#rollWasFumble() diceRoll}} {{/rollWasFumble() diceRoll}} {{#rollGreater() difficulty 0}} {{#rollGreater() diceRoll targetRoll}} {{/rollGreater() diceRoll targetRoll}} {{#rollTotal() diceRoll targetRoll}} {{/rollTotal() diceRoll targetRoll}} {{#rollLess() diceRoll targetRoll}} {{/rollLess() diceRoll targetRoll}} {{#rollLess() finalDiff difficulty}} {{/rollLess() finalDiff difficulty}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{/rollTotal() difficulty 0}} {{#skilled}} {{#rollTotal() skilled -1}} {{/rollTotal() skilled -1}} {{#rollTotal() skilled 1}} {{/rollTotal() skilled 1}} {{#rollTotal() skilled 2}} {{/rollTotal() skilled 2}} {{/skilled}} {{#rollGreater() assets 0}} {{/rollGreater() assets 0}} {{#rollGreater() effortRoll 0}} {{/rollGreater() effortRoll 0}} {{#rollGreater() difficulty 0}} {{#rollLess() targetRoll target}} {{/rollLess() targetRoll target}} {{/rollGreater() difficulty 0}} {{#rollTotal() difficulty 0}} {{#rollLess() finalDiff 0}} {{/rollLess() finalDiff 0}} {{#rollGreater() finalDiff 0}} {{/rollGreater() finalDiff 0}} {{/rollTotal() difficulty 0}} {{#rollGreater() effortDmg 0}} {{/rollGreater() effortDmg 0}} {{#rollGreater() totalCost 0}} {{/rollGreater() totalCost 0}}
{{attribute}} Roll
1d20 {{diceRoll}} (Diff. {{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}} {{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}} {{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}} {{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}} {{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}} {{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}} {{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}} )
+{{bonusToRoll}} (bonus)
Special: {{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}} {{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}} {{#rollTotal() diceRoll 19}}Minor effect
or +3 damage{{/rollTotal() diceRoll 19}} {{#rollTotal() diceRoll 20}}Major effect
or +4 damage{{/rollTotal() diceRoll 20}}
GM Intrusion
Success!
Success!
Failure

Difficulty {{difficulty}} (TN {{target}})

Inability+1
Trained-1
Specialized-2
Asset(s)- {{assets}}
Effort- {{effortRoll}}
= {{finalDiff}} (TN {{targetRoll}})
= Difficulty {{finalDiff}} steps
= Difficulty + {{finalDiff}} steps

Damage+{{bonusDmg}} ({{effortDmg}} eff.)

Cost: +{{effortCost}}+{{statExpense}}-{{attrEdge}}={{totalCost}}
[Apply cost (API)](!nathanum-modstat {{charid}}|{{stat}}|{{totalCost}})
{{#might}} {{/might}} {{#speed}} {{/speed}} {{#intellect}} {{/intellect}} {{#freeGMI}} {{/freeGMI}} {{#boolOK}} {{#minorEffect}} {{/minorEffect}} {{#majorEffect}} {{/majorEffect}} {{/boolOK}} {{#boolKO}} {{/boolKO}} {{#difficulty}} {{#Inability}} {{/Inability}} {{#Trained}} {{/Trained}} {{#Specialized}} {{/Specialized}} {{/difficulty}} {{^difficulty}} {{#Inability}} {{/Inability}} {{#Trained}} {{/Trained}} {{#Specialized}} {{/Specialized}} {{#assets}} {{/assets}} {{#effortRoll}} {{/effortRoll}} {{#minorEffect}} {{/minorEffect}} {{#majorEffect}} {{/majorEffect}} {{/difficulty}} {{#bonusDmg}} {{/bonusDmg}} {{^noExpense}} {{/noExpense}}
Might Roll
Speed Roll
Intellect Roll
1d20 {{diceRoll}} {{#bonusToRoll}} + {{bonusToRoll}} {{/bonusToRoll}}
GM Intrusion
(or take +2 damage)
Success: {{finalRoll}} > {{targetRoll}}
Special: Minor effect
Special: Major effect
Failure: {{finalRoll}} < {{targetRoll}}
Difficulty{{difficulty}} ({{target}})
Inability+1Trained-1Specialized-2
Asset(s)- {{assets}}
Effort- {{effortRoll}}
Target {{finalDiff}} ({{targetRoll}})
Inability-1 (x3)
Trained+1 (x3)Specialized+2 (x3)
Asset(s)+ {{assets}} (x3)
Effort+ {{effortRoll}} (x3)
Beaten diff. = {{rollBeats}}
EffectMinor
EffectMajor

Damage {{bonusDmg}} {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}

Cost {{#effortCost}}+{{effortCost}}{{/effortCost}} {{#statExpense}}+{{statExpense}}{{/statExpense}} -{{attrEdge}}={{totalCost}}
Stat Pool{{attrPoolInit}} ↦ {{attrPool}}